--1024830:クウラ(最終形態)_登場時演出_pse0011 --sp_effect_b4_00246 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 160352; --腕払い、地面割れ、腕上げ、地面割れ、笑い ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --クウラ 変身 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 666, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 666, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 666, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 666, eff, 255 ); --SE --セリフカットイン SE001 = playSeVer2( spep_0 + 0, 1018, "", 0, 0, 0, -1); --右手構える SE002 = playSeVer2( spep_0 + 134, 1208, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE002, 85 ); SE003 = playSeVer2( spep_0 + 138, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 138, SE003, 126 ); SE004 = playSeVer2( spep_0 + 138, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 138, SE004, 122 ); SE005 = playSeVer2( spep_0 + 142, 1178, "",spep_0 + 166, 0, 10, -1); --地面崩れる SE006 = playSeVer2( spep_0 + 182, 1024, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 182, 1168, "",spep_0 + 348, 0, 90, -1); --左手構える SE008 = playSeVer2( spep_0 + 376, 1208, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 376, SE008, 88 ); SE009 = playSeVer2( spep_0 + 380, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 380, SE009, 136 ); SE010 = playSeVer2( spep_0 + 380, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 380, SE010, 119 ); SE011 = playSeVer2( spep_0 + 384, 1178, "",spep_0 + 408, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 384, SE011, 74 ); --地面崩れる SE012 = playSeVer2( spep_0 + 430, 1168, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 432, 1159, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 448, 1188, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 492, 1024, "",spep_0 + 606, 0, 34, -1); SE016 = playSeVer2( spep_0 + 576, 1044, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 576, SE016, 32 ); --ボイス --この世でオレにかなうものはいない!! playVoice( spep_0 + 0, 476 ); setVoiceVolume( spep_0 + 4, 476, 100 ); --オレが宇宙最強だ! playVoice( spep_0 + 264, 477 ); setVoiceVolume( spep_0 + 264, 477, 100 ); --ふっはっはっは playVoice( spep_0 + 522, 478 ); setVoiceVolume( spep_0 + 522, 478, 100 ); endPhase( spep_0 + 666 ); else end