--1032580:LR_超サイヤ人3ベジータ(DAIMA)_登場時演出 --battle_301348 --pse0109 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 3296; -- 登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then setupMovie(0 , SP_01, 0, 1); ------------------------------------------------------ -- 登場時演出 ------------------------------------------------------ spep_0 = 0; MAX_FRAME_0 = 1418; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 登場時演出(ef_001) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 346, 0, 106, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --セリフカットイン SE002 = playSeVer2( spep_0 + 8, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE002, 63 ); --構える SE003 = playSeVer2( spep_0 + 132, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 132, SE003, 63 ); --飛び上がる SE004 = playSeVer2( spep_0 + 206, 44, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 206, 1207, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE005, 63 ); --気ダメ SE006 = playSeVer2( spep_0 + 238, 1035, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 238, 1503, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 252, 1504, "", 0, 0, 0, -1); --画面遷移 SE010 = playSeVer2( spep_0 + 282, 8, "", 0, 0, 0, -1); --飛行音 SE012 = playSeVer2( spep_0 + 302, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 302, SE012, 71 ); --3になる SE015 = playSeVer2( spep_0 + 346, 1371, "",spep_0 + 588, 0, 50, -1); setPitch( spep_0 + 346, SE015, 800 ); setTimeStretch( SE015, 1.53, 30, 4 ); SE016 = playSeVer2( spep_0 + 346, 1026, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 346, 1374, "",spep_0 + 430, 0, 24, -1); SE018 = playSeVer2( spep_0 + 346, 1265, "",spep_0 + 588, 0, 54, -1); --3になる SE020 = playSeVer2( spep_0 + 362, 1362, "",spep_0 + 608, 28, 54, -1); setSeVolumeByWorkId( spep_0 + 362, SE020, 79 ); setPitch( spep_0 + 362, SE020, -900 ); setTimeStretch( SE020, 0.36, 30, 4 ); --3になる SE024 = playSeVer2( spep_0 + 432, 1468, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 432, SE024, 81 ); --ズーム SE028 = playSeVer2( spep_0 + 512, 1072, "", 0, 0, 0, -1); --飛んでいく SE031 = playSeVer2( spep_0 + 560, 1025, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 560, 1452, "", 0, 0, 0, -1); --地響き SE037 = playSeVer2( spep_0 + 654, 1226, "",spep_0 + 1014, 0, 82, -1); setSeVolumeByWorkId( spep_0 + 654, SE037, 79 ); --気を高める SE040 = playSeVer2( spep_0 + 698, 1491, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 698, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 698, SE041, 126 ); SE042 = playSeVer2( spep_0 + 702, 1503, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 702, SE042, 79 ); SE043 = playSeVer2( spep_0 + 710, 1504, "", 0, 0, 0, -1); --気を高める SE045 = playSeVer2( spep_0 + 720, 1513, "",spep_0 + 872, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 720, SE045, 79 ); --気を高める SE048 = playSeVer2( spep_0 + 768, 1356, "",spep_0 + 862, 0, 38, -1); --気が爆発する SE051 = playSeVer2( spep_0 + 816, 1282, "",spep_0 + 892, 0, 56, -1); setSeVolumeByWorkId( spep_0 + 816, SE051, 79 ); SE052 = playSeVer2( spep_0 + 846, 1466, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_0 + 846, 1159, "",spep_0 + 1010, 0, 90, -1); setSeVolumeByWorkId( spep_0 + 846, SE053, 72 ); SE054 = playSeVer2( spep_0 + 846, 1213, "",spep_0 + 1018, 0, 84, -1); SE055 = playSeVer2( spep_0 + 870, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 870, SE055, 71 ); --電気音 SE057 = playSeVer2( spep_0 + 942, 1513, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 942, SE057, 50 ); --電気走る SE060 = playSeVer2( spep_0 + 970, 1491, "", 0, 0, 0, -1); --おりてくる SE063 = playSeVer2( spep_0 + 1024, 63, "",spep_0 + 1122, 0, 60, -1); SE064 = playSeVer2( spep_0 + 1024, 1508, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1024, SE064, 71 ); --電気走る SE069 = playSeVer2( spep_0 + 1112, 1491, "", 0, 0, 0, -1); --電気走る SE074 = playSeVer2( spep_0 + 1212, 1491, "", 0, 0, 0, -1); --電気走る SE078 = playSeVer2( spep_0 + 1278, 1491, "", 0, 0, 0, -1); SE079 = playSeVer2( spep_0 + 1278, 1043, "", 0, 0, 0, -1); --ラスト決め SE082 = playSeVer2( spep_0 + 1328, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1328, SE082, 85 ); SE083 = playSeVer2( spep_0 + 1328, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1328, SE083, 76 ); --オーラ SE009 = playSeVer2( spep_0 + 264, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 264, SE009, 50 ); SE011 = playSeVer2( spep_0 + 288, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 288, SE011, 50 ); SE013 = playSeVer2( spep_0 + 312, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 312, SE013, 50 ); SE014 = playSeVer2( spep_0 + 336, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 336, SE014, 