--1024510:ゴールデンフリーザ_登場時演出_pse0008 --sp_effect_b4_00233 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 159923;--戦闘前演出 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --ゴールデンフリーザ 変身 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 1722, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1722, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 1722, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 1722, eff, 255 ); --SE --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 382, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); SE021 = playSeVer2( spep_0 + 688, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 688, SE021, 32 ); --ズームアウト SE002 = playSeVer2( spep_0 + 8, 1072, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 422, 1072, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 422, SE012, 79 ); --セリフカットイン SE003 = playSeVer2( spep_0 + 22, 1018, "", 0, 0, 0, -1); --地響き SE004 = playSeVer2( spep_0 + 118, 1044, "",spep_0 + 462, 20, 12, -1); setBandpassFilter ( spep_0 + 118, SE004, 24, 125 ); --腕広げる SE005 = playSeVer2( spep_0 + 152, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 152, SE005, 68 ); --構える SE006 = playSeVer2( spep_0 + 332, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 332, SE006, 66 ); setPitch( spep_0 + 332, SE006, -300 ); setTimeStretch( SE006, 0.8, 30, 4 ); SE007 = playSeVer2( spep_0 + 342, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 342, SE007, 58 ); setPitch( spep_0 + 342, SE007, -300 ); setTimeStretch( SE007, 0.8, 30, 4 ); SE008 = playSeVer2( spep_0 + 366, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 366, SE008, 76 ); SE009 = playSeVer2( spep_0 + 366, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 366, SE009, 72 ); SE010 = playSeVer2( spep_0 + 366, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 366, SE010, 71 ); --地響き後半 SE011 = playSeVer2( spep_0 + 376, 1226, "",spep_0 + 820, 0, 84, -1); setSeVolumeByWorkId( spep_0 + 376, SE011, 54 ); --地響き後半 SE013 = playSeVer2( spep_0 + 430, 1044, "",spep_0 + 614, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 430, SE013, 174 ); --気を爆発させる SE014 = playSeVer2( spep_0 + 576, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 576, SE014, 73 ); SE015 = playSeVer2( spep_0 + 576, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 576, SE015, 75 ); SE016 = playSeVer2( spep_0 + 576, 1298, "",spep_0 + 652, 0, 14, -1); --変身音 SE017 = playSeVer2( spep_0 + 658, 1305, "",spep_0 + 858, 0, 116, -1); SE018 = playSeVer2( spep_0 + 658, 1303, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 658, SE018, 63 ); setPitch( spep_0 + 658, SE018, 300 ); setTimeStretch( SE018, 1.2, 30, 4 ); SE019 = playSeVer2( spep_0 + 658, 1263, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 658, 1265, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 658, SE020, 65 ); setPitch( spep_0 + 658, SE020, 200 ); setTimeStretch( SE020, 1.13, 30, 4 ); SE022 = playSeVer2( spep_0 + 702, 1227, "",spep_0 + 1228, 0, 106, -1); setSeVolumeByWorkId( spep_0 + 702, SE022, 48 ); --金色音 SE023 = playSeVer2( spep_0 + 820, 1288, "",spep_0 + 1034, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 820, SE023, 62 ); --決め音 SE024 = playSeVer2( spep_0 + 1022, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1022, SE024, 85 ); SE025 = playSeVer2( spep_0 + 1022, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1022, SE025, 73 ); --カメラ遷移 SE026 = playSeVer2( spep_0 + 1282, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1282, SE026, 67 ); --指立てる SE027 = playSeVer2( spep_0 + 1326, 1189, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 1332, 1135, "",spep_0 + 1344, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 1332, SE028, 65 ); --ボイス --それではお見せしましょう私の新たなる進化を!! playVoice( spep_0 + 16, 438 ); setVoiceVolume( spep_0 + 16, 438, 120 ); --はああああああああ playVoice( spep_0 + 320, 439 ); setVoiceVolume( spep_0 + 320, 439, 110 ); --はあっ! playVoice( spep_0 + 564, 440 ); setVoiceVolume( spep_0 + 564, 440, 130 ); --ホッホッホ……わかりやすく金色にしてみましたが、単純すぎましたかね? playVoice( spep_0 + 790, 441 ); setVoiceVolume( spep_0 + 790, 441, 120 ); --安っぽいネーミングですが、ゴールデンフリーザとでも言いましょうか playVoice( spep_0 + 1290, 442 ); setVoiceVolume( spep_0 + 1290, 442, 110 ); endPhase( spep_0 + 1722 ); else end