--1028890:LR_アルティメット孫悟飯_登場時演出 --battle_301289 --pse0051 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 3230; -- 登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 登場時演出 ------------------------------------------------------ spep_0 = 0; MAX_FRAME_0 = 782; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 500, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --環境音2 SE031 = playSeVer2( spep_0 + 470, 1269, "",spep_0 + 0, 30, 0, -1); setSeVolumeByWorkId( spep_0 + 470, SE031, 25 ); --ピッコロ気づく SE002 = playSeVer2( spep_0 + 8, 48, "", 0, 0, 0, -1); --集中線 SE003 = playSeVer2( spep_0 + 48, 1227, "",spep_0 + 210, 10, 16, -1); setSeVolumeByWorkId( spep_0 + 48, SE003, 132 ); setStartTimeMs( SE003, 300 ); SE004 = playSeVer2( spep_0 + 54, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 54, SE004, 61 ); SE005 = playSeVer2( spep_0 + 54, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 54, SE005, 68 ); --悟飯飛んでくる SE006 = playSeVer2( spep_0 + 192, 1258, "",spep_0 + 310, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 192, SE006, 65 ); SE007 = playSeVer2( spep_0 + 198, 1183, "",spep_0 + 310, 0, 26, -1); SE008 = playSeVer2( spep_0 + 198, 1033, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 198, 1019, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 198, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 198, SE010, 85 ); SE011 = playSeVer2( spep_0 + 262, 1019, "",spep_0 + 306, 0, 12, -1); --画面遷移 SE012 = playSeVer2( spep_0 + 290, 1232, "", 0, 0, 0, -1); --悟飯着地 SE013 = playSeVer2( spep_0 + 452, 1197, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 452, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 452, SE014, 65 ); SE015 = playSeVer2( spep_0 + 452, 1168, "",spep_0 + 598, 0, 86, -1); setSeVolumeByWorkId( spep_0 + 452, SE015, 41 ); SE016 = playSeVer2( spep_0 + 458, 1197, "",spep_0 + 468, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 458, SE016, 91 ); setPitch( spep_0 + 458, SE016, -400 ); setTimeStretch( SE016, 0.73, 30, 4 ); SE017 = playSeVer2( spep_0 + 458, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 458, SE017, 309 ); SE018 = playSeVer2( spep_0 + 464, 1197, "",spep_0 + 474, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 464, SE018, 72 ); setPitch( spep_0 + 464, SE018, -400 ); setTimeStretch( SE018, 0.73, 30, 4 ); SE019 = playSeVer2( spep_0 + 466, 1044, "",spep_0 + 526, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 466, SE019, 59 ); SE020 = playSeVer2( spep_0 + 470, 1197, "",spep_0 + 480, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 470, SE020, 62 ); setPitch( spep_0 + 470, SE020, -400 ); setTimeStretch( SE020, 0.73, 30, 4 ); SE021 = playSeVer2( spep_0 + 474, 1197, "",spep_0 + 486, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 474, SE021, 49 ); setPitch( spep_0 + 474, SE021, -400 ); setTimeStretch( SE021, 0.73, 30, 4 ); SE022 = playSeVer2( spep_0 + 480, 1197, "",spep_0 + 490, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 480, SE022, 42 ); setPitch( spep_0 + 480, SE022, -400 ); setTimeStretch( SE022, 0.73, 30, 4 ); SE023 = playSeVer2( spep_0 + 486, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 486, SE023, 42 ); setPitch( spep_0 + 486, SE023, -400 ); setTimeStretch( SE023, 0.73, 30, 4 ); --画面遷移 SE024 = playSeVer2( spep_0 + 574, 1072, "", 0, 16, 0, -1); setStartTimeMs( SE024, 233 ); --セリフカットイン SE025 = playSeVer2( spep_0 + 614, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 614, SE025, 63 ); -- ** ボイス ** -- --「な……なんだ!? こ……この気は……!? 」 playVoice( spep_0 + 58, 793 ); setVoiceVolume( spep_0 + 58, 793, 100 ); --「にいちゃん……にいちゃんだ!!!」 playVoice( spep_0 + 314, 794 ); setVoiceVolume( spep_0 + 314, 794, 100 ); --「よかった。」 playVoice( spep_0 + 622, 795 ); setVoiceVolume( spep_0 + 622, 795, 100 ); --「まにあって……」 playVoice( spep_0 + 696, 796 ); setVoiceVolume( spep_0 + 696, 796, 100 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --782 else end