--1029400:LR_伝説の超サイヤ人ブロリー_登場時演出 --sp_effect_b4_00345 --pse0057 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163082; --登場時演出ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then spep_0 = 0; ------------------------------------------------------ -- 登場時演出 ------------------------------------------------------ MAX_FRAME_0 = 860; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 登場時演出(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 250, 0, 58, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 54 ); SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 250, 0, 56, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --力む SE003 = playSeVer2( spep_0 + 96, 1344, "", 0, 0, 0, -1); --気ダメ SE004 = playSeVer2( spep_0 + 138, 1035, "", 0, 0, 0, -1); --オーラ SE005 = playSeVer2( spep_0 + 158, 1036, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 182, 1036, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 206, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE008, 63 ); --画面遷移 SE009 = playSeVer2( spep_0 + 214, 8, "", 0, 0, 0, -1); --オーラ SE010 = playSeVer2( spep_0 + 230, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 230, SE010, 40 ); --腕前に出す SE011 = playSeVer2( spep_0 + 230, 1003, "", 0, 0, 0, -1); --セリフカットイン SE012 = playSeVer2( spep_0 + 240, 1018, "", 0, 0, 0, -1); --指輪光る SE006 = playSeVer2( spep_0 + 242, 1329, "",spep_0 + 490, 24, 50, -1); setSeVolumeByWorkId( spep_0 + 242, SE006, 191 ); setStartTimeMs( SE006, 1233 ); setPitch( spep_0 + 242, SE006, -200 ); setTimeStretch( SE006, 0.87, 30, 4 ); --オーラ SE014 = playSeVer2( spep_0 + 254, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 254, SE014, 32 ); SE015 = playSeVer2( spep_0 + 278, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 278, SE015, 32 ); SE016 = playSeVer2( spep_0 + 302, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 302, SE016, 32 ); --環境音 SE017 = playSeVer2( spep_0 + 308, 1226, "",spep_0 + 744, 44, 78, -1); setSeVolumeByWorkId( spep_0 + 308, SE017, 72 ); --オーラ SE018 = playSeVer2( spep_0 + 326, 1227, "",spep_0 + 854, 0, 98, -1); SE019 = playSeVer2( spep_0 + 326, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 326, SE019, 63 ); SE020 = playSeVer2( spep_0 + 350, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 350, SE020, 63 ); SE021 = playSeVer2( spep_0 + 374, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 374, SE021, 63 ); SE022 = playSeVer2( spep_0 + 398, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 398, SE022, 63 ); SE024 = playSeVer2( spep_0 + 422, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 422, SE024, 63 ); SE025 = playSeVer2( spep_0 + 446, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 446, SE025, 32 ); SE026 = playSeVer2( spep_0 + 470, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 470, SE026, 32 ); --指輪光る SE023 = playSeVer2( spep_0 + 490, 1329, "",spep_0 + 796, 26, 132, -1); setSeVolumeByWorkId( spep_0 + 490, SE023, 158 ); setStartTimeMs( SE023, 1233 ); setPitch( spep_0 + 490, SE023, -200 ); setTimeStretch( SE023, 0.87, 30, 4 ); SE013 = playSeVer2( spep_0 + 492, 1228, "",spep_0 + 772, 14, 136, -1); setSeVolumeByWorkId( spep_0 + 492, SE013, 66 ); setStartTimeMs( SE013, 3967 ); setPitch( spep_0 + 492, SE013, -300 ); setTimeStretch( SE013, 0.8, 30, 4 ); --オーラ SE027 = playSeVer2( spep_0 + 494, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 494, SE027, 32 ); SE029 = playSeVer2( spep_0 + 518, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 518, SE029, 32 ); SE030 = playSeVer2( spep_0 + 542, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 542, SE030, 32 ); SE031 = playSeVer2( spep_0 + 566, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 566, SE031, 32 ); --サークレット光る SE028 = playSeVer2( spep_0 + 586, 1185, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_0 + 586, SE028, 226 ); setStartTimeMs( SE028, 1533 ); setPitch( spep_0 + 586, SE028, -1200 ); setTimeStretch( SE028, 0.2, 30, 4 ); SE032 = playSeVer2( spep_0 + 588, 1184, "",spep_0 + 714, 0, 96, -1); setSeVolumeByWorkId( spep_0 + 588, SE032, 63 ); --オーラ SE033 = playSeVer2( spep_0 + 590, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 590, SE033, 63 ); SE034 = playSeVer2( spep_0 + 614, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 614, SE034, 63 ); SE035 = playSeVer2( spep_0 + 638, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 638, SE035, 63 ); SE036 = playSeVer2( spep_0 + 662, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 662, SE036, 63 ); SE037 = playSeVer2( spep_0 + 686, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 686, SE037, 54 ); SE038 = playSeVer2( spep_0 + 710, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 710, SE038, 35 ); SE039 = playSeVer2( spep_0 + 734, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 734, SE039, 25 ); SE040 = playSeVer2( spep_0 + 758, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 758, SE040, 17 ); --収まる SE041 = playSeVer2( spep_0 + 772, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 772, SE041, 68 ); --オーラ SE042 = playSeVer2( spep_0 + 782, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 782, SE042, 7 ); -- ** ボイス ** -- --「うううう……」-- playVoice( spep_0 + 0, 823 ); setVoiceVolume( spep_0 + 0, 823, 114 ); --「やめろ、ブロリー」-- playVoice( spep_0 + 218, 824 ); setVoiceVolume( spep_0 + 218, 824, 114 ); --「やめろーー!!!」-- playVoice( spep_0 + 462, 825 ); setVoiceVolume( spep_0 + 462, 825, 114 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --860f else end