--1022380:超サイヤ人ゴッド孫悟空&超サイヤ人ゴッドベジータ_登場時演出 --sp_effect_b4_00215 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 158894;--戦闘前演出 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 戦闘前演出 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 1178, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1178, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 1178, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 1178, eff, 255 ); --SE --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --服風でたなびく SE002 = playSeVer2( spep_0 + 16, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 16, SE002, 111 ); SE003 = playSeVer2( spep_0 + 36, 1332, "", 0, 0, 0, -1); setPitch( spep_0 + 36, SE003, -400 ); setTimeStretch( SE003, 0.73, 30, 4 ); SE004 = playSeVer2( spep_0 + 84, 1331, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 84, SE004, 114 ); SE005 = playSeVer2( spep_0 + 130, 1333, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 130, SE005, 112 ); setPitch( spep_0 + 130, SE005, -300 ); setTimeStretch( SE005, 0.8, 30, 4 ); --服カメラ覆う SE006 = playSeVer2( spep_0 + 164, 1332, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 174, 1013, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 190, 1332, "",spep_0 + 260, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 190, SE008, 126 ); setPitch( spep_0 + 190, SE008, 600 ); setTimeStretch( SE008, 1.4, 30, 4 ); SE009 = playSeVer2( spep_0 + 200, 1007, "", 0, 0, 0, -1); --悟空準備運動1 SE010 = playSeVer2( spep_0 + 206, 1111, "",spep_0 + 230, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 206, SE010, 198 ); setPitch( spep_0 + 206, SE010, 200 ); setTimeStretch( SE010, 1.13, 30, 4 ); setBandpassFilter( spep_0 + 206, SE010, 246, 24000 ); SE011 = playSeVer2( spep_0 + 210, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 210, SE011, 120 ); SE012 = playSeVer2( spep_0 + 232, 1111, "",spep_0 + 256, 2, 4, -1); setSeVolumeByWorkId( spep_0 + 232, SE012, 166 ); setStartTimeMs( SE012, 220 ); setPitch( spep_0 + 232, SE012, 200 ); setTimeStretch( SE012, 1.13, 30, 4 ); setBandpassFilter( spep_0 + 232, SE012, 246, 24000 ); SE013 = playSeVer2( spep_0 + 236, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 236, SE013, 120 ); SE014 = playSeVer2( spep_0 + 292, 1111, "",spep_0 + 316, 4, 6, -1); setSeVolumeByWorkId( spep_0 + 292, SE014, 192 ); setStartTimeMs( SE014, 483 ); setPitch( spep_0 + 292, SE014, 200 ); setTimeStretch( SE014, 1.13, 30, 4 ); setBandpassFilter( spep_0 + 292, SE014, 246, 24000 ); SE015 = playSeVer2( spep_0 + 264, 1111, "",spep_0 + 282, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 264, SE015, 177 ); setPitch( spep_0 + 264, SE015, 200 ); setTimeStretch( SE015, 1.13, 30, 4 ); setBandpassFilter( spep_0 + 264, SE015, 246, 24000 ); SE016 = playSeVer2( spep_0 + 268, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 268, SE016, 120 ); SE017 = playSeVer2( spep_0 + 296, 1108, "", 0, 0, 0, -1); --悟空準備運動2 SE018 = playSeVer2( spep_0 + 354, 1111, "",spep_0 + 372, 0, 6, -1); setPitch( spep_0 + 354, SE018, 200 ); setTimeStretch( SE018, 1.13, 30, 4 ); setBandpassFilter( spep_0 + 354, SE018, 246, 24000 ); SE019 = playSeVer2( spep_0 + 354, 1192, "",spep_0 + 370, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 354, SE019, 120 ); setPitch( spep_0 + 354, SE019, 400 ); setTimeStretch( SE019, 1.27, 30, 4 ); SE020 = playSeVer2( spep_0 + 356, 1107, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 386, 1111, "",spep_0 + 404, 2, 2, -1); setSeVolumeByWorkId( spep_0 + 386, SE021, 120 ); setStartTimeMs( SE021, 230 ); setPitch( spep_0 + 386, SE021, 200 ); setTimeStretch( SE021, 1.13, 30, 4 ); setBandpassFilter( spep_0 + 386, SE021, 246, 24000 ); SE022 = playSeVer2( spep_0 + 390, 1192, "",spep_0 + 406, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 390, SE022, 120 ); setPitch( spep_0 + 390, SE022, 400 ); setTimeStretch( SE022, 1.27, 30, 4 ); SE023 = playSeVer2( spep_0 + 420, 1111, "",spep_0 + 444, 2, 6, -1); setSeVolumeByWorkId( spep_0 + 420, SE023, 120 ); setStartTimeMs( SE023, 500 ); setPitch( spep_0 + 420, SE023, 