--1034380:LR_セルマックス_登場時演出 --battle_301357 --pse0121 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3309; -- 登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; setupMovie(0 , SP_01, 0, 1); ------------------------------------------------- -- 登場時演出 ------------------------------------------------- MAX_FRAME_0 = 674; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 登場時演出(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 236, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); SE002 = playSeVer2( spep_0 + 0, 1229, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 53 ); --セリフカットイン SE003 = playSeVer2( spep_0 + 6, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 6, SE003, 63 ); --爆発 SE004 = playSeVer2( spep_0 + 192, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE004, 52 ); setPitch( spep_0 + 192, SE004, 300 ); setTimeStretch( SE004, 1.2, 30, 4 ); SE005 = playSeVer2( spep_0 + 192, 1024, "", 0, 0, 0, -1); --飛び上がる SE006 = playSeVer2( spep_0 + 235, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 235, SE006, 48 ); setPitch( spep_0 + 235, SE006, -1200 ); setTimeStretch( SE006, 0.4, 30, 4 ); SE007 = playSeVer2( spep_0 + 254, 44, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 254, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 254, SE008, 124 ); SE009 = playSeVer2( spep_0 + 254, 1121, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 314, 1183, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 314, 1452, "", 0, 0, 0, -1); --空中で爆発 SE012 = playSeVer2( spep_0 + 462, 1313, "", 0, 7, 0, -1); setStartTimeMs( SE012, 250 ); SE013 = playSeVer2( spep_0 + 458, 1387, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 458, SE013, 135 ); setPitch( spep_0 + 458, SE013, -400 ); setTimeStretch( SE013, 0.73, 30, 4 ); SE014 = playSeVer2( spep_0 + 461, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 461, SE014, 80 ); SE015 = playSeVer2( spep_0 + 461, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 461, SE015, 86 ); --環境音 SE016 = playSeVer2( spep_0 + 461, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 461, SE016, 25 ); --ラスト決め SE017 = playSeVer2( spep_0 + 538, 1369, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 538, SE017, 60 ); -- ** ボイス ** -- --「セルが…セルマックスが起動した!」 playVoice( spep_0 + 5, 1220 ); setVoiceVolume( spep_0 + 5, 1220, 112 ); --ア playVoice( spep_0 + 525, 1221 ); setVoiceVolume( spep_0 + 525, 1221, 112 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --674F end