--1033700:UR_栽培マン_登場時演出 --sp_effect_b4_00431 --pse0117 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 164457; -- 登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 登場時演出 ------------------------------------------------------ spep_0 = 0; setupMovie(0 , SP_01, 0, 1); MAX_FRAME_0 = 658; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 登場時演出(ef_001) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1349, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 1072, "", 0, 0, 0, -1); --地面なぞる SE003 = playSeVer2( spep_0 + 88, 1294, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_0 + 88, SE003, 178 ); setStartTimeMs( SE003, 300 ); --タネおとす SE004 = playSeVer2( spep_0 + 74, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE004, 224 ); setBandpassFilter ( spep_0 + 74, SE004, 3600, 24000 ); --液垂らす SE005 = playSeVer2( spep_0 + 180, 27, "",spep_0 + 190, 0, 4, -1); SE006 = playSeVer2( spep_0 + 180, 1113, "", 0, 0, 0, -1); --土にしみこむ SE007 = playSeVer2( spep_0 + 180, 1442, "",spep_0 + 298, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 180, SE007, 146 ); --液垂らす SE008 = playSeVer2( spep_0 + 222, 27, "",spep_0 + 230, 0, 4, -1); SE009 = playSeVer2( spep_0 + 222, 1113, "", 0, 0, 0, -1); --土にしみこむ SE010 = playSeVer2( spep_0 + 236, 1418, "",spep_0 + 318, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 236, SE010, 89 ); setBandpassFilter ( spep_0 + 236, SE010, 1100, 24000 ); SE011 = playSeVer2( spep_0 + 236, 1292, "",spep_0 + 314, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 236, SE011, 133 ); --地面から頭出す SE012 = playSeVer2( spep_0 + 304, 1469, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 304, 1044, "",spep_0 + 362, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 304, SE013, 71 ); SE014 = playSeVer2( spep_0 + 350, 1008, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 350, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 350, SE015, 72 ); SE016 = playSeVer2( spep_0 + 350, 1044, "",spep_0 + 414, 0, 34, -1); SE017 = playSeVer2( spep_0 + 398, 1044, "",spep_0 + 458, 0, 32, -1); SE018 = playSeVer2( spep_0 + 402, 1153, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 424, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 424, SE019, 58 ); SE020 = playSeVer2( spep_0 + 424, 1044, "",spep_0 + 484, 0, 32, -1); SE021 = playSeVer2( spep_0 + 468, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 468, SE021, 67 ); SE022 = playSeVer2( spep_0 + 468, 1044, "",spep_0 + 528, 0, 32, -1); SE023 = playSeVer2( spep_0 + 468, 1008, "", 0, 0, 0, -1); --画面遷移 SE024 = playSeVer2( spep_0 + 522, 44, "", 0, 0, 0, -1); --セリフカットイン SE025 = playSeVer2( spep_0 + 538, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 538, SE025, 63 ); --ラスト決め SE026 = playSeVer2( spep_0 + 540, 1369, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 540, SE026, 63 ); -- ** ボイス ** -- --「ぎゃっぎゃっぎゃ。」 playVoice( spep_0 + 546, 1182 ); setVoiceVolume( spep_0 + 546, 1182, 112 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --658 else end