--1031920:LR_ブロリー(怒り)_登場時演出 --battle_301333 --pse0092 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 3279; -- 登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 登場時演出 ------------------------------------------------------ spep_0 = 0; MAX_FRAME_0 = 1036; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 登場時演出(ef_001) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 202, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 146 ); SE002 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 202, 0, 56, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 33 ); --構える SE003 = playSeVer2( spep_0 + 8, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE003, 100 ); setPitch( spep_0 + 8, SE003, -400 ); setTimeStretch( SE003, 0.73, 30, 4 ); --オーラ湧き上がる SE004 = playSeVer2( spep_0 + 146, 1371, "",spep_0 + 380, 14, 64, -1); setSeVolumeByWorkId( spep_0 + 146, SE004, 88 ); setStartTimeMs( SE004, 1500 ); setPitch( spep_0 + 146, SE004, -1000 ); setTimeStretch( SE004, 0.33, 30, 4 ); --気ダメ SE005 = playSeVer2( spep_0 + 138, 1035, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 142, 1503, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 142, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 142, SE007, 174 ); SE008 = playSeVer2( spep_0 + 154, 1504, "", 0, 0, 0, -1); --オーラ湧き上がる SE009 = playSeVer2( spep_0 + 156, 1227, "",spep_0 + 366, 0, 74, -1); SE010 = playSeVer2( spep_0 + 164, 1176, "",spep_0 + 370, 0, 78, -1); SE011 = playSeVer2( spep_0 + 200, 1216, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 200, SE011, 79 ); --オーラ弾ける SE012 = playSeVer2( spep_0 + 276, 1137, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 276, 1145, "", 0, 0, 0, -1); --環境音 SE014 = playSeVer2( spep_0 + 290, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 290, SE014, 25 ); --セリフカットイン SE015 = playSeVer2( spep_0 + 376, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 376, SE015, 63 ); --空気音 SE016 = playSeVer2( spep_0 + 790, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 790, SE016, 42 ); --ズーム SE017 = playSeVer2( spep_0 + 812, 1072, "", 0, 0, 0, -1); --地響き SE018 = playSeVer2( spep_0 + 842, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 842, SE018, 35 ); --ラスト決め SE019 = playSeVer2( spep_0 + 942, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 942, SE019, 68 ); SE020 = playSeVer2( spep_0 + 950, 1369, "", 0, 0, 0, -1); -- ** ボイス ** -- --「うぅああぁぁーーっ!!!!」 playVoice( spep_0 + 56, 1070 ); setVoiceVolume( spep_0 + 56, 1070, 120 ); --「あそこまですごかったんだ…あいつ……!」 playVoice( spep_0 + 371, 1071 ); setVoiceVolume( spep_0 + 371, 1071, 120 ); --「だが ありゃ… まともじゃないぞ……」 playVoice( spep_0 + 561, 1072 ); setVoiceVolume( spep_0 + 561, 1072, 120 ); --「ああぁぁーーっ!!!!」 playVoice( spep_0 + 842, 1073 ); setVoiceVolume( spep_0 + 842, 1073, 120 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --1036 else end