--1027470:LR_セル(完全体)(GT)&フリーザ(最終形態)(GT)_登場時演出 --battle_301272 --pse0039 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 3209; -- 登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 登場時演出 ------------------------------------------------------ spep_0 = 0; MAX_FRAME_0 = 872; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 登場時演出 ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --フリーザ歩いてくる SE002 = playSeVer2( spep_0 + 0, 1135, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 44, 1135, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 84, 1135, "", 0, 0, 0, -1); --尻尾ふる SE005 = playSeVer2( spep_0 + 82, 1003, "", 0, 0, 0, -1); --画面遷移 SE006 = playSeVer2( spep_0 + 140, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 140, SE006, 115 ); SE007 = playSeVer2( spep_0 + 140, 1116, "",spep_0 + 218, 0, 44, -1); SE008 = playSeVer2( spep_0 + 140, 1289, "",spep_0 + 250, 0, 72, -1); setSeVolumeByWorkId( spep_0 + 140, SE008, 62 ); setPitch( spep_0 + 140, SE008, -600 ); setTimeStretch( SE008, 0.6, 30, 4 ); --ズームアウト SE009 = playSeVer2( spep_0 + 262, 1072, "", 0, 0, 0, -1); --セリフカットイン SE010 = playSeVer2( spep_0 + 364, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 364, SE010, 79 ); SE011 = playSeVer2( spep_0 + 518, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 518, SE011, 79 ); setPitch( spep_0 + 518, SE011, -200 ); setTimeStretch( SE011, 0.87, 30, 4 ); --気ダメ SE012 = playSeVer2( spep_0 + 672, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 672, SE012, 83 ); SE013 = playSeVer2( spep_0 + 672, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 672, SE013, 87 ); SE014 = playSeVer2( spep_0 + 672, 1227, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 672, SE014, 200 ); SE015 = playSeVer2( spep_0 + 672, 1356, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 672, SE015, 56 ); SE016 = playSeVer2( spep_0 + 672, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 672, SE016, 71 ); SE017 = playSeVer2( spep_0 + 698, 1427, "", 0, 0, 0, -1); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --872 else end