--1029820:UR_超サイヤ人バーダック_登場時演出 --battle_301307 --pse0076 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 3243; -- 登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 登場時演出 ------------------------------------------------------ spep_0 = 0; MAX_FRAME_0 = 1320; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 登場時演出(ef_001) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --顔アップ SE002 = playSeVer2( spep_0 + 246, 1171, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 246, SE002, 68 ); --セリフカットイン SE003 = playSeVer2( spep_0 + 544, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 544, SE003, 63 ); --覚醒 SE004 = playSeVer2( spep_0 + 870, 1126, "",spep_0 + 958, 0, 58, -1); setSeVolumeByWorkId( spep_0 + 870, SE004, 71 ); setPitch( spep_0 + 870, SE004, 200 ); setTimeStretch( SE004, 1.13, 30, 4 ); SE005 = playSeVer2( spep_0 + 870, 1043, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 870, 1303, "",spep_0 + 970, 0, 60, -1); setSeVolumeByWorkId( spep_0 + 870, SE006, 68 ); --気ダメ SE007 = playSeVer2( spep_0 + 902, 1035, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 902, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 902, SE008, 79 ); --オーラ SE009 = playSeVer2( spep_0 + 912, 1036, "", 0, 0, 0, -1); --気ダメ SE010 = playSeVer2( spep_0 + 912, 1258, "", 0, 0, 0, -1); --オーラ SE011 = playSeVer2( spep_0 + 936, 1036, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 960, 1036, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 984, 1036, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 1008, 1036, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 1032, 1036, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 1056, 1036, "", 0, 0, 0, -1); --立ち上がる SE017 = playSeVer2( spep_0 + 1058, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1058, SE017, 243 ); --オーラ SE018 = playSeVer2( spep_0 + 1080, 1036, "", 0, 0, 0, -1); --画面遷移 SE019 = playSeVer2( spep_0 + 1094, 8, "", 0, 0, 0, -1); --オーラ SE020 = playSeVer2( spep_0 + 1104, 1036, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 1128, 1036, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 1152, 1036, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 1176, 1036, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 1200, 1036, "", 0, 0, 0, -1); --ラスト決め SE025 = playSeVer2( spep_0 + 1216, 1233, "", 0, 0, 0, -1); --オーラ SE026 = playSeVer2( spep_0 + 1224, 1036, "", 0, 0, 0, -1); --ラスト決め SE027 = playSeVer2( spep_0 + 1230, 1062, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 1230, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1230, SE028, 82 ); --オーラ SE029 = playSeVer2( spep_0 + 1248, 1036, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 1272, 1036, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 1296, 1036, "", 0, 0, 0, -1); -- ** ボイス ** -- --「なさけねえ……」 playVoice( spep_0 + 0, 865 ); setVoiceVolume( spep_0 + 0, 865, 110 ); --「二度もオレは…おまえを……!!」 playVoice( spep_0 + 154, 866 ); setVoiceVolume( spep_0 + 154, 866, 110 ); --「ちくしょう……!!」 playVoice( spep_0 + 396, 867 ); setVoiceVolume( spep_0 + 396, 867, 110 ); --「オレに もっと力があれば……!!」 playVoice( spep_0 + 542, 868 ); setVoiceVolume( spep_0 + 542, 868, 110 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); -- 1320f else end