--1025090:UR_バーダック_登場時演出_pse0013 --sp_effect_b4_00260 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 160689; --開幕〜フィニッシュ ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --バーダック_登場演出 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 1258 -4, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1258 -4, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 1258 -4, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 1258 -4, eff, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 1258, 0, 0, 0, 0, 255); --黒 背景 --SE --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 662, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 16 ); --頭痛 SE002 = playSeVer2( spep_0 + 52, 1126, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_0 + 52, SE002, 37 ); setStartTimeMs( SE002, 133 ); setPitch( spep_0 + 52, SE002, 200 ); setTimeStretch( SE002, 1.13, 30, 4 ); --画面遷移 SE005 = playSeVer2( spep_0 + 126, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 126, SE005, 65 ); --頭痛 SE003 = playSeVer2( spep_0 + 52, 48, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 52, SE003, 58 ); SE004 = playSeVer2( spep_0 + 52, 22, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 52, SE004, 46 ); --環境音 SE006 = playSeVer2( spep_0 + 178, 1315, "", spep_0 + 682, 0, 68, -1); setSeVolumeByWorkId( spep_0 + 178, SE006, 67 ); SE007 = playSeVer2( spep_0 + 200, 1288, "",spep_0 + 682, 0, 68, -1); setSeVolumeByWorkId( spep_0 + 200, SE007, 65 ); SE008 = playSeVer2( spep_0 + 200, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 200, SE008, 27 ); setTimeStretch( SE008, 1.18, 30, 4 ); --腕を前に出す SE009 = playSeVer2( spep_0 + 298, 1003, "", 0, 0, 0, -1); --振り返る SE010 = playSeVer2( spep_0 + 454, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 454, SE010, 87 ); setPitch( spep_0 + 454, SE010, -400 ); setTimeStretch( SE010, 0.73, 30, 4 ); setBandpassFilter ( spep_0 + 454, SE010, 24, 1275 ); --フリーザに変わる SE011 = playSeVer2( spep_0 + 482, 1271, "",spep_0 + 586, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 482, SE011, 160 ); --地響き SE012 = playSeVer2( spep_0 + 628, 1044, "",spep_0 + 866, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 628, SE012, 74 ); --地面爆発 SE013 = playSeVer2( spep_0 + 662, 1159, "",spep_0 + 918, 0, 60, -1); SE014 = playSeVer2( spep_0 + 706, 1024, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 736, 1067, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 782, 1024, "", 0, 0, 0, -1); --環境音 SE017 = playSeVer2( spep_0 + 848, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 848, SE017, 16 ); --顔上げる SE018 = playSeVer2( spep_0 + 866, 1004, "", 0, 0, 0, -1); setBandpassFilter ( spep_0 + 866, SE018, 24, 737 ); --拳握る SE019 = playSeVer2( spep_0 + 956, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 956, SE019, 80 ); --セリフカットイン SE020 = playSeVer2( spep_0 + 964, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 964, SE020, 63 ); --拳握る SE021 = playSeVer2( spep_0 + 964, 1330, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 964, SE021, 81 ); SE022 = playSeVer2( spep_0 + 966, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 966, SE022, 79 ); --ラスト決め SE023 = playSeVer2( spep_0 + 1100, 1263, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1100, SE023, 115 ); SE024 = playSeVer2( spep_0 + 1118, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1118, SE024, 61 ); SE025 = playSeVer2( spep_0 + 1118, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1118, SE025, 64 ); --ボイス -- くっ… playVoice( spep_0 + 44, 514 ); setVoiceVolume( spep_0 + 44, 514, 100 ); -- うわああー!! playVoice( spep_0 + 630, 515 ); setVoiceVolume( spep_0 + 630, 515, 100 ); -- このオレが、未来を変えてみせる! playVoice( spep_0 + 964, 516 ); setVoiceVolume( spep_0 + 964, 516, 100 ); endPhase( spep_0 + 1258 -4 ); else end