--1025490:セルマックス_登場時演出_pse0012 --sp_effect_b4_00251 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 160375; --セルマックス_登場 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --セルマックス_登場 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 596, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 596, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 596, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 596, eff, 255 ); --SE --水吹き出る SE001 = playSeVer2( spep_0 + 0, 1247, "",spep_0 + 130, 0, 40, -1); setPitch( spep_0 + 0, SE001, -800 ); setTimeStretch( SE001, 0.47, 30, 4 ); SE002 = playSeVer2( spep_0 + 0, 1011, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 0, 1166, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 18, 1247, "",spep_0 + 132, 0, 20, -1); setPitch( spep_0 + 18, SE004, -700 ); setTimeStretch( SE004, 0.53, 30, 4 ); SE005 = playSeVer2( spep_0 + 18, 1011, "", 0, 0, 0, -1); --水正面吹き出る SE006 = playSeVer2( spep_0 + 58, 1165, "",spep_0 + 428, 0, 150, -1); setSeVolumeByWorkId( spep_0 + 58, SE006, 140 ); SE007 = playSeVer2( spep_0 + 66, 1258, "",spep_0 + 232, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 66, SE007, 85 ); --セルマックス水から出てくる SE008 = playSeVer2( spep_0 + 144, 1163, "",spep_0 + 246, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 144, SE008, 245 ); setPitch( spep_0 + 144, SE008, -400 ); setTimeStretch( SE008, 0.73, 30, 4 ); SE009 = playSeVer2( spep_0 + 162, 1024, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 162, 1164, "",spep_0 + 436, 0, 158, -1); setSeVolumeByWorkId( spep_0 + 162, SE010, 148 ); SE011 = playSeVer2( spep_0 + 178, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 178, SE011, 343 ); --セルマックス縁掴む SE012 = playSeVer2( spep_0 + 280, 1135, "", 0, 0, 0, -1); setPitch( spep_0 + 280, SE012, -600 ); setTimeStretch( SE012, 0.6, 30, 4 ); SE013 = playSeVer2( spep_0 + 280, 1153, "", 0, 0, 0, -1); --セルマックス吠える SE014 = playSeVer2( spep_0 + 442, 1066, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 442, 1137, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 442, 1188, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 442, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 442, SE017, 63 ); SE018 = playSeVer2( spep_0 + 442, 1044, "", 0, 0, 0, -1); --ボイス endPhase( spep_0 + 596 ); else end