--1025770:LR_孫悟空(GT)&超サイヤ人4ベジータ_スタンバイ演出 --battle_301248 --stb0002 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 3179; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- stanby = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, stanby, 0, 0, 0 ); setEffMoveKey( spep_0 + 1512, stanby, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, stanby, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1512, stanby, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, stanby, 0 ); setEffRotateKey( spep_0 + 1512, stanby, 0 ); setEffAlphaKey( spep_0 + 0, stanby, 255 ); setEffAlphaKey( spep_0 + 1512, stanby, 255 ); -- ** 黒背景フェード ** -- entryFade( spep_0 + 1407, 0, 2, 0, 0, 0, 0, 255 ); --black bg fade ------------------------------------------- --SE ------------------------------------------- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 20 ); --セリフカットイン SE002 = playSeVer2( spep_0 + 24, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE002, 58 ); SE003 = playSeVer2( spep_0 + 38, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 38, SE003, 58 ); SE004 = playSeVer2( spep_0 + 638, 1018, "", 0, 0, 0, -1); --ベジータ立つ SE005 = playSeVer2( spep_0 + 665, 1377, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 665, SE005, 155 ); --画面遷移 SE006 = playSeVer2( spep_0 + 776, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 776, SE006, 79 ); --仲間降りてくる SE007 = playSeVer2( spep_0 + 1126, 1117, "",spep_0 + 1172, 16, 16, -1); setStartTimeMs( SE007, 167 ); SE008 = playSeVer2( spep_0 + 1126, 63, "",spep_0 + 1166, 0, 16, -1); --仲間着地 SE009 = playSeVer2( spep_0 + 1148, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1148, SE009, 168 ); SE010 = playSeVer2( spep_0 + 1148, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1148, SE010, 135 ); SE011 = playSeVer2( spep_0 + 1154, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1154, SE011, 184 ); SE012 = playSeVer2( spep_0 + 1162, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1162, SE012, 186 ); --ベジータ気ダメ SE013 = playSeVer2( spep_0 + 1290, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1290, SE013, 90 ); SE014 = playSeVer2( spep_0 + 1290, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1290, SE014, 58 ); --オーラ SE015 = playSeVer2( spep_0 + 1291, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1291, SE015, 50 ); SE016 = playSeVer2( spep_0 + 1315, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1315, SE016, 50 ); SE017 = playSeVer2( spep_0 + 1339, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1339, SE017, 50 ); SE018 = playSeVer2( spep_0 + 1363, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1363, SE018, 50 ); --仲間気ダメ SE019 = playSeVer2( spep_0 + 1367, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1367, SE019, 81 ); SE020 = playSeVer2( spep_0 + 1367, 1298, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1367, SE020, 72 ); --オーラ SE021 = playSeVer2( spep_0 + 1387, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1387, SE021, 50 ); SE022 = playSeVer2( spep_0 + 1411, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1411, SE022, 50 ); --ラスト決め SE023 = playSeVer2( spep_0 + 1416, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1416, SE023, 71 ); SE024 = playSeVer2( spep_0 + 1416, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1416, SE024, 71 ); SE025 = playSeVer2( spep_0 + 1416, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1416, SE025, 71 ); --オーラ SE026 = playSeVer2( spep_0 + 1435, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1435, SE026, 79 ); SE027 = playSeVer2( spep_0 + 1459, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1459, SE027, 79 ); SE028 = playSeVer2( spep_0 + 1483, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1483, SE028, 79 ); --------------------------------------------- --ボイス --------------------------------------------- -- 「げ、元気を…みんなの元気をくれ…このままじゃ、オラ死ねねえんだ…」 playVoice( spep_0 + 10, 573 ); setVoiceVolume( spep_0 + 10, 573, 120 ); -- 「くっそー…!」 playVoice( spep_0 + 648, 574 ); setVoiceVolume( spep_0 + 648, 574, 100 ); -- 「頼むぜカカロット…オレに、このオレに力をくれ!」 playVoice( spep_0 + 785, 575 ); setVoiceVolume( spep_0 + 785, 575, 100 ); -- 「おまえら…」 playVoice( spep_0 + 1177, 576 ); setVoiceVolume( spep_0 + 1177, 576, 100 ); -- 「はあっ!!」 playVoice( spep_0 + 1251, 577 ); setVoiceVolume( spep_0 + 1251, 577, 136 ); -- 「はっ!」 playVoice( spep_0 + 1356, 578 ); setVoiceVolume( spep_0 + 1356, 578, 168 ); endPhase( spep_0 + 1512 -10 ); else end