--1022420:超サイヤ人4孫悟空&超サイヤ人4ベジータ_アクティブ融合 --sp_effect_b4_00212 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 158857;-- ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 戦闘前演出 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 1474, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1474, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 1474, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 1474, eff, 255 ); --SE --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 24 ); SE002_02 = playSeVer2( spep_0 + 1160, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1160, SE002_02, 24 ); --セリフカットイン SE001 = playSeVer2( spep_0 + 18, 1018, "", 0, 0, 0, -1); --悟空腕下ろす SE003 = playSeVer2( spep_0 + 169, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 169, SE003, 72 ); setBandpassFilter ( spep_0 + 169, SE003, 24, 667 ); --悟空振り向く SE004 = playSeVer2( spep_0 + 398, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 398, SE004, 76 ); setBandpassFilter ( spep_0 + 398, SE004, 24, 667 ); --二人の間光る SE005 = playSeVer2( spep_0 + 660, 1231, "", 0, 0, 0, -1); --近づく足音 SE006 = playSeVer2( spep_0 + 724, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 724, SE006, 160 ); SE007 = playSeVer2( spep_0 + 731, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 731, SE007, 168 ); SE008 = playSeVer2( spep_0 + 737, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 737, SE008, 182 ); SE009 = playSeVer2( spep_0 + 744, 1108, "", spep_0 + 750, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 744, SE009, 166 ); SE010 = playSeVer2( spep_0 + 750, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 750, SE010, 164 ); SE011 = playSeVer2( spep_0 + 752, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 752, SE011, 180 ); --構える SE012 = playSeVer2( spep_0 + 754, 1003, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 755, 1189, "",spep_0 + 769, 0, 7, -1); setSeVolumeByWorkId( spep_0 + 755, SE013, 219 ); --指合わせる SE014 = playSeVer2( spep_0 + 782, 1003, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 794, 1189, "",spep_0 + 808, 0, 3, -1); SE016 = playSeVer2( spep_0 + 792, 1233, "",spep_0 + 808, 2, 3, -1); setStartTimeMs( SE016, 133 ); --指からエネルギー走る SE017 = playSeVer2( spep_0 + 831, 1189, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 835, 1243, "",spep_0 + 904, 17, 11, -1); setSeVolumeByWorkId( spep_0 + 835, SE018, 143 ); SE019 = playSeVer2( spep_0 + 835, 1155, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 835, SE019, 145 ); SE020 = playSeVer2( spep_0 + 835, 1178, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 835, SE020, 63 ); SE021 = playSeVer2( spep_0 + 835, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 835, SE021, 116 ); SE022 = playSeVer2( spep_0 + 840, 1295, "",spep_0 + 908, 0, 13, -1); setPitch( spep_0 + 840, SE022, -300 ); setTimeStretch( SE022, 0.8, 30, 4 ); --光広がる SE023 = playSeVer2( spep_0 + 867, 1273, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 867, SE023, 164 ); SE024 = playSeVer2( spep_0 + 868, 1263, "", 0, 17, 0, -1); setStartTimeMs( SE024, 133 ); SE025 = playSeVer2( spep_0 + 887, 1240, "",spep_0 + 1354, 0, 49, -1); setSeVolumeByWorkId( spep_0 + 887, SE025, 119 ); setPitch( spep_0 + 887, SE025, 200 ); setTimeStretch( SE025, 1.62, 30, 4 ); SE026 = playSeVer2( spep_0 + 895, 1264, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 895, SE026, 71 ); SE027 = playSeVer2( spep_0 + 867, 1274, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 895, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 895, SE028, 69 ); SE025_02 = playSeVer2( spep_0 + 1160, 1240, "",spep_0 + 1354, 0, 49, -1); setSeVolumeByWorkId( spep_0 + 1160, SE025_02, 119 ); setPitch( spep_0 + 1160, SE025_02, 200 ); setTimeStretch( SE025_02, 1.62, 30, 4 ); --ブーン SE029 = playSeVer2( spep_0 + 967, 1227, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 967, SE029, 65 ); SE030 = playSeVer2( spep_0 + 945, 1275, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 945, SE030, 160 ); setPitch( spep_0 + 945, SE030, -500 ); setTimeStretch( SE030, 1.11, 30, 4 ); SE031 = playSeVer2( spep_0 + 1040, 1275, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1040, SE031, 169 ); setPitch( spep_0 + 1040, SE031, -500 ); setTimeStretch( SE031, 1.11, 30, 4 ); --パンダウン SE032 = playSeVer2( spep_0 + 1072, 8, "", 0, 0, 0, -1); --構える SE033 = playSeVer2( spep_0 + 1117, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1117, SE033, 69 ); setPitch( spep_0 + 1117, SE033, -400 ); setTimeStretch( SE033, 0.73, 30, 4 ); SE034 = playSeVer2( spep_0 + 1127, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1127, SE034, 70 ); setPitch( spep_0 + 1127, SE034, -400 ); setTimeStretch( SE034, 0.73, 30, 4 ); --最後決め SE035 = playSeVer2( spep_0 + 1293, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1293, SE035, 81 ); SE036 = playSeVer2( spep_0 + 1293, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1293, SE036, 84 ); setPitch( spep_0 + 1293, SE036, -200 ); setTimeStretch( SE036, 0.87, 30, 4 ); SE037 = playSeVer2( spep_0 + 1293, 1060, "", 0, 0, 0, -1); --ボイス --フュージョンするぞ カカロット playVoice( spep_0 + 12, 370 ); setVoiceVolume( spep_0 + 12, 370, 79 ); --フュージョンしてえって、おめえの口から聞けるなんてよ… playVoice( spep_0 + 173, 371 ); setVoiceVolume( spep_0 + 173, 371, 79 ); skipFrame( spep_0, spep_0 + 672); --最高だぜベジータ playVoice( spep_0 + 454, 372 ); setVoiceVolume( spep_0 + 454, 372, 79 ); --フュー…ジョン! はっ!! playVoice( spep_0 + 678, 373 ); setVoiceVolume( spep_0 + 678, 373, 100 ); --オレは孫悟空でもベジータでもない オレはきさまを倒すものだ! playVoice( spep_0 + 1054, 374 ); setVoiceVolume( spep_0 + 1054, 374, 100 ); endPhase( spep_0 + 1474 ); else end