--1033060:LR_魔人ベジータ+超サイヤ人2孫悟空(天使)_合流演出 --sp_effect_b4_00428 --pse0114 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 164439; -- 最初〜最後まで ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 最初〜最後まで ------------------------------------------------------ spep_0 = 0; MAX_FRAME_0 = 1356; setupMovie(0 , SP_01, 0, 1); -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 最初〜最後まで(ef_001) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --向かってくる SE001 = playSeVer2( spep_0 + 0, 9, "", 0, 0, 0, -1); --オーラ SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 63 ); SE004 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE004, 63 ); SE005 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE005, 63 ); SE007 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE007, 63 ); SE010 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE010, 63 ); SE011 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE011, 63 ); SE015 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE015, 63 ); SE016 = playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE016, 63 ); SE017 = playSeVer2( spep_0 + 192, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE017, 63 ); SE022 = playSeVer2( spep_0 + 216, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 216, SE022, 63 ); SE024 = playSeVer2( spep_0 + 240, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 240, SE024, 63 ); SE028 = playSeVer2( spep_0 + 264, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 264, SE028, 40 ); SE031 = playSeVer2( spep_0 + 288, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 288, SE031, 40 ); SE034 = playSeVer2( spep_0 + 312, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 312, SE034, 40 ); --電気走る音 SE003 = playSeVer2( spep_0 + 0, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 63 ); SE019 = playSeVer2( spep_0 + 206, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE019, 63 ); --蹴りヒット SE006 = playSeVer2( spep_0 + 48, 1004, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 68, 1153, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 68, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 68, SE009, 77 ); --悟空パンチ受け SE012 = playSeVer2( spep_0 + 114, 1012, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 118, 1009, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 118, 1110, "", 0, 0, 0, -1); --ベジータパンチ受け SE018 = playSeVer2( spep_0 + 200, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 200, SE018, 200 ); SE020 = playSeVer2( spep_0 + 206, 1013, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 210, 1187, "",spep_0 + 310, 0, 84, -1); setSeVolumeByWorkId( spep_0 + 210, SE021, 59 ); SE023 = playSeVer2( spep_0 + 216, 1006, "", 0, 0, 0, -1); --二人格闘 SE025 = playSeVer2( spep_0 + 246, 1425, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 246, SE025, 50 ); SE026 = playSeVer2( spep_0 + 246, 1012, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 248, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 248, SE027, 71 ); SE029 = playSeVer2( spep_0 + 260, 1009, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 272, 1013, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 284, 1009, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_0 + 302, 1005, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 310, 1012, "", 0, 0, 0, -1); --岩爆発する SE036 = playSeVer2( spep_0 + 330, 1024, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 364, 1068, "", 0, 0, 0, -1); --ベジータ着地 SE038 = playSeVer2( spep_0 + 412, 63, "",spep_0 + 470, 0, 18, -1); SE039 = playSeVer2( spep_0 + 412, 1508, "",spep_0 + 468, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 412, SE039, 71 ); SE041 = playSeVer2( spep_0 + 442, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 442, SE041, 237 ); SE042 = playSeVer2( spep_0 + 442, 1192, "", 0, 0, 0, -1); --悟空着地 SE045 = playSeVer2( spep_0 + 460, 1508, "",spep_0 + 510, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 460, SE045, 71 ); SE046 = playSeVer2( spep_0 + 460, 44, "",spep_0 + 512, 0, 22, -1); SE048 = playSeVer2( spep_0 + 482, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 482, SE048, 158 ); SE049 = playSeVer2( spep_0 + 482, 1192, "", 0, 0, 0, -1); --オーラ SE040 = playSeVer2( spep_0 + 428, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 428, SE040, 40 ); SE044 = playSeVer2( spep_0 + 452, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 452, SE044, 40 ); SE047 = playSeVer2( spep_0 + 476, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 476, SE047, 40 ); SE050 = playSeVer2( spep_0 + 500, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 500, SE050, 40 ); SE051 = playSeVer2( spep_0 + 524, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 524, SE051, 40 ); SE052 = playSeVer2( spep_0 + 548, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 548, SE052, 40 ); SE053 = playSeVer2( spep_0 + 572, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 572, SE053, 40 ); SE054 = playSeVer2( spep_0 + 596, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 596, SE054, 40 ); SE056 = playSeVer2( spep_0 + 620, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 620, SE056, 40 ); SE057 = playSeVer2( spep_0 + 644, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 644, SE057, 40 ); SE060 = playSeVer2( spep_0 + 668, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 668, SE060, 40 ); SE061 = playSeVer2( spep_0 + 692, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 692, SE061, 40 ); SE062 = playSeVer2( spep_0 + 716, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 716, SE062, 40 ); SE063 = playSeVer2( spep_0 + 740, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 740, SE063, 40 ); SE064 = playSeVer2( spep_0 + 764, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 764, SE064, 40 ); SE065 = playSeVer2( spep_0 + 788, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 788, SE065, 40 ); SE067 = playSeVer2( spep_0 + 812, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 812, SE067, 40 ); SE068 = playSeVer2( spep_0 + 836, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 836, SE068, 40 ); SE069 = playSeVer2( spep_0 + 860, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 860, SE069, 40 ); SE070 = playSeVer2( spep_0 + 884, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 884, SE070, 40 ); SE071 = playSeVer2( spep_0 + 908, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 908, SE071, 40 ); SE072 = playSeVer2( spep_0 + 932, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 932, SE072, 40 ); SE073 = playSeVer2( spep_0 + 956, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 956, SE073, 40 ); SE074 = playSeVer2( spep_0 + 980, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 980, SE074, 40 ); SE076 = playSeVer2( spep_0 + 1004, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1004, SE076, 40 ); SE077 = playSeVer2( spep_0 + 1028, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1028, SE077, 40 ); SE078 = playSeVer2( spep_0 + 1052, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1052, SE078, 40 ); SE079 = playSeVer2( spep_0 + 1076, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1076, SE079, 40 ); SE080 = playSeVer2( spep_0 + 1100, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1100, SE080, 40 ); SE081 = playSeVer2( spep_0 + 1124, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1124, SE081, 40 ); SE083 = playSeVer2( spep_0 + 1148, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1148, SE083, 40 ); SE084 = playSeVer2( spep_0 + 1172, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1172, SE084, 40 ); SE085 = playSeVer2( spep_0 + 1196, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1196, SE085, 40 ); SE086 = playSeVer2( spep_0 + 1220, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1220, SE086, 40 ); SE087 = playSeVer2( spep_0 + 1244, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1244, SE087, 40 ); SE088 = playSeVer2( spep_0 + 1268, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1268, SE088, 40 ); SE090 = playSeVer2( spep_0 + 1292, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1292, SE090, 40 ); SE091 = playSeVer2( spep_0 + 1316, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1316, SE091, 40 ); SE092 = playSeVer2( spep_0 + 1340, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1340, SE092, 40 ); --電気走る音 SE043 = playSeVer2( spep_0 + 446, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 446, SE043, 50 ); SE058 = playSeVer2( spep_0 + 654, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 654, SE058, 50 ); SE066 = playSeVer2( spep_0 + 788, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 788, SE066, 50 ); SE075 = playSeVer2( spep_0 + 996, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 996, SE075, 50 ); SE082 = playSeVer2( spep_0 + 1134, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1134, SE082, 50 ); --セリフカットイン SE055 = playSeVer2( spep_0 + 592, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 592, SE055, 63 ); --ベジータ止まる SE059 = playSeVer2( spep_0 + 664, 1323, "",spep_0 + 708, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 664, SE059, 80 ); setPitch( spep_0 + 664, SE059, -300 ); setTimeStretch( SE059, 0.8, 30, 4 ); --ラスト決め SE089 = playSeVer2( spep_0 + 1266, 1369, "", 0, 0, 0, -1); -- ** ボイス ** -- --「ま、待て ベジータ」 playVoice( spep_0 + 594, 1167 ); setVoiceVolume( spep_0 + 600, 1167, 124 ); --「こんなことやってる場合じゃねえぞ…!」 playVoice( spep_0 + 720, 1168 ); setVoiceVolume( spep_0 + 720, 1168, 124 ); --「……わかった………」 playVoice( spep_0 + 1074, 1169 ); setVoiceVolume( spep_0 + 1074, 1169, 124 ); --「勝負はおあずけだ…」 playVoice( spep_0 + 1204, 1170 ); setVoiceVolume( spep_0 + 1204, 1170, 124 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); -- 1356f else end