--1027710:UR_超フルパワーサイヤ人4・限界突破ベジット(ゼノ)_登場時演出 --battle_301268 --pse0038 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 3205; -- 登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 登場時演出 ------------------------------------------------------ spep_0 = 0; MAX_FRAME_0 = 686; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 登場時演出 ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 1173, "",spep_0 + 158, 0, 122, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 67 ); SE003 = playSeVer2( spep_0 + 0, 1263, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 0, 1374, "", 0, 38, 0, -1); --オーラ SE004 = playSeVer2( spep_0 + 41, 1371, "", 301, 34, 50, -1); setSeVolumeByWorkId( spep_0 + 41, SE004, 43 ); setStartTimeMs( SE004, 933 ); setPitch( spep_0 + 41, SE004, 400 ); setTimeStretch( SE004, 1.31, 30, 4 ); SE004_01 = playSeVer2( spep_0 + 241, 1371, "", 686, 50, 20, -1); setSeVolumeByWorkId( spep_0 + 241, SE004_01, 43 ); setStartTimeMs( SE004_01, 933 ); setPitch( spep_0 + 241, SE004_01, 400 ); setTimeStretch( SE004_01, 1.31, 30, 4 ); SE006 = playSeVer2( spep_0 + 0, 1227, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE006, 48 ); setTimeStretch( SE006, 1.43, 30, 4 ); --画面遷移 SE007 = playSeVer2( spep_0 + 132, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 132, SE007, 69 ); --服はためく SE008 = playSeVer2( spep_0 + 136, 1332, "", 0, 0, 0, -1); --しっぽ揺れる SE009 = playSeVer2( spep_0 + 203, 1331, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 203, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 203, SE010, 50 ); --腕アップ SE011 = playSeVer2( spep_0 + 253, 1237, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 253, SE011, 65 ); setStartTimeMs( SE011, 200 ); --肩アップ SE012 = playSeVer2( spep_0 + 301, 1237, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 301, SE012, 65 ); setStartTimeMs( SE012, 167 ); setPitch( spep_0 + 301, SE012, -500 ); --ポタラ揺れる SE013 = playSeVer2( spep_0 + 372, 1372, "",spep_0 + 450, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 372, SE013, 316 ); --全身フレームイン SE014 = playSeVer2( spep_0 + 434, 8, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 441, 1371, "",spep_0 + 598, 0, 86, -1); setPitch( spep_0 + 441, SE015, 400 ); setTimeStretch( SE015, 1.27, 30, 4 ); SE016 = playSeVer2( spep_0 + 441, 1303, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 441, SE016, 57 ); --オーラ SE017 = playSeVer2( spep_0 + 518, 1407, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 518, SE017, 186 ); --画面遷移 SE018 = playSeVer2( spep_0 + 526, 1072, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 526, SE018, 71 ); --セリフカットイン SE019 = playSeVer2( spep_0 + 554, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 554, SE019, 63 ); --ラストきめ SE020 = playSeVer2( spep_0 + 554, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 554, SE020, 55 ); SE021 = playSeVer2( spep_0 + 554, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 554, SE021, 63 ); -- ** ボイス ** -- --「遊びは終わりだ」 playVoice( spep_0 + 568, 718 ); setVoiceVolume( spep_0 + 568, 718, 100 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --686 else end