-- 1028810: UR_魔人ブウ(善)_登場時演出 -- battle_301288 -- pse0049 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 3224; -- 登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 登場時演出 ef_001 ------------------------------------------------------ spep_0 = 0; MAX_FRAME_0 = 704; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 登場時演出 ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --落ちてくる SE002 = playSeVer2( spep_0 + 4, 1189, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 14, 1011, "", 0, 0, 0, -1); --転がる SE004 = playSeVer2( spep_0 + 100, 1457, "",spep_0 + 224, 0, 12, -1); --開く SE005 = playSeVer2( spep_0 + 216, 413, "", 0, 4, 0, -1); setStartTimeMs( SE005, 333 ); setPitch( spep_0 + 216, SE005, -1200 ); setTimeStretch( SE005, 0.2, 30, 4 ); SE006 = playSeVer2( spep_0 + 220, 1274, "", 0, 14, 0, -1); setStartTimeMs( SE006, 367 ); setPitch( spep_0 + 220, SE006, -800 ); setTimeStretch( SE006, 0.47, 30, 4 ); SE007 = playSeVer2( spep_0 + 218, 1313, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 218, SE007, 56 ); SE008 = playSeVer2( spep_0 + 252, 1219, "",spep_0 + 496, 20, 152, -1); setStartTimeMs( SE008, 433 ); --画面遷移 SE009 = playSeVer2( spep_0 + 416, 8, "", 0, 0, 0, -1); --雲動く SE010 = playSeVer2( spep_0 + 470, 1455, "",spep_0 + 594, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 470, SE010, 50 ); SE011 = playSeVer2( spep_0 + 470, 1398, "",spep_0 + 598, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 470, SE011, 155 ); SE012 = playSeVer2( spep_0 + 470, 1229, "",spep_0 + 620, 0, 22, -1); --セリフカットイン SE013 = playSeVer2( spep_0 + 590, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 590, SE013, 63 ); --ブウ登場 SE014 = playSeVer2( spep_0 + 592, 31, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 592, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 592, SE015, 80 ); -- ** ボイス ** -- --「ブウーーッ!!」 playVoice( spep_0 + 586, 792 ); setVoiceVolume( spep_0 + 586, 792, 100 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); -- 704 else end