--1030660:UR_超サイヤ人孫悟空(ミニ)(DAIMA)_登場時演出 --battle_301312 --pse0073 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3261; -- 登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 登場時演出 ------------------------------------------------- MAX_FRAME_0 = 1474; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 登場時演出(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --手出す SE002 = playSeVer2( spep_0 + 6, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 6, SE002, 50 ); --オーラ出す SE003 = playSeVer2( spep_0 + 48, 1265, "",spep_0 + 296, 0, 60, -1); setSeVolumeByWorkId( spep_0 + 48, SE003, 72 ); SE004 = playSeVer2( spep_0 + 48, 1270, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE004, 68 ); SE005 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE005, 25 ); SE006 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE006, 25 ); SE007 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE007, 25 ); SE008 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE008, 25 ); SE009 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE009, 25 ); --手握る SE010 = playSeVer2( spep_0 + 146, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 146, SE010, 72 ); --セリフカットイン SE011 = playSeVer2( spep_0 + 160, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE011, 63 ); --オーラ出す SE012 = playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE012, 25 ); SE013 = playSeVer2( spep_0 + 192, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE013, 25 ); SE014 = playSeVer2( spep_0 + 216, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 216, SE014, 25 ); SE015 = playSeVer2( spep_0 + 240, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 240, SE015, 25 ); --画面遷移 SE016 = playSeVer2( spep_0 + 258, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 258, SE016, 54 ); --構える SE017 = playSeVer2( spep_0 + 294, 1189, "", 0, 0, 0, -1); --気を溜める SE018 = playSeVer2( spep_0 + 306, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 306, SE018, 38 ); SE019 = playSeVer2( spep_0 + 320, 1356, "", 0, 56, 0, -1); setSeVolumeByWorkId( spep_0 + 320, SE019, 60 ); SE020 = playSeVer2( spep_0 + 320, 1264, "", 0, 48, 0, -1); setSeVolumeByWorkId( spep_0 + 320, SE020, 56 ); SE021 = playSeVer2( spep_0 + 320, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 320, SE021, 53 ); --地面ヒビ入る SE022 = playSeVer2( spep_0 + 474, 1041, "", 0, 0, 0, -1); setPitch( spep_0 + 474, SE022, -1000 ); setTimeStretch( SE022, 0.33, 30, 4 ); SE023 = playSeVer2( spep_0 + 488, 1041, "", 0, 0, 0, -1); setPitch( spep_0 + 488, SE023, -1000 ); setTimeStretch( SE023, 0.33, 30, 4 ); --地面割れる SE024 = playSeVer2( spep_0 + 520, 1061, "", 0, 0, 0, -1); setPitch( spep_0 + 520, SE024, -1000 ); setTimeStretch( SE024, 0.33, 30, 4 ); SE025 = playSeVer2( spep_0 + 520, 1002, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 520, SE025, 79 ); SE026 = playSeVer2( spep_0 + 546, 1061, "", 0, 0, 0, -1); setPitch( spep_0 + 546, SE026, -1000 ); setTimeStretch( SE026, 0.33, 30, 4 ); SE027 = playSeVer2( spep_0 + 552, 1014, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 562, 1061, "", 0, 0, 0, -1); setPitch( spep_0 + 562, SE028, -1000 ); setTimeStretch( SE028, 0.33, 30, 4 ); --気を爆発させる SE029 = playSeVer2( spep_0 + 626, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 626, SE029, 71 ); SE030 = playSeVer2( spep_0 + 628, 1068, "", 0, 0, 0, -1); --気を溜める2 SE031 = playSeVer2( spep_0 + 628, 1176, "",spep_0 + 1324, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 628, SE031, 66 ); --オーラ SE032 = playSeVer2( spep_0 + 630, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 630, SE032, 63 ); SE033 = playSeVer2( spep_0 + 654, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 654, SE033, 63 ); SE034 = playSeVer2( spep_0 + 678, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 678, SE034, 63 ); SE035 = playSeVer2( spep_0 + 702, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 702, SE035, 63 ); SE036 = playSeVer2( spep_0 + 726, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 726, SE036, 63 ); SE037 = playSeVer2( spep_0 + 750, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 750, SE037, 63 ); SE038 = playSeVer2( spep_0 + 774, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 774, SE038, 63 ); SE039 = playSeVer2( spep_0 + 798, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 798, SE039, 63 ); --髪色変わる SE040 = playSeVer2( spep_0 + 798, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 798, SE040, 84 ); --オーラ SE041 = playSeVer2( spep_0 + 822, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 822, SE041, 63 ); --気を溜める SE042 = playSeVer2( spep_0 + 846, 1226, "",spep_0 + 1322, 108, 32, -1); setSeVolumeByWorkId( spep_0 + 846, SE042, 53 ); --オーラ SE043 = playSeVer2( spep_0 + 846, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 846, SE043, 63 ); SE044 = playSeVer2( spep_0 + 870, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 870, SE044, 63 ); SE045 = playSeVer2( spep_0 + 894, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 894, SE045, 63 ); SE046 = playSeVer2( spep_0 + 918, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 918, SE046, 63 ); SE047 = playSeVer2( spep_0 + 942, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 942, SE047, 63 ); SE048 = playSeVer2( spep_0 + 966, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 966, SE048, 63 ); --岩持ち上がる SE049 = playSeVer2( spep_0 + 992, 1168, "",spep_0 + 1166, 42, 98, -1); setSeVolumeByWorkId( spep_0 + 992, SE049, 77 ); setStartTimeMs( SE049, 67 ); --オーラ SE050 = playSeVer2( spep_0 + 990, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 990, SE050, 63 ); SE051 = playSeVer2( spep_0 + 1014, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1014, SE051, 63 ); SE052 = playSeVer2( spep_0 + 1038, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1038, SE052, 63 ); SE053 = playSeVer2( spep_0 + 1062, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1062, SE053, 63 ); --目が変わる SE054 = playSeVer2( spep_0 + 1070, 1303, "",spep_0 + 1160, 0, 58, -1); setSeVolumeByWorkId( spep_0 + 1070, SE054, 60 ); --オーラ SE055 = playSeVer2( spep_0 + 1086, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1086, SE055, 63 ); SE056 = playSeVer2( spep_0 + 1110, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1110, SE056, 63 ); SE057 = playSeVer2( spep_0 + 1134, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1134, SE057, 63 ); SE058 = playSeVer2( spep_0 + 1158, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1158, SE058, 63 ); SE059 = playSeVer2( spep_0 + 1182, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1182, SE059, 63 ); SE060 = playSeVer2( spep_0 + 1206, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1206, SE060, 63 ); SE061 = playSeVer2( spep_0 + 1230, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1230, SE061, 63 ); --オーラ弾ける SE062 = playSeVer2( spep_0 + 1372, 1168, "", 0, 16, 0, -1); setStartTimeMs( SE062, 1933 ); setBandpassFilter( spep_0 + 1372, SE062, 1090, 24000 ); --オーラ SE063 = playSeVer2( spep_0 + 1254, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1254, SE063, 63 ); SE064 = playSeVer2( spep_0 + 1278, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1278, SE064, 63 ); --オーラ弾ける SE065 = playSeVer2( spep_0 + 1294, 1026, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1294, SE065, 79 ); SE066 = playSeVer2( spep_0 + 1294, 1017, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1294, SE066, 78 ); -- ** ボイス ** -- --「……いけそうだな……」 playVoice( spep_0 + 176, 891 ); setVoiceVolume( spep_0 + 176, 891, 120 ); --「はあ…!!はああああっっっ!!!!」 playVoice( spep_0 + 580, 892 ); setVoiceVolume( spep_0 + 580, 892, 132 ); endPhase( spep_0 + MAX_FRAME_0); -- 1444F end