-- 1026900: LR_超サイヤ人4孫悟空_スタンバイ演出 -- sp_effect_b4_00293 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 161981; -- 超4悟空の前に悟飯悟天トランクスが降り立つ ef_001 SP_001b = 161982; -- ef_001b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 超4悟空の前に悟飯悟天トランクスが降り立つ ef_001 (1256F) ------------------------------------------------------ MAX_FRAME_0 = 1256; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 集中線 ** -- shuchusen_2 = entryEffectLife( spep_0 + 1140, 906, MAX_FRAME_0, 0x100, -1, 0, 0, 0 ); -- 集中線 setEffShake( spep_0 + 0, shuchusen_2, 42, 20 ); setEffMoveKey( spep_0 + 0, shuchusen_2, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, shuchusen_2, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen_2, 1.6, 1.6 ); setEffScaleKey( spep_0 + MAX_FRAME_0, shuchusen_2, 1.6, 1.6 ); setEffRotateKey( spep_0 + 0, shuchusen_2, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, shuchusen_2, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen_2, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, shuchusen_2, 255 ); -- ** 敵キャラクター ** -- OFFSET_1 = -1; setDisp( spep_0 + 880 + OFFSET_1, 1, 1 ); setDisp( spep_0 + 1060 + OFFSET_1, 1, 0 ); --敵の動き1 changeAnime( spep_0 + 880 + OFFSET_1, 1, 100 ); setMoveKey( spep_0 + 880 + OFFSET_1, 1, 228.3, 324.5 , 0 ); setMoveKey( spep_0 + 999 + OFFSET_1, 1, 228.3, 324.5 , 0 ); setScaleKey( spep_0 + 880 + OFFSET_1, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 999 + OFFSET_1, 1, 0.5, 0.5 ); setRotateKey( spep_0 + 880 + OFFSET_1, 1, 0 ); setRotateKey( spep_0 + 999 + OFFSET_1, 1, 0 ); --敵の動き2 changeAnime( spep_0 + 1000 + OFFSET_1, 1, 118 ); setMoveKey( spep_0 + 1000 + OFFSET_1, 1, 309.7, -154.4 , 0 ); setMoveKey( spep_0 + 1001 + OFFSET_1, 1, 309.7, -154.4 , 0 ); setMoveKey( spep_0 + 1002 + OFFSET_1, 1, 309.4, -154.4 , 0 ); setMoveKey( spep_0 + 1003 + OFFSET_1, 1, 309.4, -154.4 , 0 ); setMoveKey( spep_0 + 1004 + OFFSET_1, 1, 309.1, -154.4 , 0 ); setMoveKey( spep_0 + 1005 + OFFSET_1, 1, 309.1, -154.4 , 0 ); setMoveKey( spep_0 + 1006 + OFFSET_1, 1, 308.8, -154.4 , 0 ); setMoveKey( spep_0 + 1007 + OFFSET_1, 1, 308.8, -154.4 , 0 ); setMoveKey( spep_0 + 1008 + OFFSET_1, 1, 308.5, -154.4 , 0 ); setMoveKey( spep_0 + 1009 + OFFSET_1, 1, 308.5, -154.4 , 0 ); setMoveKey( spep_0 + 1010 + OFFSET_1, 1, 308.2, -154.4 , 0 ); setMoveKey( spep_0 + 1011 + OFFSET_1, 1, 308.2, -154.4 , 0 ); setMoveKey( spep_0 + 1012 + OFFSET_1, 1, 308, -154.4 , 0 ); setMoveKey( spep_0 + 1013 + OFFSET_1, 1, 308, -154.4 , 0 ); setMoveKey( spep_0 + 1014 + OFFSET_1, 1, 307.7, -154.4 , 0 ); setMoveKey( spep_0 + 1015 + OFFSET_1, 1, 307.7, -154.4 , 0 ); setMoveKey( spep_0 + 1016 + OFFSET_1, 1, 307.4, -154.4 , 0 ); setMoveKey( spep_0 + 1017 + OFFSET_1, 1, 307.4, -154.4 , 0 ); setMoveKey( spep_0 + 1018 + OFFSET_1, 1, 307.1, -154.4 , 0 ); setMoveKey( spep_0 + 1019 + OFFSET_1, 1, 307.1, -154.4 , 0 ); setMoveKey( spep_0 + 1020 + OFFSET_1, 1, 306.8, -154.4 , 0 ); setMoveKey( spep_0 + 1021 + OFFSET_1, 1, 306.8, -154.4 , 0 ); setMoveKey( spep_0 + 1022 + OFFSET_1, 1, 306.6, -154.4 , 0 ); setMoveKey( spep_0 + 1023 + OFFSET_1, 1, 306.6, -154.4 , 0 ); setMoveKey( spep_0 + 1024 + OFFSET_1, 1, 306.3, -154.4 , 0 ); setMoveKey( spep_0 + 1025 + OFFSET_1, 1, 306.3, -154.4 , 0 ); setMoveKey( spep_0 + 1026 + OFFSET_1, 1, 306, -154.4 , 0 ); setMoveKey( spep_0 + 1027 + OFFSET_1, 1, 306, -154.4 , 0 ); setMoveKey( spep_0 + 1028 + OFFSET_1, 1, 305.7, -154.4 , 0 ); setMoveKey( spep_0 + 1029 + OFFSET_1, 1, 305.7, -154.4 , 0 ); setMoveKey( spep_0 + 1030 + OFFSET_1, 1, 305.4, -154.4 , 0 ); setMoveKey( spep_0 + 1031 + OFFSET_1, 1, 305.4, -154.4 , 0 ); setMoveKey( spep_0 + 1032 + OFFSET_1, 1, 305.1, -154.4 , 0 ); setMoveKey( spep_0 + 1033 + OFFSET_1, 1, 305.1, -154.4 , 0 ); setMoveKey( spep_0 + 1034 + OFFSET_1, 1, 304.9, -154.4 , 0 ); setMoveKey( spep_0 + 1035 + OFFSET_1, 1, 304.9, -154.4 , 0 ); setMoveKey( spep_0 + 1036 + OFFSET_1, 1, 304.6, -154.4 , 0 ); setMoveKey( spep_0 + 1037 + OFFSET_1, 1, 304.6, -154.4 , 0 ); setMoveKey( spep_0 + 1038 + OFFSET_1, 1, 304.3, -154.4 , 0 ); setMoveKey( spep_0 + 1039 + OFFSET_1, 1, 304.3, -154.4 , 0 ); setMoveKey( spep_0 + 1040 + OFFSET_1, 1, 304, -154.4 , 0 ); setMoveKey( spep_0 + 1041 + OFFSET_1, 1, 304, -154.4 , 0 ); setMoveKey( spep_0 + 1042 + OFFSET_1, 1, 303.7, -154.4 , 0 ); setMoveKey( spep_0 + 1043 + OFFSET_1, 1, 303.7, -154.4 , 0 ); setMoveKey( spep_0 + 1044 + OFFSET_1, 1, 303.5, -154.4 , 0 ); setMoveKey( spep_0 + 1045 + OFFSET_1, 1, 303.5, -154.4 , 0 ); setMoveKey( spep_0 + 1046 + OFFSET_1, 1, 303.2, -154.4 , 0 ); setMoveKey( spep_0 + 1047 + OFFSET_1, 1, 303.2, -154.4 , 0 ); setMoveKey( spep_0 + 1048 + OFFSET_1, 1, 302.9, -154.4 , 0 ); setMoveKey( spep_0 + 1049 + OFFSET_1, 1, 302.9, -154.4 , 0 ); setMoveKey( spep_0 + 1050 + OFFSET_1, 1, 302.6, -154.4 , 0 ); setMoveKey( spep_0 + 1051 + OFFSET_1, 1, 302.6, -154.4 , 0 ); setMoveKey( spep_0 + 1052 + OFFSET_1, 1, 302.3, -154.4 , 0 ); setMoveKey( spep_0 + 1053 + OFFSET_1, 1, 302.3, -154.4 , 0 ); setMoveKey( spep_0 + 1054 + OFFSET_1, 1, 302, -154.4 , 0 ); setMoveKey( spep_0 + 1055 + OFFSET_1, 1, 302, -154.4 , 0 ); setMoveKey( spep_0 + 1056 + OFFSET_1, 1, 301.8, -154.4 , 0 ); setMoveKey( spep_0 + 1057 + OFFSET_1, 1, 301.8, -154.4 , 0 ); setMoveKey( spep_0 + 1058 + OFFSET_1, 1, 301.5, -154.4 , 0 ); setMoveKey( spep_0 + 1059 + OFFSET_1, 1, 301.5, -154.4 , 0 ); setMoveKey( spep_0 + 1060 + OFFSET_1, 1, 301.5, -154.4 , 0 ); setScaleKey( spep_0 + 1000 + OFFSET_1, 1, 6.4, 6.4 ); setScaleKey( spep_0 + 1060 + OFFSET_1, 1, 6.4, 6.4 ); setRotateKey( spep_0 + 1000 + OFFSET_1, 1, 0 ); setRotateKey( spep_0 + 1060 + OFFSET_1, 1, 0 ); -- ** 音 ** -- --仲間降りてくる SE001 = playSeVer2( spep_0 + 10, 1117, "",spep_0 + 90, 8, 20, -1); setSeVolumeByWorkId( spep_0 + 10, SE001, 75 ); setStartTimeMs( SE001, 167 ); setPitch( spep_0 + 10, SE001, 600 ); setTimeStretch( SE001, 1.4, 30, 4 ); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --仲間降りてくる SE003 = playSeVer2( spep_0 + 10, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 10, SE003, 58 ); SE004 = playSeVer2( spep_0 + 16, 63, "",spep_0 + 80, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 16, SE004, 68 ); --仲間着地 SE005 = playSeVer2( spep_0 + 74, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE005, 148 ); SE006 = playSeVer2( spep_0 + 74, 1192, "",spep_0 + 92, 0, 8, -1); SE007 = playSeVer2( spep_0 + 76, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 76, SE007, 155 ); SE008 = playSeVer2( spep_0 + 78, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 78, SE008, 186 ); --セリフカットイン SE009 = playSeVer2( spep_0 + 108, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 108, SE009, 56 ); --空気音 SE010 = playSeVer2( spep_0 + 388, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 