-- 1027290: LR_超サイヤ人トランクス(未来)_スタンバイ -- sp_effect_b4_00301 -- stb0006 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 162223; -- ef_002 倒れトランクス→気を貰ってスタンバイ 敵より前 SP_02 = 162212; -- ef_001 倒れトランクス→気を貰ってスタンバイ 敵より後ろ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); --changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); --setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]]-- ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 倒れトランクス→気を貰ってスタンバイ (1450f) ------------------------------------------------------ MAX_FRAME_0 = 1450; -- ** エフェクト等 ** -- standby_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, standby_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, standby_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, standby_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, standby_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, standby_f, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, standby_f, 0 ); setEffAlphaKey( spep_0 + 0, standby_f, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, standby_f, 255 ); standby_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, standby_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, standby_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, standby_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, standby_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, standby_b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, standby_b, 0 ); setEffAlphaKey( spep_0 + 0, standby_b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, standby_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 228 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0, 1, 318.1, 116.9 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 321.1, 117.4 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 324.1, 118 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 324.1, 118 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 327.1, 118.6 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 327.1, 118.6 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 330.2, 119.2 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 330.2, 119.2 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 333.2, 119.8 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 336.4, 120.4 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 339.5, 121 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 342.8, 121.7 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 346.1, 122.3 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 349.3, 122.9 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 352.6, 123.5 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 356, 124.2 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 359.4, 124.9 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 362.9, 125.5 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 366.4, 126.3 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 369.9, 126.9 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 373.5, 127.6 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 377.1, 128.3 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 380.8, 129 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 384.5, 129.7 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 388.2, 130.4 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 392, 131.2 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 395.8, 131.9 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 399.8, 132.7 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 403.7, 133.5 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 407.6, 134.2 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 411.6, 135 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 415.7, 135.7 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 419.8, 136.6 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 423.9, 137.4 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 428.2, 138.2 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 432.4, 139 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 436.7, 139.8 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 441, 140.6 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, 445.4, 141.5 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, 449.9, 142.4 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, 454.3, 143.2 , 0 ); setMoveKey( spep_0 + 76 + OFFSET_X, 1, 458.9, 144.1 , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, 463.4, 145 , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, 468.1, 145.9 , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, 472.8, 146.8 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, 477.5, 147.7 , 0 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, 482.3, 148.6 , 0 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, 487.1, 149.5 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, 492, 150.5 , 0 ); setMoveKey( spep_0 + 92 + OFFSET_X, 1, 496.9, 151.4 , 0 ); setMoveKey( spep_0 + 94 + OFFSET_X, 1, 501.9, 152.4 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, 506.9, 153.4 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, 512, 154.4 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, 517.2, 155.4 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 522.4, 156.3 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, 527.6, 157.3 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, 533, 158.4 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, 538.3, 159.4 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, 543.7, 160.4 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, 549.2, 161.5 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, 554.7, 162.6 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 560.4, 163.7 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 566, 164.7 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 571.7, 165.8 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 577.4, 166.9 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 583.2, 168.1 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 589.1, 169.2 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 595, 170.3 