--1022420:超サイヤ人4孫悟空&超サイヤ人4ベジータ_登場時演出 --battle_301224 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 3148;--戦闘前演出 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 戦闘前演出 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 834, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 834, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 834, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 834, eff, 255 ); --SE --環境音 SE001 = playSeVer2( spep_0 + 0, 1349, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 32 ); --ベジータ入り SE002 = playSeVer2( spep_0 + 4, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE002, 79 ); setPitch( spep_0 + 4, SE002, -800 ); setTimeStretch( SE002, 0.47, 30, 4 ); --セリフカットイン SE003 = playSeVer2( spep_0 + 14, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE003, 79 ); --悟空構える SE004 = playSeVer2( spep_0 + 202, 1006, "", 0, 0, 0, -1); setPitch( spep_0 + 202, SE004, -400 ); setTimeStretch( SE004, 0.73, 30, 4 ); --振り向く SE005 = playSeVer2( spep_0 + 330, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE005, 61 ); setPitch( spep_0 + 330, SE005, -500 ); setTimeStretch( SE005, 0.67, 30, 4 ); setBandpassFilter( spep_0 + 330, SE005, 24, 942 ); --気ダメ SE006 = playSeVer2( spep_0 + 396, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 396, SE006, 48 ); SE007 = playSeVer2( spep_0 + 400, 1356, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 400, SE007, 79 ); SE008 = playSeVer2( spep_0 + 406, 1227, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 406, SE008, 64 ); SE009 = playSeVer2( spep_0 + 406, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 406, SE009, 60 ); SE010 = playSeVer2( spep_0 + 414, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 414, SE010, 85 ); --画面遷移 SE011 = playSeVer2( spep_0 + 530, 1072, "", 0, 0, 0, -1); --気を爆発させる SE012 = playSeVer2( spep_0 + 662, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 662, SE012, 79 ); setPitch( spep_0 + 662, SE012, -700 ); setTimeStretch( SE012, 0.53, 30, 4 ); SE013 = playSeVer2( spep_0 + 668, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 668, SE013, 89 ); SE014 = playSeVer2( spep_0 + 668, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 668, SE014, 75 ); --画面黄色くなる SE015 = playSeVer2( spep_0 + 768, 1282, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 768, SE015, 48 ); SE016 = playSeVer2( spep_0 + 768, 1265, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 768, SE016, 87 ); --ボイス --待たせたなカカロット playVoice( spep_0 + 3, 364 ); setVoiceVolume( spep_0 + 3, 364, 71 ); --いけるぜベジータ playVoice( spep_0 + 176, 365 ); setVoiceVolume( spep_0 + 176, 365, 71 ); --はああああっ!!(孫悟空) playVoice( spep_0 + 388, 366 ); setVoiceVolume( spep_0 + 388, 366, 65 ); --はあああーっ!!(ベジータ) playVoice( spep_0 + 394, 368 ); setVoiceVolume( spep_0 + 394, 368, 60 ); --うおおおおーっ!!(ベジータ) playVoice( spep_0 + 560, 369 ); setVoiceVolume( spep_0 + 560, 369, 70 ); --うわああああーっ!!(孫悟空) playVoice( spep_0 + 560, 367 ); setVoiceVolume( spep_0 + 560, 367, 65 ); endPhase( spep_0 + 824 ); else end