200 ); setTimeStretch( SE023, 1.13, 30, 4 ); setBandpassFilter( spep_0 + 420, SE023, 246, 24000 ); SE024 = playSeVer2( spep_0 + 392, 1107, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 428, 1192, "",spep_0 + 444, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 428, SE025, 120 ); setPitch( spep_0 + 428, SE025, 400 ); setTimeStretch( SE025, 1.27, 30, 4 ); SE026 = playSeVer2( spep_0 + 430, 1107, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 460, 1111, "",spep_0 + 478, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 460, SE027, 120 ); setPitch( spep_0 + 460, SE027, 200 ); setTimeStretch( SE027, 1.13, 30, 4 ); setBandpassFilter( spep_0 + 460, SE027, 246, 24000 ); SE028 = playSeVer2( spep_0 + 462, 1192, "",spep_0 + 478, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 462, SE028, 120 ); setPitch( spep_0 + 462, SE028, 200 ); setTimeStretch( SE028, 1.13, 30, 4 ); SE029 = playSeVer2( spep_0 + 464, 1107, "", 0, 0, 0, -1); --ベジータくる SE030 = playSeVer2( spep_0 + 506, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 506, SE030, 155 ); SE031 = playSeVer2( spep_0 + 512, 1192, "",spep_0 + 534, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 512, SE031, 184 ); SE032 = playSeVer2( spep_0 + 512, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 512, SE032, 168 ); --カメラパンアップ SE033 = playSeVer2( spep_0 + 544, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 544, SE033, 82 ); setPitch( spep_0 + 544, SE033, -400 ); setTimeStretch( SE033, 0.73, 30, 4 ); --セリフカットイン SE034 = playSeVer2( spep_0 + 570, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 570, SE034, 71 ); --悟空金髪に SE035 = playSeVer2( spep_0 + 746, 1264, "",spep_0 + 848, 8, 56, -1); setSeVolumeByWorkId( spep_0 + 746, SE035, 85 ); setStartTimeMs( SE035, 750 ); SE036 = playSeVer2( spep_0 + 720, 1148, "",spep_0 + 820, 56, 14, -1); SE037 = playSeVer2( spep_0 + 730, 1259, "",spep_0 + 840, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 730, SE037, 60 ); SE038 = playSeVer2( spep_0 + 748, 1307, "",spep_0 + 850, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 748, SE038, 166 ); SE039 = playSeVer2( spep_0 + 748, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 748, SE039, 46 ); --悟空ゴッドになる SE040 = playSeVer2( spep_0 + 790, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 790, SE040, 132 ); setPitch( spep_0 + 790, SE040, -600 ); setTimeStretch( SE040, 0.6, 30, 4 ); SE041 = playSeVer2( spep_0 + 792, 1268, "",spep_0 + 880, 12, 44, -1); setSeVolumeByWorkId( spep_0 + 792, SE041, 320 ); SE042 = playSeVer2( spep_0 + 792, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 792, SE042, 26 ); SE043 = playSeVer2( spep_0 + 792, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 792, SE043, 65 ); --オーラ SE044 = playSeVer2( spep_0 + 830, 1181, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 830, SE044, 153 ); --ベジータゴッドになる SE045 = playSeVer2( spep_0 + 910, 1268, "",spep_0 + 1076, 10, 46, -1); setSeVolumeByWorkId( spep_0 + 910, SE045, 347 ); SE046 = playSeVer2( spep_0 + 910, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 910, SE046, 50 ); SE047 = playSeVer2( spep_0 + 910, 1188, "",spep_0 + 998, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 910, SE047, 77 ); --カメラ遷移 SE048 = playSeVer2( spep_0 + 1030, 1072, "", 0, 0, 0, -1); --最後決め SE049 = playSeVer2( spep_0 + 1066, 1268, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_0 + 1066, 1062, "", 0, 0, 0, -1); setPitch( spep_0 + 1066, SE050, -400 ); setTimeStretch( SE050, 0.73, 30, 4 ); SE051 = playSeVer2( spep_0 + 1066, 1068, "", 0, 0, 0, -1); --ボイス --そろそろオラとやろうぜ playVoice( spep_0 + 36, 348 ); setVoiceVolume( spep_0 + 36, 348, 100 ); --「うん」「ふん!」のような息遣いいくつか playVoice( spep_0 + 200, 349 ); setVoiceVolume( spep_0 + 200, 349, 100 ); --一対一にこだわってる場合じゃないだろう! playVoice( spep_0 + 554, 350 ); setVoiceVolume( spep_0 + 554, 350, 100 ); --ふん…! playVoice( spep_0 + 786, 351 ); setVoiceVolume( spep_0 + 786, 351, 184 ); --ふん…! playVoice( spep_0 + 906, 352 ); setVoiceVolume( spep_0 + 906, 352, 162 ); endPhase( spep_0 + 1178 ); else end