388, SE010, 18 ); setBandpassFilter( spep_0 + 388, SE010, 220, 24000 ); --腕上げる SE011 = playSeVer2( spep_0 + 610, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 610, SE011, 83 ); setTimeStretch( SE011, 1.39, 30, 4 ); setBandpassFilter( spep_0 + 610, SE011, 24, 1180 ); --気を溜める SE012 = playSeVer2( spep_0 + 764, 1035, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 783, 1035, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 809, 1035, "", 0, 0, 0, -1); --オーラ SE015 = playSeVer2( spep_0 + 830, 1036, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 854, 1036, "", 0, 0, 0, -1); --空力音 SE017 = playSeVer2( spep_0 + 862, 20, "", 0, 26, 0, -1); SE018 = playSeVer2( spep_0 + 862, 1160, "", 0, 26, 0, -1); setSeVolumeByWorkId( spep_0 + 862, SE018, 50 ); --オーラ SE019 = playSeVer2( spep_0 + 878, 1036, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 902, 1036, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 926, 1036, "", 0, 0, 0, -1); --ウーブ降りてくる SE022 = playSeVer2( spep_0 + 940, 44, "", 0, 0, 0, -1); --オーラ SE023 = playSeVer2( spep_0 + 950, 1036, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 958, 1181, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 958, SE024, 146 ); SE025 = playSeVer2( spep_0 + 974, 1036, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 998, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 998, SE026, 79 ); SE027 = playSeVer2( spep_0 + 1022, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1022, SE027, 79 ); SE028 = playSeVer2( spep_0 + 1046, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1046, SE028, 79 ); SE029 = playSeVer2( spep_0 + 1070, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1070, SE029, 63 ); --腕伸ばす SE030 = playSeVer2( spep_0 + 1086, 1003, "", 0, 0, 0, -1); --オーラ SE031 = playSeVer2( spep_0 + 1094, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1094, SE031, 63 ); --腕伸ばす SE032 = playSeVer2( spep_0 + 1104, 1233, "", 0, 0, 0, -1); --オーラ SE033 = playSeVer2( spep_0 + 1118, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1118, SE033, 63 ); --地響き SE034 = playSeVer2( spep_0 + 1118, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1118, SE034, 89 ); setBandpassFilter( spep_0 + 1118, SE034, 24, 400 ); SE035 = playSeVer2( spep_0 + 1118, 1044, "", 0, 0, 0, -1); setBandpassFilter( spep_0 + 1118, SE035, 24, 990 ); --腕伸ばす SE036 = playSeVer2( spep_0 + 1114, 1006, "", 0, 0, 0, -1); --オーラ SE037 = playSeVer2( spep_0 + 1142, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1142, SE037, 63 ); SE038 = playSeVer2( spep_0 + 1166, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1166, SE038, 63 ); SE039 = playSeVer2( spep_0 + 1190, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1190, SE039, 63 ); SE040 = playSeVer2( spep_0 + 1214, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1214, SE040, 63 ); SE041 = playSeVer2( spep_0 + 1238, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1238, SE041, 63 ); -- 「みんなの超サイヤパワーを 全部オレに分けてくれ!」 playVoice( spep_0 + 102, 650 ); setVoiceVolume( spep_0 + 102, 650, 141 ); -- 「フルパワー状態の超サイヤ人4だったら オレはぜってぇに負けねぇ!」 playVoice( spep_0 + 368, 651 ); setVoiceVolume( spep_0 + 368, 651, 141 ); -- 「悟空さんにはやく気を!」 playVoice( spep_0 + 1074, 652 ); setVoiceVolume( spep_0 + 1074, 652, 141 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- endPhase( spep_0 + MAX_FRAME_0 - 2); -- 1256 else end