--1026390:バビディ_スタンバイ演出 --battle_301249 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 3180; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- stanby = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, stanby, 0, 0, 0 ); setEffMoveKey( spep_0 + 930, stanby, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, stanby, 1.0, 1.0 ); setEffScaleKey( spep_0 + 930, stanby, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, stanby, 0 ); setEffRotateKey( spep_0 + 930, stanby, 0 ); setEffAlphaKey( spep_0 + 0, stanby, 255 ); setEffAlphaKey( spep_0 + 930, stanby, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 930, 0, 0, 0, 0, 255 ); --black bg fade -- ** 音 ** -- -- ** SE ** -- --セリフカットイン SE001 = playSeVer2( spep_0 + 0, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 56 ); --魔法かける SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 0, 1227, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 0, 1271, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 10, 33, "",spep_0 + 54, 0, 0, -1); --魔法かける2 SE006 = playSeVer2( spep_0 + 196, 1204, "", 0, 16, 0, -1); setStartTimeMs( SE006, 2083 ); SE007 = playSeVer2( spep_0 + 202, 1200, "", 0, 10, 0, -1); setStartTimeMs( SE007, 1467 ); SE009 = playSeVer2( spep_0 + 212, 1154, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 230, 1265, "", 0, 0, 0, -1); setPitch( spep_0 + 230, SE010, -700 ); setTimeStretch( SE010, 0.53, 30, 4 ); --腕突き出す SE008 = playSeVer2( spep_0 + 162, 1003, "", 0, 0, 0, -1); --水晶発光 SE011 = playSeVer2( spep_0 + 278, 1056, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 306, 1127, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 306, 1264, "", 0, 0, 0, -1); --魔法かかっていく SE014 = playSeVer2( spep_0 + 356, 1215, "",spep_0 + 502, 0, 46, -1); --魔法かかる SE015 = playSeVer2( spep_0 + 440, 1126, "",spep_0 + 512, 0, 38, -1); setPitch( spep_0 + 440, SE015, -200 ); setTimeStretch( SE015, 0.87, 30, 4 ); --気ダメ SE016 = playSeVer2( spep_0 + 516, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 516, SE016, 71 ); SE017 = playSeVer2( spep_0 + 524, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 524, SE017, 115 ); --オーラ SE018 = playSeVer2( spep_0 + 556, 1036, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 580, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 580, SE019, 83 ); SE020 = playSeVer2( spep_0 + 604, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 604, SE020, 61 ); SE021 = playSeVer2( spep_0 + 628, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 628, SE021, 42 ); SE023 = playSeVer2( spep_0 + 652, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 652, SE023, 40 ); SE024 = playSeVer2( spep_0 + 676, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 676, SE024, 25 ); SE026 = playSeVer2( spep_0 + 700, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 700, SE026, 40 ); SE027 = playSeVer2( spep_0 + 724, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 724, SE027, 63 ); SE028 = playSeVer2( spep_0 + 748, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 748, SE028, 63 ); SE029 = playSeVer2( spep_0 + 772, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 772, SE029, 63 ); SE031 = playSeVer2( spep_0 + 796, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 796, SE031, 63 ); SE032 = playSeVer2( spep_0 + 820, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 820, SE032, 63 ); SE033 = playSeVer2( spep_0 + 844, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 844, SE033, 63 ); SE034 = playSeVer2( spep_0 + 868, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 868, SE034, 63 ); SE035 = playSeVer2( spep_0 + 892, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 892, SE035, 63 ); --画面遷移 SE022 = playSeVer2( spep_0 + 638, 44, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 678, 8, "", 0, 0, 0, -1); --顔あげる SE030 = playSeVer2( spep_0 + 772, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 772, SE030, 76 ); -- ** ボイス ** -- --「使わせてもらうぞきさまを!!」 playVoice( spep_0 + 2, 596 ); setVoiceVolume( spep_0 + 2, 596, 126 ); --「はああああ……!!」 playVoice( spep_0 + 265, 597 ); setVoiceVolume( spep_0 + 265, 597, 100 ); --「うわおおおお…!!」 playVoice( spep_0 + 478, 598 ); setVoiceVolume( spep_0 + 478, 598, 100 ); --「はあ……」 playVoice( spep_0 + 748, 599 ); setVoiceVolume( spep_0 + 748, 599, 126 ); endPhase( spep_0 + 920 ); else end