--1033840:UR_メタルクウラ軍団_登場時演出 --sp_effect_b4_00434 --pse0120 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 164481; -- 登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 登場時演出 ------------------------------------------------------ spep_0 = 0; MAX_FRAME_0 = 838; setupMovie(0 , SP_01, 0, 1); -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 登場時演出(ef_001) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 1158, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --画面遷移 SE003 = playSeVer2( spep_0 + 58, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE003, 73 ); --大量に歩いてくる SE004 = playSeVer2( spep_0 + 123, 1044, "",spep_0 + 355, 35, 28, -1); setSeVolumeByWorkId( spep_0 + 123, SE004, 58 ); SE005 = playSeVer2( spep_0 + 147, 1135, "",spep_0 + 159, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 147, SE005, 39 ); SE006 = playSeVer2( spep_0 + 161, 1472, "",spep_0 + 177, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 161, SE006, 47 ); SE007 = playSeVer2( spep_0 + 161, 1135, "",spep_0 + 173, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 161, SE007, 36 ); setPitch( spep_0 + 161, SE007, -400 ); setTimeStretch( SE007, 0.73, 30, 4 ); SE008 = playSeVer2( spep_0 + 173, 1135, "",spep_0 + 185, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 173, SE008, 49 ); setPitch( spep_0 + 173, SE008, -200 ); setTimeStretch( SE008, 0.87, 30, 4 ); SE009 = playSeVer2( spep_0 + 180, 1472, "",spep_0 + 196, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 180, SE009, 52 ); SE010 = playSeVer2( spep_0 + 192, 1472, "",spep_0 + 208, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 192, SE010, 50 ); --セリフカットイン SE011 = playSeVer2( spep_0 + 198, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 198, SE011, 63 ); --大量に歩いてくる SE012 = playSeVer2( spep_0 + 206, 1472, "",spep_0 + 222, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 206, SE012, 51 ); SE013 = playSeVer2( spep_0 + 211, 1135, "",spep_0 + 223, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 211, SE013, 45 ); SE014 = playSeVer2( spep_0 + 214, 1472, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 214, SE014, 50 ); SE015 = playSeVer2( spep_0 + 226, 1472, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE015, 50 ); SE016 = playSeVer2( spep_0 + 233, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 233, SE016, 54 ); setPitch( spep_0 + 233, SE016, -600 ); setTimeStretch( SE016, 0.6, 30, 4 ); SE017 = playSeVer2( spep_0 + 251, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 251, SE017, 46 ); SE018 = playSeVer2( spep_0 + 259, 1472, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 259, SE018, 57 ); SE019 = playSeVer2( spep_0 + 271, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 271, SE019, 59 ); setPitch( spep_0 + 271, SE019, -900 ); setTimeStretch( SE019, 0.4, 30, 4 ); SE020 = playSeVer2( spep_0 + 277, 1472, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 277, SE020, 68 ); SE021 = playSeVer2( spep_0 + 296, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 296, SE021, 50 ); SE022 = playSeVer2( spep_0 + 312, 1472, "", 0, 0, 0, -1); --空気音 SE023 = playSeVer2( spep_0 + 337, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 337, SE023, 39 ); --ラスト決め SE024 = playSeVer2( spep_0 + 730, 1369, "", 0, 0, 0, -1); -- ** ボイス ** -- --「これだけのメタルクウラを敵に回して闘える力が…」 playVoice( spep_0 + 206, 1212 ); setVoiceVolume( spep_0 + 206, 1212, 106 ); --「おまえたちにまだ残っているかな?」 playVoice( spep_0 + 483, 1213 ); setVoiceVolume( spep_0 + 483, 1213, 106 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --838 else end