--1029950:UR_超サイヤ人ゴッドSS孫悟空(宇宙樹パワー)_登場時演出 --battle_301304 --pse0066 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3244; -- 登場時演出ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 登場時演出 ------------------------------------------------- MAX_FRAME_0 = 796; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 登場時演出(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 474, 0, 58, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 56 ); SE002 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 488, 0, 102, -1); SE003 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 434, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 211 ); --入り SE004 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --力む SE005 = playSeVer2( spep_0 + 60, 1344, "", 0, 0, 0, -1); --手を上にあげる SE006 = playSeVer2( spep_0 + 120, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE006, 182 ); SE007 = playSeVer2( spep_0 + 136, 1007, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 136, SE007, 129 ); --気ダメ SE008 = playSeVer2( spep_0 + 156, 1035, "", 0, 0, 0, -1); --セリフカットイン SE009 = playSeVer2( spep_0 + 164, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 164, SE009, 63 ); --オーラ SE010 = playSeVer2( spep_0 + 170, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE010, 56 ); SE011 = playSeVer2( spep_0 + 194, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 194, SE011, 56 ); SE012 = playSeVer2( spep_0 + 218, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 218, SE012, 56 ); SE013 = playSeVer2( spep_0 + 242, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 242, SE013, 56 ); SE014 = playSeVer2( spep_0 + 266, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 266, SE014, 56 ); SE015 = playSeVer2( spep_0 + 290, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 290, SE015, 56 ); SE017 = playSeVer2( spep_0 + 314, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 314, SE017, 56 ); SE019 = playSeVer2( spep_0 + 338, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 338, SE019, 56 ); SE020 = playSeVer2( spep_0 + 362, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 362, SE020, 56 ); SE021 = playSeVer2( spep_0 + 386, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 386, SE021, 56 ); --画面遷移 SE016 = playSeVer2( spep_0 + 306, 1232, "", 0, 0, 0, -1); --オーラ青くなる SE018 = playSeVer2( spep_0 + 472, 1437, "", 0, 32, 0, -1); setStartTimeMs( SE018, 2267 ); --ピンクのオーラ伸びる SE022 = playSeVer2( spep_0 + 388, 1116, "",spep_0 + 452, 0, 38, -1); SE023 = playSeVer2( spep_0 + 392, 1342, "",spep_0 + 506, 0, 52, -1); SE024 = playSeVer2( spep_0 + 392, 1173, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 392, SE024, 146 ); SE025 = playSeVer2( spep_0 + 392, 1190, "", 0, 12, 0, -1); --オーラ青くなる SE026 = playSeVer2( spep_0 + 476, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 476, SE026, 69 ); SE027 = playSeVer2( spep_0 + 542, 1022, "", 0, 40, 0, -1); --オーラ SE028 = playSeVer2( spep_0 + 614, 1176, "", 0, 54, 0, -1); setSeVolumeByWorkId( spep_0 + 614, SE028, 47 ); SE029 = playSeVer2( spep_0 + 614, 1181, "", 0, 60, 0, -1); setSeVolumeByWorkId( spep_0 + 614, SE029, 200 ); --画面遷移 SE030 = playSeVer2( spep_0 + 648, 44, "", 0, 0, 0, -1); --オーラ SE031 = playSeVer2( spep_0 + 658, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 658, SE031, 50 ); SE032 = playSeVer2( spep_0 + 682, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 682, SE032, 50 ); SE033 = playSeVer2( spep_0 + 706, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 706, SE033, 50 ); SE034 = playSeVer2( spep_0 + 730, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 730, SE034, 50 ); SE035 = playSeVer2( spep_0 + 754, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 754, SE035, 50 ); -- ** ボイス ** -- --「オラがぶっ飛ばしてやる」 playVoice( spep_0 + 168, 875 ); setVoiceVolume( spep_0 + 168, 875, 116 ); --「今のオラならそれができそうだ」 playVoice( spep_0 + 542, 876 ); setVoiceVolume( spep_0 + 542, 876, 116 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0 -0); -- 796F end