-- 1028790: UR_超サイヤ人3孫悟空(天使)_登場時演出 -- sp_effect_b4_00327 -- pse0050 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 162885; -- 登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 登場時演出 ef_001 ------------------------------------------------------ spep_0 = 0; MAX_FRAME_0 = 1072; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 登場時演出 ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --冒頭イナヅマ SE001 = playSeVer2( spep_0 + 0, 1147, "",spep_0 + 202, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 40 ); --オーラ SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 56 ); SE004 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE004, 56 ); SE005 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE005, 56 ); SE006 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE006, 56 ); SE010 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE010, 56 ); SE011 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE011, 56 ); SE014 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE014, 56 ); SE015 = playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE015, 56 ); --冒頭環境音 SE003 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 196, 0, 92, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 63 ); --顔アップ SE007 = playSeVer2( spep_0 + 80, 17, "",spep_0 + 150, 0, 28, -1); SE008 = playSeVer2( spep_0 + 84, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 84, SE008, 40 ); SE009 = playSeVer2( spep_0 + 84, 1213, "",spep_0 + 248, 0, 122, -1); setSeVolumeByWorkId( spep_0 + 84, SE009, 60 ); --破片飛んでくる SE012 = playSeVer2( spep_0 + 130, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 130, SE012, 40 ); SE013 = playSeVer2( spep_0 + 134, 1403, "",spep_0 + 292, 0, 84, -1); setSeVolumeByWorkId( spep_0 + 134, SE013, 164 ); --悟空回転する SE016 = playSeVer2( spep_0 + 238, 1288, "",spep_0 + 548, 64, 44, -1); setSeVolumeByWorkId( spep_0 + 238, SE016, 73 ); setStartTimeMs( SE016, 1100 ); SE019 = playSeVer2( spep_0 + 294, 1241, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 354, 1396, "",spep_0 + 492, 0, 62, -1); --大猿吠える SE017 = playSeVer2( spep_0 + 196, 1066, "",spep_0 + 360, 0, 84, -1); setSeVolumeByWorkId( spep_0 + 196, SE017, 120 ); SE018 = playSeVer2( spep_0 + 196, 1308, "",spep_0 + 540, 0, 42, -1); --画面遷移 SE021 = playSeVer2( spep_0 + 450, 1072, "", 0, 0, 0, -1); --気が爆発する SE022 = playSeVer2( spep_0 + 486, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 486, SE022, 70 ); SE023 = playSeVer2( spep_0 + 490, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 490, SE023, 67 ); SE024 = playSeVer2( spep_0 + 490, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 490, SE024, 58 ); --画面遷移 SE025 = playSeVer2( spep_0 + 558, 8, "", 0, 0, 0, -1); --オーラ SE026 = playSeVer2( spep_0 + 582, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 582, SE026, 35 ); SE027 = playSeVer2( spep_0 + 592, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 592, SE027, 32 ); SE029 = playSeVer2( spep_0 + 616, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 616, SE029, 32 ); SE030 = playSeVer2( spep_0 + 640, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 640, SE030, 32 ); SE031 = playSeVer2( spep_0 + 664, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 664, SE031, 32 ); SE032 = playSeVer2( spep_0 + 688, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 688, SE032, 32 ); SE034 = playSeVer2( spep_0 + 712, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 712, SE034, 32 ); SE036 = playSeVer2( spep_0 + 736, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 736, SE036, 32 ); SE037 = playSeVer2( spep_0 + 760, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 760, SE037, 32 ); SE038 = playSeVer2( spep_0 + 784, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 784, SE038, 32 ); SE039 = playSeVer2( spep_0 + 808, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 808, SE039, 32 ); SE040 = playSeVer2( spep_0 + 832, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 832, SE040, 32 ); SE041 = playSeVer2( spep_0 + 856, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 856, SE041, 32 ); SE042 = playSeVer2( spep_0 + 880, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 880, SE042, 32 ); SE043 = playSeVer2( spep_0 + 904, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 904, SE043, 32 ); SE046 = playSeVer2( spep_0 + 928, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 928, SE046, 32 ); SE048 = playSeVer2( spep_0 + 952, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 952, SE048, 32 ); SE049 = playSeVer2( spep_0 + 976, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 976, SE049, 32 ); SE050 = playSeVer2( spep_0 + 1000, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1000, SE050, 32 ); SE051 = playSeVer2( spep_0 + 1024, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1024, SE051, 32 ); SE052 = playSeVer2( spep_0 + 1048, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1048, SE052, 32 ); --イナヅマ SE028 = playSeVer2( spep_0 + 596, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 596, SE028, 40 ); SE035 = playSeVer2( spep_0 + 730, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 730, SE035, 40 ); SE047 = playSeVer2( spep_0 + 936, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 936, SE047, 40 ); --セリフカットイン SE033 = playSeVer2( spep_0 + 678, 1018, "", 0, 0, 0, -1); --ラスト決め SE044 = playSeVer2( spep_0 + 890, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 890, SE044, 60 ); SE045 = playSeVer2( spep_0 + 890, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 890, SE045, 64 ); -- ** ボイス ** -- --「ぐ……ぐ……」 playVoice( spep_0 + 0, 783 ); setVoiceVolume( spep_0 + 0, 783, 100 ); --「ああああ……」 playVoice( spep_0 + 80, 784 ); setVoiceVolume( spep_0 + 80, 784, 100 ); --「時間がかかって、すまなかったな。 まだこの変化に慣れていないんだ……」 playVoice( spep_0 + 681, 785 ); setVoiceVolume( spep_0 + 681, 785, 100 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); -- 1072 else end