--1029000:UR_クリリン_登場時演出 --battle_301292 --pse0054 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 3231; -- 登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 登場時演出 ------------------------------------------------------ spep_0 = 0; MAX_FRAME_0 = 630; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 白フェード ** -- entryFade( spep_0 + 458, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --帯しめる SE002 = playSeVer2( spep_0 + 30, 1333, "",spep_0 + 60, 6, 12, -1); setStartTimeMs( SE002, 400 ); SE003 = playSeVer2( spep_0 + 34, 1189, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 44, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE004, 52 ); --画面遷移 SE005 = playSeVer2( spep_0 + 106, 1048, "", 0, 0, 0, -1); --髪をそる SE006 = playSeVer2( spep_0 + 198, 1464, "",spep_0 + 342, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 198, SE006, 200 ); --画面遷移 SE007 = playSeVer2( spep_0 + 318, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 318, SE007, 79 ); --気を高める SE008 = playSeVer2( spep_0 + 380, 1035, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 380, 1036, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 404, 1036, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 428, 1036, "", 0, 0, 0, -1); --飛び立つ SE012 = playSeVer2( spep_0 + 446, 1207, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 446, SE012, 50 ); SE013 = playSeVer2( spep_0 + 446, 1182, "", 0, 0, 0, -1); --気を高める SE014 = playSeVer2( spep_0 + 448, 1036, "", 0, 0, 0, -1); --飛び立つ SE015 = playSeVer2( spep_0 + 456, 44, "", 0, 0, 0, -1); --加速する SE016 = playSeVer2( spep_0 + 498, 1182, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 498, 1011, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 506, 1117, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 506, 1019, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 510, 1277, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 570, 1019, "", 0, 0, 0, -1); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --630 else end