--1031470:LR_超サイヤ人4ゴジータ_登場時演出_登場時演出 --battle_301332 --pse0088 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 3278; -- 登場時演出 ef_001 登場時演出 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 登場時演出 ------------------------------------------------------ spep_0 = 0; MAX_FRAME_0 = 1184; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 登場時演出(ef_001) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 384, 0, 62, -1); setSeVolumeByWorkId( spep_0 + -6, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --歩み寄る SE003 = playSeVer2( spep_0 + 36, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 36, SE003, 158 ); SE004 = playSeVer2( spep_0 + 42, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 42, SE004, 166 ); --セリフカットイン SE005 = playSeVer2( spep_0 + 44, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE005, 63 ); --歩み寄る SE006 = playSeVer2( spep_0 + 56, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 56, SE006, 174 ); SE007 = playSeVer2( spep_0 + 62, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE007, 158 ); SE008 = playSeVer2( spep_0 + 70, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 70, SE008, 158 ); SE009 = playSeVer2( spep_0 + 80, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE009, 166 ); SE010 = playSeVer2( spep_0 + 86, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 86, SE010, 162 ); SE011 = playSeVer2( spep_0 + 90, 1192, "", 0, 0, 0, -1); --腕あげる SE012 = playSeVer2( spep_0 + 98, 1004, "", 0, 0, 0, -1); --画面遷移 SE013 = playSeVer2( spep_0 + 146, 1003, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 146, 1048, "", 0, 0, 0, -1); --腕合わせる SE015 = playSeVer2( spep_0 + 194, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 194, SE015, 67 ); setPitch( spep_0 + 194, SE015, -600 ); setTimeStretch( SE015, 0.6, 30, 4 ); SE016 = playSeVer2( spep_0 + 228, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 228, SE016, 63 ); setPitch( spep_0 + 228, SE016, -600 ); setTimeStretch( SE016, 0.6, 30, 4 ); --指合わせる SE017 = playSeVer2( spep_0 + 254, 1189, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 254, 1243, "",spep_0 + 316, 16, 12, -1); SE019 = playSeVer2( spep_0 + 256, 1155, "", 0, 0, 0, -1); setPitch( spep_0 + 256, SE019, 700 ); setTimeStretch( SE019, 1.47, 30, 4 ); SE020 = playSeVer2( spep_0 + 256, 1178, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 262, 1312, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 266, 1295, "",spep_0 + 334, 0, 12, -1); --光溢れる SE023 = playSeVer2( spep_0 + 298, 1263, "", 0, 18, 0, -1); setStartTimeMs( SE023, 133 ); SE024 = playSeVer2( spep_0 + 302, 1273, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 308, 1274, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 318, 1264, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 318, SE026, 71 ); SE027 = playSeVer2( spep_0 + 318, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 318, SE027, 82 ); --光中 SE028 = playSeVer2( spep_0 + 382, 1396, "",spep_0 + 786, 0, 92, -1); setSeVolumeByWorkId( spep_0 + 382, SE028, 214 ); setPitch( spep_0 + 382, SE028, -300 ); setTimeStretch( SE028, 0.8, 30, 4 ); SE029 = playSeVer2( spep_0 + 398, 1227, "",spep_0 + 796, 0, 106, -1); --気が弾ける1 SE030 = playSeVer2( spep_0 + 548, 1258, "",spep_0 + 676, 0, 94, -1); setSeVolumeByWorkId( spep_0 + 548, SE030, 71 ); SE031 = playSeVer2( spep_0 + 548, 1479, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 548, 1483, "", 0, 0, 0, -1); --気が弾ける2 SE033 = playSeVer2( spep_0 + 658, 1258, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_0 + 658, 1479, "",spep_0 + 766, 0, 52, -1); SE035 = playSeVer2( spep_0 + 658, 1484, "", 0, 0, 0, -1); --ラスト決め SE055 = playSeVer2( spep_0 + 1105, 13, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_0 + 1105, 1062, "", 0, 0, 0, -1); --オーラ SE036 = playSeVer2( spep_0 + 732, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 732, SE036, 59 ); SE037 = playSeVer2( spep_0 + 732, 1227, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 732, SE037, 58 ); SE038 = playSeVer2( spep_0 + 734, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 734, SE038, 50 ); SE039 = playSeVer2( spep_0 + 744, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 744, SE039, 37 ); SE040 = playSeVer2( spep_0 + 758, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 758, SE040, 50 ); SE041 = playSeVer2( spep_0 + 782, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 782, SE041, 50 ); SE042 = playSeVer2( spep_0 + 806, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 806, SE042, 50 ); SE043 = playSeVer2( spep_0 + 830, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 830, SE043, 50 ); SE044 = playSeVer2( spep_0 + 854, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 854, SE044, 50 ); SE045 = playSeVer2( spep_0 + 878, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 878, SE045, 50 ); SE046 = playSeVer2( spep_0 + 902, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 902, SE046, 50 ); SE047 = playSeVer2( spep_0 + 926, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 926, SE047, 50 ); SE048 = playSeVer2( spep_0 + 950, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 950, SE048, 50 ); SE049 = playSeVer2( spep_0 + 974, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 974, SE049, 50 ); SE050 = playSeVer2( spep_0 + 998, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 998, SE050, 50 ); SE051 = playSeVer2( spep_0 + 1022, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1022, SE051, 50 ); SE052 = playSeVer2( spep_0 + 1046, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1046, SE052, 50 ); SE053 = playSeVer2( spep_0 + 1070, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1070, SE053, 50 ); SE054 = playSeVer2( spep_0 + 1094, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1094, SE054, 50 ); SE057 = playSeVer2( spep_0 + 1118, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1118, SE057, 50 ); SE058 = playSeVer2( spep_0 + 1142, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1142, SE058, 50 ); SE059 = playSeVer2( spep_0 + 1166, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1166, SE059, 50 ); -- ** ボイス ** -- --「フュー…ジョン!」 playVoice( spep_0 + 36, 1038 ); setVoiceVolume( spep_0 + 36, 1038, 100 ); --「はっ!!」 playVoice( spep_0 + 196, 1039 ); setVoiceVolume( spep_0 + 196, 1039, 130 ); --「オレは孫悟空でもベジータでもない」 playVoice( spep_0 + 740, 1040 ); setVoiceVolume( spep_0 + 740, 1040, 100 ); --「オレはキサマを倒すものだ」 playVoice( spep_0 + 966, 1041 ); setVoiceVolume( spep_0 + 966, 1041, 100 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --1184 else end