50 ); SE019 = playSeVer2( spep_0 + 360, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 360, SE019, 50 ); SE021 = playSeVer2( spep_0 + 384, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 384, SE021, 50 ); SE022 = playSeVer2( spep_0 + 408, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 408, SE022, 50 ); SE023 = playSeVer2( spep_0 + 432, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 432, SE023, 50 ); SE025 = playSeVer2( spep_0 + 456, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 456, SE025, 50 ); SE026 = playSeVer2( spep_0 + 480, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 480, SE026, 50 ); SE027 = playSeVer2( spep_0 + 504, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 504, SE027, 50 ); SE029 = playSeVer2( spep_0 + 528, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 528, SE029, 50 ); SE030 = playSeVer2( spep_0 + 552, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 552, SE030, 50 ); SE033 = playSeVer2( spep_0 + 576, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 576, SE033, 50 ); SE034 = playSeVer2( spep_0 + 600, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 600, SE034, 50 ); SE035 = playSeVer2( spep_0 + 624, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 624, SE035, 50 ); SE036 = playSeVer2( spep_0 + 648, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 648, SE036, 50 ); SE038 = playSeVer2( spep_0 + 672, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 672, SE038, 50 ); SE039 = playSeVer2( spep_0 + 696, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 696, SE039, 50 ); SE046 = playSeVer2( spep_0 + 744, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 744, SE046, 50 ); SE047 = playSeVer2( spep_0 + 768, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 768, SE047, 50 ); SE044 = playSeVer2( spep_0 + 720, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 720, SE044, 50 ); SE056 = playSeVer2( spep_0 + 916, 1181, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 916, SE056, 126 ); SE061 = playSeVer2( spep_0 + 990, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 990, SE061, 50 ); SE062 = playSeVer2( spep_0 + 1014, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1014, SE062, 50 ); SE065 = playSeVer2( spep_0 + 1038, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1038, SE065, 50 ); SE066 = playSeVer2( spep_0 + 1062, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1062, SE066, 50 ); SE067 = playSeVer2( spep_0 + 1086, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1086, SE067, 50 ); SE068 = playSeVer2( spep_0 + 1110, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1110, SE068, 50 ); SE070 = playSeVer2( spep_0 + 1134, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1134, SE070, 50 ); SE071 = playSeVer2( spep_0 + 1158, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1158, SE071, 50 ); SE072 = playSeVer2( spep_0 + 1182, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1182, SE072, 50 ); SE073 = playSeVer2( spep_0 + 1206, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1206, SE073, 50 ); SE075 = playSeVer2( spep_0 + 1230, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1230, SE075, 50 ); SE076 = playSeVer2( spep_0 + 1254, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1254, SE076, 50 ); SE077 = playSeVer2( spep_0 + 1278, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1278, SE077, 50 ); SE049 = playSeVer2( spep_0 + 792, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 792, SE049, 50 ); SE050 = playSeVer2( spep_0 + 816, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 816, SE050, 50 ); SE058 = playSeVer2( spep_0 + 942, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 942, SE058, 50 ); SE059 = playSeVer2( spep_0 + 966, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 966, SE059, 50 ); SE080 = playSeVer2( spep_0 + 1302, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1302, SE080, 50 ); SE081 = playSeVer2( spep_0 + 1326, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1326, SE081, 50 ); SE084 = playSeVer2( spep_0 + 1350, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1350, SE084, 50 ); SE085 = playSeVer2( spep_0 + 1374, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1374, SE085, 50 ); SE086 = playSeVer2( spep_0 + 1398, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1398, SE086, 50 ); -- ** ボイス ** -- --「元に戻ったオレたちをなめるんじゃないぞ!」 playVoice( spep_0 + 6, 1137 ); setVoiceVolume( spep_0 + 6, 1137, 122 ); --「はああああーーっ!!!」 playVoice( spep_0 + 648, 1138 ); setVoiceVolume( spep_0 + 648, 1138, 122 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --1418 else end