fcolor_r = 255; fcolor_g = 255; fcolor_b = 255; --味方側 SP_00 = 999999; SP_01 = 894300; -- Ryuko Intro ef_001 SP_02 = 894301; -- Ryuko Intro ef_002 changeAnime(0, 0, 0); changeAnime(0, 1, 0); setVisibleUI(0, 0); setDisp(0, 0, 0); setDisp(0, 1, 0); spep_0 = 0; ----------------------------------------- -- Ryuko Intro ef_001 ----------------------------------------- entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); ----------------------------------------- -- black bars lol ----------------------------------------- entryEffect( spep_0 + 0, SP_00, 0x101, -1, 0, 0, 0); -- Sound effects -- playSe( spep_0 + 20, 1003); setSeVolume( spep_0 + 20, 1003, 68 ); playSe( spep_0 + 78, 1031); setSeVolume( spep_0 + 78, 1031, 80 ); playSe( spep_0 + 78, 1045); setSeVolume( spep_0 + 78, 1045, 70 ); playSe( spep_0 + 78, 1041); setSeVolume( spep_0 + 78, 1041, 88 ); playSe( spep_0 + 78, 1038); setSeVolume( spep_0 + 78, 1038, 70 ); playSe( spep_0 + 108, 1026); setSeVolume( spep_0 + 108, 1026, 49 ); playSe( spep_0 + 108, 1040); setSeVolume( spep_0 + 108, 1040, 75 ); playSe( spep_0 + 112, 1043); setSeVolume( spep_0 + 112, 1043, 57 ); playSe( spep_0 + 112, 1026); setSeVolume( spep_0 + 112, 1026, 40 ); playSe( spep_0 + 108, 1042); setSeVolume( spep_0 + 108, 1042, 60 ); playSe( spep_0 + 124, 1042); setSeVolume( spep_0 + 124, 1042, 70 ); playSe( spep_0 + 124, 1289); setSeVolume( spep_0 + 126, 1289, 90 ); playSe( spep_0 + 124, 1037); setSeVolume( spep_0 + 124, 1037, 77 ); playSe( spep_0 + 128, 1122); setSeVolume( spep_0 + 126, 1122, 55 ); playSe( spep_0 + 268, 1119); setSeVolume( spep_0 + 268, 1119, 73 ); playSe( spep_0 + 300, 1002); setSeVolume( spep_0 + 300, 1002, 80 ); playSe( spep_0 + 344, 1014); setSeVolume( spep_0 + 344, 1014, 90 ); playSe( spep_0 + 356, 1018); setSeVolume( spep_0 + 356, 1018, 75 ); playSe( spep_0 + 380, 1037); setSeVolume( spep_0 + 380, 1037, 45 ); spep_1 = spep_0 + 328; entryEffect( spep_1, SP_02, 0x100, -1, 0, 0, 0); playSe( spep_1 + 140, 1032); setSeVolume( spep_1 + 140, 1032, 61 ); playSe( spep_1 + 160, 1005); setSeVolume( spep_1 + 160, 1005, 75 ); playSe( spep_1 + 160, 1006); setSeVolume( spep_1 + 160, 1006, 75 ); playSe( spep_1 + 179, 1012); setSeVolume( spep_1 + 179, 1012, 75 ); playSe( spep_1 + 188, 1013); setSeVolume( spep_1 + 188, 1013, 75 ); playSe( spep_1 + 229, 1005); setSeVolume( spep_1 + 229, 1005, 85 ); playSe( spep_1 + 243, 1031); setSeVolume( spep_1 + 243, 1031, 85 ); playSe( spep_1 + 294, 1018); setSeVolume( spep_1 + 294, 1018, 70 ); playSe( spep_1 + 329, 1041); setSeVolume( spep_1 + 329, 1041, 75 ); playSe( spep_1 + 339, 1040); setSeVolume( spep_1 + 339, 1040, 65 ); playSe( spep_1 + 339, 1046); setSeVolume( spep_1 + 339, 1046, 105 ); playSe( spep_1 + 257, 1119); setSeVolume( spep_1 + 257, 1119, 52 ); playVoice(spep_1+280,5000); setVoiceVolume(spep_1+280,5000,132); playVoice(spep_1+386,5001); setVoiceVolume(spep_1+386,5001,132); playSe( spep_1 + 400, 1034); setSeVolume( spep_1 + 400, 1034, 60 ); playSe( spep_1 + 414, 1037); setSeVolume( spep_1 + 414, 1037, 73 ); playSe( spep_1 + 430, 1020); setSeVolume( spep_1 + 430, 1020, 89 ); playSe( spep_1 + 448, 1018); setSeVolume( spep_1 + 448, 1018, 44 ); playSe( spep_1 + 451, 1061); setSeVolume( spep_1 + 451, 1061, 89 ); playSe( spep_1 + 451, 1062); setSeVolume( spep_1 + 451, 1062, 105 ); endPhase(spep_1 + 488);