--1028720:LR_ギニュー特戦隊_登場時演出 --battle_301290 --pse0047 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 3229; -- 登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 登場時演出 ------------------------------------------------------ spep_0 = 0; MAX_FRAME_0 = 818; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 1263, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 88 ); SE003 = playSeVer2( spep_0 + 8, 8, "", 0, 0, 0, -1); --リクーム決め SE004 = playSeVer2( spep_0 + 86, 1237, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 86, SE004, 63 ); setStartTimeMs( SE004, 133 ); SE005 = playSeVer2( spep_0 + 90, 1438, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 90, SE005, 141 ); setPitch( spep_0 + 90, SE005, 200 ); setTimeStretch( SE005, 1.13, 30, 4 ); SE006 = playSeVer2( spep_0 + 90, 1133, "",spep_0 + 128, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 90, SE006, 45 ); setPitch( spep_0 + 90, SE006, 400 ); setTimeStretch( SE006, 1.27, 30, 4 ); SE007 = playSeVer2( spep_0 + 90, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 90, SE007, 45 ); setPitch( spep_0 + 90, SE007, -300 ); setTimeStretch( SE007, 0.8, 30, 4 ); --バータ決め SE008 = playSeVer2( spep_0 + 182, 1237, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 182, SE008, 63 ); setStartTimeMs( SE008, 133 ); SE009 = playSeVer2( spep_0 + 186, 1438, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 186, SE009, 141 ); setPitch( spep_0 + 186, SE009, 200 ); setTimeStretch( SE009, 1.13, 30, 4 ); SE010 = playSeVer2( spep_0 + 186, 1133, "",spep_0 + 224, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 186, SE010, 45 ); setPitch( spep_0 + 186, SE010, 400 ); setTimeStretch( SE010, 1.27, 30, 4 ); SE011 = playSeVer2( spep_0 + 186, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 186, SE011, 45 ); setPitch( spep_0 + 186, SE011, -300 ); setTimeStretch( SE011, 0.8, 30, 4 ); --ジース決め SE012 = playSeVer2( spep_0 + 302, 1237, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 302, SE012, 63 ); setStartTimeMs( SE012, 167 ); SE013 = playSeVer2( spep_0 + 304, 1438, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 304, SE013, 141 ); setPitch( spep_0 + 304, SE013, 200 ); setTimeStretch( SE013, 1.13, 30, 4 ); SE014 = playSeVer2( spep_0 + 304, 1133, "",spep_0 + 342, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 304, SE014, 45 ); setPitch( spep_0 + 304, SE014, 400 ); setTimeStretch( SE014, 1.27, 30, 4 ); SE015 = playSeVer2( spep_0 + 304, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 304, SE015, 45 ); setPitch( spep_0 + 304, SE015, -300 ); setTimeStretch( SE015, 0.8, 30, 4 ); --グルド決め SE016 = playSeVer2( spep_0 + 398, 1237, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 398, SE016, 63 ); setStartTimeMs( SE016, 133 ); SE017 = playSeVer2( spep_0 + 402, 1438, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 402, SE017, 141 ); setPitch( spep_0 + 402, SE017, 200 ); setTimeStretch( SE017, 1.13, 30, 4 ); SE018 = playSeVer2( spep_0 + 402, 1133, "",spep_0 + 440, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 402, SE018, 45 ); setPitch( spep_0 + 402, SE018, 400 ); setTimeStretch( SE018, 1.27, 30, 4 ); SE019 = playSeVer2( spep_0 + 402, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 402, SE019, 45 ); setPitch( spep_0 + 402, SE019, -300 ); setTimeStretch( SE019, 0.8, 30, 4 ); --ギニュー決め SE020 = playSeVer2( spep_0 + 482, 1237, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 482, SE020, 63 ); setStartTimeMs( SE020, 133 ); SE021 = playSeVer2( spep_0 + 486, 1438, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 486, SE021, 141 ); setPitch( spep_0 + 486, SE021, 200 ); setTimeStretch( SE021, 1.13, 30, 4 ); SE022 = playSeVer2( spep_0 + 486, 1133, "",spep_0 + 524, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 486, SE022, 45 ); setPitch( spep_0 + 486, SE022, 400 ); setTimeStretch( SE022, 1.27, 30, 4 ); SE023 = playSeVer2( spep_0 + 486, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 486, SE023, 45 ); setPitch( spep_0 + 486, SE023, -300 ); setTimeStretch( SE023, 0.8, 30, 4 ); --連続顔アップ SE024 = playSeVer2( spep_0 + 580, 1237, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 580, SE024, 71 ); setStartTimeMs( SE024, 167 ); --セリフカットイン SE025 = playSeVer2( spep_0 + 578, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 578, SE025, 63 ); --連続顔アップ SE026 = playSeVer2( spep_0 + 596, 1237, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 596, SE026, 71 ); setStartTimeMs( SE026, 167 ); SE027 = playSeVer2( spep_0 + 610, 1237, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 610, SE027, 71 ); setStartTimeMs( SE027, 133 ); SE028 = playSeVer2( spep_0 + 626, 1237, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 626, SE028, 71 ); setStartTimeMs( SE028, 133 ); SE029 = playSeVer2( spep_0 + 640, 1237, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 640, SE029, 71 ); setStartTimeMs( SE029, 133 ); --ラスト決め SE030 = playSeVer2( spep_0 + 686, 1438, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 686, SE030, 164 ); SE031 = playSeVer2( spep_0 + 686, 1062, "", 0, 0, 0, -1); --花咲く SE032 = playSeVer2( spep_0 + 742, 1436, "", 0, 16, 0, -1); setSeVolumeByWorkId( spep_0 + 742, SE032, 158 ); setStartTimeMs( SE032, 433 ); SE033 = playSeVer2( spep_0 + 738, 1434, "", 0, 6, 0, -1); setStartTimeMs( SE033, 200 ); -- ** ボイス ** -- --「リクーム!!!」 playVoice( spep_0 + 86, 775 );--98 setVoiceVolume( spep_0 + 86, 775, 100 ); --「バータ!!!」 playVoice( spep_0 + 182, 776 ); setVoiceVolume( spep_0 + 182, 776, 100 ); --「ジース!!!」 playVoice( spep_0 + 302, 777 ); setVoiceVolume( spep_0 + 302, 777, 100 ); --「グルド!!!」 playVoice( spep_0 + 398, 778 ); setVoiceVolume( spep_0 + 398, 778, 100 ); --「ギニュー!!!」 playVoice( spep_0 + 482, 779 ); setVoiceVolume( spep_0 + 482, 779, 100 ); --「みんなそろって……ギニュー特戦隊!」 playVoice( spep_0 + 580, 780 ); setVoiceVolume( spep_0 + 580, 780, 100 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --818 else end