--1033550:UR_ベジータ+ナッパ_合流演出 --battle_301351 --pse0115 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3301; -- 合流演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.76); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 登場時演出 ------------------------------------------------- MAX_FRAME_0 = 840; setupMovie(0 , SP_01, 0, 1); -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); --合流演出(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --飛んでくる SE001 = playSeVer2( spep_0 + 0, 1183, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1019, "", 0, 0, 0, -1); setPitch( spep_0 + 0, SE002, -200 ); setTimeStretch( SE002, 0.87, 30, 4 ); --大気圏突入 SE003 = playSeVer2( spep_0 + 48, 1068, "",spep_0 + 136, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 48, SE003, 61 ); SE004 = playSeVer2( spep_0 + 50, 1258, "",spep_0 + 134, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 50, SE004, 59 ); --飛んでくる SE005 = playSeVer2( spep_0 + 52, 1019, "", 0, 0, 0, -1); setPitch( spep_0 + 52, SE005, -200 ); setTimeStretch( SE005, 0.87, 30, 4 ); SE006 = playSeVer2( spep_0 + 116, 1019, "",spep_0 + 138, 0, 2, -1); setPitch( spep_0 + 116, SE006, -200 ); setTimeStretch( SE006, 0.87, 30, 4 ); --落ちてくる SE007 = playSeVer2( spep_0 + 116, 1121, "",spep_0 + 182, 24, 22, -1); setSeVolumeByWorkId( spep_0 + 116, SE007, 78 ); --環境音 SE008 = playSeVer2( spep_0 + 130, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 130, SE008, 25 ); --落ちてくる2 SE009 = playSeVer2( spep_0 + 264, 1121, "",spep_0 + 338, 12, 22, -1); setSeVolumeByWorkId( spep_0 + 264, SE009, 155 ); setStartTimeMs( SE009, 2233 ); SE012 = playSeVer2( spep_0 + 264, 44, "", 0, 0, 0, -1); --ビル激突 SE010 = playSeVer2( spep_0 + 152, 1061, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 156, 1159, "", 0, 0, 0, -1); --地面激突 SE013 = playSeVer2( spep_0 + 302, 1067, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 302, 1159, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 302, 1384, "",spep_0 + 470, 0, 104, -1); SE016 = playSeVer2( spep_0 + 318, 1168, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 318, SE016, 76 ); --煙 SE017 = playSeVer2( spep_0 + 500, 1219, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 500, SE017, 135 ); --蓋開く SE018 = playSeVer2( spep_0 + 522, 92, "", 0, 0, 0, -1); --手でつかむ SE019 = playSeVer2( spep_0 + 596, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 596, SE019, 133 ); SE020 = playSeVer2( spep_0 + 598, 1387, "",spep_0 + 610, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 598, SE020, 42 ); --踏み出す SE021 = playSeVer2( spep_0 + 656, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 656, SE021, 174 ); SE022 = playSeVer2( spep_0 + 656, 1387, "",spep_0 + 676, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 656, SE022, 38 ); setPitch( spep_0 + 656, SE022, -1200 ); setTimeStretch( SE022, 0.2, 30, 4 ); --画面遷移 SE023 = playSeVer2( spep_0 + 694, 8, "", 0, 0, 0, -1); --ラスト決め SE024 = playSeVer2( spep_0 + 736, 1369, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 736, SE024, 66 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --840F end