fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --味方側 SP_00 = 111001000; --ef_001 fg SP_01 = 111001001; --ef_002 fg SP_02 = 111001002; --ef_003 fg ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 突進(468F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- -- ** P1 ** -- fg_0 = entryEffect( spep_0 + 0, SP_00, 0x100, -1, 0, 0, 0 ); -- ef_001 entryEffect( spep_0 + 0, 999999, 0x100, -1, 0, 0, 0 ); SE000 = playSeVer2(spep_0 + 134, 1167, "", 0, 0, 0, -1); SE001 = playSeVer2(spep_0 + 150, 1035, "", 0, 0, 0, -1); SE002 = playSeVer2(spep_0 + 168, 1231, "", 0, 0, 0, -1); SE003 = playSeVer2(spep_0 + 228, 1408, "", 0, 0, 0, -1); SE004 = playSeVer2(spep_0 + 228, 1213, "", 0, 0, 0, -1); SE005 = playSeVer2(spep_0 + 270, 1160, "", 0, 0, 0, -1); SE006 = playSeVer2(spep_0 + 320, 55, "", 0, 0, 0, -1); SE007 = playSeVer2(spep_0 + 364, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE000, 80 ); setSeVolumeByWorkId( spep_0 + 150, SE001, 95 ); setSeVolumeByWorkId( spep_0 + 228, SE003, 97 ); setSeVolumeByWorkId( spep_0 + 228, SE004, 90 ); setSeVolumeByWorkId( spep_0 + 270, SE005, 90 ); setSeVolumeByWorkId( spep_0 + 320, SE006, 95 ); stopSe(spep_0 + 194, SE000, 0); stopSe(spep_0 + 262, SE001, 0); stopSe(spep_0 + 284, SE002, 0); stopSe(spep_0 + 350, SE003, 0); stopSe(spep_0 + 580, SE004, 0); stopSe(spep_0 + 474, SE005, 0); stopSe(spep_0 + 678, SE006, 0); stopSe(spep_0 + 528, SE007, 0); playVoice(spep_0 + 166, 1110010); setVoiceVolume(spep_0 + 166, 1110010, 350); spep_1 = spep_0 + 466; -- ** P2 ** -- fg_1 = entryEffect( spep_1 + 0, SP_01, 0x100, -1, 0, 0, 0 ); -- ef_002 entryEffect( spep_1 + 0, 999999, 0x100, -1, 0, 0, 0 ); SE008 = playSeVer2(spep_1 + 186, 1042, "", 0, 0, 0, -1); SE009 = playSeVer2(spep_1 + 186, 1289, "", 0, 0, 0, -1); SE010 = playSeVer2(spep_1 + 274, 1021, "", 0, 0, 0, -1); SE011 = playSeVer2(spep_1 + 274, 1137, "", 0, 0, 0, -1); SE012 = playSeVer2(spep_1 + 368, 55, "", 0, 0, 0, -1); SE013 = playSeVer2(spep_1 + 408, 1062, "", 0, 0, 0, -1); SE014 = playSeVer2(spep_1 + 464, 1042, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 134, SE010, 95 ); setSeVolumeByWorkId( spep_1 + 150, SE011, 95 ); setSeVolumeByWorkId( spep_1 + 228, SE012, 95 ); stopSe(spep_1 + 260, SE008, 0); stopSe(spep_1 + 350, SE009, 0); stopSe(spep_1 + 346, SE010, 0); stopSe(spep_1 + 446, SE011, 0); stopSe(spep_1 + 768, SE012, 0); stopSe(spep_1 + 572, SE013, 0); stopSe(spep_1 + 538, SE014, 0); playVoice(spep_1 - 4, 1110011); playVoice(spep_1 + 272, 1110012); setVoiceVolume(spep_1 - 4, 1110011, 350); setVoiceVolume(spep_1 + 272, 1110012, 350); spep_2 = spep_1 + 476; -- ** P3 ** -- fg_3 = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); -- ef_003 entryEffect( spep_2 + 0, 999999, 0x100, -1, 0, 0, 0 ); playVoice(spep_2 + 0, 1110013); setVoiceVolume(spep_2 + 0, 1110013, 350); --playVoice(spep_2 + 158, 1713100); endPhase( spep_2 + 290 ); end