--1025730:LR_超サイヤ人3孫悟空&超サイヤ人2ベジータ_スタンバイ演出 --battle_301247 --stb0001 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 3178; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- stanby = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, stanby, 0, 0, 0 ); setEffMoveKey( spep_0 + 1504, stanby, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, stanby, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1504, stanby, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, stanby, 0 ); setEffRotateKey( spep_0 + 1504, stanby, 0 ); setEffAlphaKey( spep_0 + 0, stanby, 255 ); setEffAlphaKey( spep_0 + 1504, stanby, 255 ); ------------------------------------------- --SE ------------------------------------------- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 20 ); --セリフカットイン SE002 = playSeVer2( spep_0 + 16, 1018, "", 0, 0, 0, -1); --悟空構える SE003 = playSeVer2( spep_0 + 316, 1233, "", 0, 6, 0, -1); setStartTimeMs( SE003, 67 ); SE004 = playSeVer2( spep_0 + 324, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 324, SE004, 63 ); --服破る SE005 = playSeVer2( spep_0 + 392, 1333, "",spep_0 + 432, 4, 16, -1); setStartTimeMs( SE005, 467 ); SE006 = playSeVer2( spep_0 + 394, 1197, "", 0, 0, 0, -1); --飛び上がる SE007 = playSeVer2( spep_0 + 462, 1188, "", 0, 24, 0, -1); setSeVolumeByWorkId( spep_0 + 462, SE007, 76 ); setStartTimeMs( SE007, 117 ); SE008 = playSeVer2( spep_0 + 462, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 462, SE008, 72 ); SE009 = playSeVer2( spep_0 + 462, 1011, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 462, 1116, "",spep_0 + 496, 0, 8, -1); SE011 = playSeVer2( spep_0 + 482, 1207, "", 0, 14, 0, -1); setSeVolumeByWorkId( spep_0 + 482, SE011, 67 ); setStartTimeMs( SE011, 300 ); SE012 = playSeVer2( spep_0 + 478, 44, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 490, 1117, "", 0, 0, 0, -1); --腕上げる SE014 = playSeVer2( spep_0 + 658, 1013, "", 0, 0, 0, -1); --気集まる SE015 = playSeVer2( spep_0 + 1028, 1303, "", 0, 14, 0, -1); setSeVolumeByWorkId( spep_0 + 1028, SE015, 90 ); setStartTimeMs( SE015, 367 ); SE016 = playSeVer2( spep_0 + 1034, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1034, SE016, 86 ); SE017 = playSeVer2( spep_0 + 1034, 1130, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1034, SE017, 80 ); SE018 = playSeVer2( spep_0 + 1044, 1274, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1044, SE018, 120 ); --元気玉生成 SE019 = playSeVer2( spep_0 + 1086, 1224, "", 0, 0, 0, -1); setPitch( spep_0 + 1086, SE019, -100 ); setSeVolumeByWorkId( spep_0 + 1086, SE019, 130 ); setTimeStretch( SE019, 1.43, 30, 4 ); SE020 = playSeVer2( spep_0 + 1122, 1225, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1122, SE020, 79 ); setPitch( spep_0 + 1122, SE020, -100 ); setTimeStretch( SE020, 0.93, 30, 4 ); --元気玉音 SE021 = playSeVer2( spep_0 + 1144, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1144, SE021, 37 ); SE022 = playSeVer2( spep_0 + 1144, 1396, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1144, SE022, 60 ); setPitch( spep_0 + 1144, SE022, -500 ); setTimeStretch( SE022, 0.67, 30, 4 ); --瞬間移動 SE023 = playSeVer2( spep_0 + 1272, 1109, "", 0, 0, 0, -1); --ベジータ構える SE024 = playSeVer2( spep_0 + 1450, 1233, "",spep_0 + 1476, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 1450, SE024, 71 ); SE025 = playSeVer2( spep_0 + 1463, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1463, SE025, 63 ); --------------------------------------------- --ボイス --------------------------------------------- --「はじめるぞ。用意をしろ………」 playVoice( spep_0 + 24, 560 ); setVoiceVolume( spep_0 + 24, 560, 100 ); --「元気玉の用意だ!」 playVoice( spep_0 + 185, 561 ); setVoiceVolume( spep_0 + 185, 561, 100 ); --「おう!」 playVoice( spep_0 + 316, 562 ); setVoiceVolume( spep_0 + 316, 562, 100 ); --「みんな!!オラに元気を可能なかぎりわけてくれ!たのむ!」 playVoice( spep_0 + 717, 563 ); setVoiceVolume( spep_0 + 717, 563, 100 ); --「うおほっ きたきた!!」 playVoice( spep_0 + 1132, 564 ); setVoiceVolume( spep_0 + 1132, 564, 126 ); --「オレがなんとかすこしでも時間を稼ぐ!!」 playVoice( spep_0 + 1314, 565 ); setVoiceVolume( spep_0 + 1314, 565, 100 ); endPhase( spep_0 + 1504 ); else end