--1025590:LR_ピッコロ(潜在能力解放)_登場時演出 --sp_effect_b4_00271 --pse0018 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 161131; --LR_ピッコロ(潜在能力解放)_登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --LR_ピッコロ(潜在能力解放)_登場時演出 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 660, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 660, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 660, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 660, eff, 255 ); --SE --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 60 ); setTimeStretch( SE002, 1.43, 30, 4 ); SE003 = playSeVer2( spep_0 + 12, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 12, SE003, 47 ); setTimeStretch( SE003, 1.25, 30, 4 ); --構える SE004 = playSeVer2( spep_0 + 144, 1003, "", 0, 0, 0, -1); setPitch( spep_0 + 144, SE004, -600 ); setTimeStretch( SE004, 0.6, 30, 4 ); --服破れる SE005 = playSeVer2( spep_0 + 180, 1152, "",spep_0 + 222, 6, 22, -1); setSeVolumeByWorkId( spep_0 + 180, SE005, 60 ); setStartTimeMs( SE005, 250 ); SE006 = playSeVer2( spep_0 + 176, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 176, SE006, 78 ); SE007 = playSeVer2( spep_0 + 176, 1153, "",spep_0 + 200, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 176, SE007, 81 ); SE008 = playSeVer2( spep_0 + 176, 1208, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 176, SE008, 75 ); SE009 = playSeVer2( spep_0 + 176, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 176, SE009, 77 ); --セリフカットイン SE010 = playSeVer2( spep_0 + 180, 1018, "", 0, 0, 0, -1); --服なびく SE011 = playSeVer2( spep_0 + 208, 1332, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 230, 1331, "",spep_0 + 286, 0, 22, -1); SE013 = playSeVer2( spep_0 + 256, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 256, SE013, 54 ); setPitch( spep_0 + 256, SE013, -400 ); setTimeStretch( SE013, 0.73, 30, 4 ); --ズームアップ SE014 = playSeVer2( spep_0 + 310, 1072, "", 0, 16, 0, -1); setSeVolumeByWorkId( spep_0 + 310, SE014, 78 ); setStartTimeMs( SE014, 250 ); SE015 = playSeVer2( spep_0 + 332, 1004, "", 0, 0, 0, -1); setPitch( spep_0 + 332, SE015, -400 ); setTimeStretch( SE015, 0.73, 30, 4 ); --気ダメ SE016 = playSeVer2( spep_0 + 386, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 386, SE016, 68 ); SE017 = playSeVer2( spep_0 + 386, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 386, SE017, 132 ); SE018 = playSeVer2( spep_0 + 386, 1122, "",spep_0 + 462, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 386, SE018, 72 ); SE019 = playSeVer2( spep_0 + 386, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 386, SE019, 69 ); SE020 = playSeVer2( spep_0 + 386, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 386, SE020, 46 ); SE021 = playSeVer2( spep_0 + 400, 1278, "",spep_0 + 530, 0, 88, -1); --服が靡く SE022 = playSeVer2( spep_0 + 460, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 460, SE022, 63 ); SE023 = playSeVer2( spep_0 + 510, 1333, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 510, SE023, 54 ); SE024 = playSeVer2( spep_0 + 562, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 562, SE024, 82 ); setPitch( spep_0 + 562, SE024, -400 ); setTimeStretch( SE024, 0.73, 30, 4 ); --ボイス --「オレは大魔王じゃない。 ただのピッコロだ!」 playVoice( spep_0 + 195, 554 ); setVoiceVolume( spep_0 + 195, 554, 100 ); --「これまでとは一味違うぞ」 playVoice( spep_0 + 475, 555 ); setVoiceVolume( spep_0 + 475, 555, 100 ); endPhase( spep_0 + 660 ); else end