--1031120:UR_ヒット_登場時演出 --sp_effect_b4_00380 --pse0081 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 163750; -- 登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 登場時演出 ------------------------------------------------------ spep_0 = 0; MAX_FRAME_0 = 830; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 登場時演出(ef_001) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 216, 0, 54, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --腕構える SE003 = playSeVer2( spep_0 + 88, 1333, "", 0, 8, 0, -1); setStartTimeMs( SE003, 400 ); SE004 = playSeVer2( spep_0 + 86, 1189, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 96, 1012, "", 0, 0, 0, -1); --気ダメ SE006 = playSeVer2( spep_0 + 136, 1298, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 136, 1068, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 136, 1145, "", 0, 0, 0, -1); --地響き SE009 = playSeVer2( spep_0 + 136, 1044, "",spep_0 + 344, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 136, SE009, 63 ); --オーラ SE010 = playSeVer2( spep_0 + 136, 1227, "",spep_0 + 346, 0, 28, -1); --気ダメ SE011 = playSeVer2( spep_0 + 148, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 148, SE011, 193 ); --オーラ SE012 = playSeVer2( spep_0 + 180, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 180, SE012, 71 ); SE013 = playSeVer2( spep_0 + 180, 45, "",spep_0 + 220, 0, 20, -1); --風圧音 SE014 = playSeVer2( spep_0 + 192, 1427, "", 0, 0, 0, -1); --オーラ SE015 = playSeVer2( spep_0 + 204, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 204, SE015, 71 ); SE016 = playSeVer2( spep_0 + 204, 45, "",spep_0 + 244, 0, 20, -1); SE017 = playSeVer2( spep_0 + 228, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 228, SE017, 71 ); SE018 = playSeVer2( spep_0 + 228, 45, "",spep_0 + 268, 0, 20, -1); SE019 = playSeVer2( spep_0 + 252, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 252, SE019, 71 ); SE020 = playSeVer2( spep_0 + 252, 45, "",spep_0 + 292, 0, 20, -1); SE021 = playSeVer2( spep_0 + 276, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 276, SE021, 71 ); SE022 = playSeVer2( spep_0 + 276, 45, "",spep_0 + 316, 0, 20, -1); --気弾ける SE023 = playSeVer2( spep_0 + 286, 1426, "",spep_0 + 396, 0, 70, -1); SE024 = playSeVer2( spep_0 + 290, 1254, "",spep_0 + 344, 0, 32, -1); --環境音 SE025 = playSeVer2( spep_0 + 296, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 296, SE025, 25 ); --足構える SE026 = playSeVer2( spep_0 + 356, 1106, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 358, 1192, "",spep_0 + 382, 0, 12, -1); SE028 = playSeVer2( spep_0 + 358, 1007, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 358, SE028, 79 ); --セリフカットイン SE029 = playSeVer2( spep_0 + 390, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 390, SE029, 63 ); --環境音 SE030 = playSeVer2( spep_0 + 476, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 476, SE030, 25 ); --決め SE031 = playSeVer2( spep_0 + 730, 1369, "", 0, 0, 0, -1); -- ** ボイス ** -- --「はああああ!!」 playVoice( spep_0 + 108, 983 ); setVoiceVolume( spep_0 + 108, 983, 132 ); --「最新のオレのポテンシャルを最大限まで引き出す構えを考えるとこうなる」 playVoice( spep_0 + 386, 984 ); setVoiceVolume( spep_0 + 386, 984, 132 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --830F else end