--1024440:超サイヤ人ゴッドSS孫悟空/超サイヤ人ゴッドSSベジータ_登場時演出 --sp_effect_b4_00232 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 159874;--戦闘前演出 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭~着弾~構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 1062, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1062, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 1062, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 1062, eff, 255 ); --SE --気が高まる SE001 = playSeVer2( spep_0 + 0, 1308, "",spep_0 + 414, 0, 58, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 58 ); SE002 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 414, 0, 58, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 38 ); SE003 = playSeVer2( spep_0 + 0, 1264, "", 0, 58, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 46 ); SE004 = playSeVer2( spep_0 + 0, 1175, "",spep_0 + 252, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 43 ); --入り SE005 = playSeVer2( spep_0 + 6, 1232, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 6, 1331, "", 0, 0, 0, -1); --気ダメ SE007 = playSeVer2( spep_0 + 222, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 222, SE007, 73 ); SE008 = playSeVer2( spep_0 + 222, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 222, SE008, 71 ); SE009 = playSeVer2( spep_0 + 222, 1306, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 222, SE009, 74 ); --気ダメ2 SE010 = playSeVer2( spep_0 + 304, 1282, "",spep_0 + 452, 0, 80, -1); setSeVolumeByWorkId( spep_0 + 304, SE010, 73 ); --環境音 SE011 = playSeVer2( spep_0 + 372, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 372, SE011, 65 ); --ブルーになる1 SE012 = playSeVer2( spep_0 + 372, 1173, "",spep_0 + 438, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 372, SE012, 182 ); SE013 = playSeVer2( spep_0 + 410, 1035, "", 0, 26, 0, -1); setSeVolumeByWorkId( spep_0 + 410, SE013, 110 ); setStartTimeMs( SE013, 433 ); setPitch( spep_0 + 410, SE013, -700 ); setTimeStretch( SE013, 0.5, 30, 4 ); SE014 = playSeVer2( spep_0 + 380, 1291, "",spep_0 + 456, 16, 28, -1); setSeVolumeByWorkId( spep_0 + 380, SE014, 58 ); --ブルーになる2 SE015 = playSeVer2( spep_0 + 444, 1173, "",spep_0 + 510, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 444, SE015, 180 ); SE016 = playSeVer2( spep_0 + 482, 1035, "", 0, 28, 0, -1); setSeVolumeByWorkId( spep_0 + 482, SE016, 110 ); setStartTimeMs( SE016, 433 ); setPitch( spep_0 + 482, SE016, -700 ); setTimeStretch( SE016, 0.5, 30, 4 ); SE017 = playSeVer2( spep_0 + 452, 1291, "",spep_0 + 528, 16, 28, -1); setSeVolumeByWorkId( spep_0 + 452, SE017, 60 ); --ブルー化決め SE018 = playSeVer2( spep_0 + 542, 1042, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 542, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 542, SE019, 56 ); --オーラ SE020 = playSeVer2( spep_0 + 542, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 542, SE020, 50 ); SE021 = playSeVer2( spep_0 + 542, 1181, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 542, SE021, 178 ); SE022 = playSeVer2( spep_0 + 542, 1227, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 542, SE022, 85 ); --ブルー化決め SE023 = playSeVer2( spep_0 + 546, 1143, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 546, SE023, 44 ); --セリフカットイン SE024 = playSeVer2( spep_0 + 620, 1018, "", 0, 0, 0, -1); --ラスト決め SE025 = playSeVer2( spep_0 + 760, 1072, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 796, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 796, SE026, 79 ); SE027 = playSeVer2( spep_0 + 796, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 796, SE027, 78 ); --ボイス --ここからが本気と本気の勝負だ playVoice( spep_0 + 6, 427 ); setVoiceVolume( spep_0 + 6, 427, 100 ); --はあっ!! playVoice( spep_0 + 208, 428 ); setVoiceVolume( spep_0 + 208, 428, 100 ); --これが超サイヤ人ゴッドを超えた姿だ! playVoice( spep_0 + 614, 429 ); setVoiceVolume( spep_0 + 614, 429, 100 ); --おたがい目一杯やろうぜ playVoice( spep_0 + 888, 430 ); setVoiceVolume( spep_0 + 888, 430, 100 ); endPhase( spep_0 + 1062 ); else end