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 601, 171.5 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 607.1, 172.6 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 613.2, 173.8 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 619.3, 175 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 625.5, 176.2 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 631.8, 177.4 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 638.1, 178.6 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 644.5, 179.9 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 651, 181.1 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 657.5, 182.4 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 664.1, 183.6 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 670.7, 184.9 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 677.4, 186.2 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 684.2, 187.6 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 691.1, 188.8 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 697.9, 190.1 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 704.9, 191.5 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 711.9, 192.9 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 719, 194.2 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 726.1, 195.6 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 733.3, 197 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 740.5, 198.4 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 747.9, 199.8 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 755.2, 201.2 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 762.7, 202.6 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 770.2, 204.1 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 777.8, 205.6 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 785.4, 207 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 793, 208.5 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 800.9, 210.1 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 808.7, 211.6 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 816.6, 213.1 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 824.5, 214.6 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 832.5, 216.1 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 840.6, 217.7 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 848.7, 219.3 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 856.9, 220.9 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 865.2, 222.5 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 873.5, 224 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 881.9, 225.7 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 890.3, 227.3 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 898.8, 229 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 907.4, 230.6 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 916, 232.3 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 924.7, 234 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 933.5, 235.7 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 942.3, 237.4 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 951.1, 239.1 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 960.1, 240.8 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 967.8, 242.3 , 0 ); setScaleKey( spep_0 + 0, 1, 3.14, 3.14 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 3.18, 3.18 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 3.18, 3.18 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_0 + 8 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_0 + 10 + OFFSET_X, 1, 3.21, 3.21 ); setScaleKey( spep_0 + 12 + OFFSET_X, 1, 3.22, 3.22 ); setScaleKey( spep_0 + 14 + OFFSET_X, 1, 3.23, 3.23 ); setScaleKey( spep_0 + 16 + OFFSET_X, 1, 3.25, 3.25 ); setScaleKey( spep_0 + 18 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 20 + OFFSET_X, 1, 3.28, 3.28 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_0 + 24 + OFFSET_X, 1, 3.31, 3.31 ); setScaleKey( spep_0 + 26 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_0 + 32 + OFFSET_X, 1, 3.37, 3.37 ); setScaleKey( spep_0 + 34 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 36 + OFFSET_X, 1, 3.4, 3.4 ); setScaleKey( spep_0 + 38 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 40 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 42 + OFFSET_X, 1, 3.45, 3.45 ); setScaleKey( spep_0 + 44 + OFFSET_X, 1, 3.46, 3.46 ); setScaleKey( spep_0 + 46 + OFFSET_X, 1, 3.48, 3.48 ); setScaleKey( spep_0 + 48 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 50 + OFFSET_X, 1, 3.52, 3.52 ); setScaleKey( spep_0 + 52 + OFFSET_X, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 54 + OFFSET_X, 1, 3.55, 3.55 ); setScaleKey( spep_0 + 56 + OFFSET_X, 1, 3.57, 3.57 ); setScaleKey( spep_0 + 58 + OFFSET_X, 1, 3.59, 3.59 ); setScaleKey( spep_0 + 60 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 62 + OFFSET_X, 1, 3.62, 3.62 ); setScaleKey( spep_0 + 64 + OFFSET_X, 1, 3.64, 3.64 ); setScaleKey( spep_0 + 66 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_0 + 68 + OFFSET_X, 1, 3.68, 3.68 ); setScaleKey( spep_0 + 70 + OFFSET_X, 1, 3.7, 3.7 ); setScaleKey( spep_0 + 72 + OFFSET_X, 1, 3.72, 3.72 ); setScaleKey( spep_0 + 74 + OFFSET_X, 1, 3.74, 3.74 ); setScaleKey( spep_0 + 76 + OFFSET_X, 1, 3.76, 3.76 ); setScaleKey( spep_0 + 78 + OFFSET_X, 1, 3.78, 3.78 ); setScaleKey( spep_0 + 80 + OFFSET_X, 1, 3.8, 3.8 ); setScaleKey( spep_0 + 82 + OFFSET_X, 1, 3.82, 3.82 ); setScaleKey( spep_0 + 84 + OFFSET_X, 1, 3.84, 3.84 ); setScaleKey( spep_0 + 86 + OFFSET_X, 1, 3.86, 3.86 ); setScaleKey( spep_0 + 88 + OFFSET_X, 1, 3.88, 3.88 ); setScaleKey( spep_0 + 90 + OFFSET_X, 1, 3.9, 3.9 ); setScaleKey( spep_0 + 92 + OFFSET_X, 1, 3.93, 3.93 ); setScaleKey( spep_0 + 94 + OFFSET_X, 1, 3.95, 3.95 ); setScaleKey( spep_0 + 96 + OFFSET_X, 1, 3.97, 3.97 ); setScaleKey( spep_0 + 98 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_0 + 100 + OFFSET_X, 1, 4.02, 4.02 ); setScaleKey( spep_0 + 102 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_0 + 104 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_0 + 106 + OFFSET_X, 1, 4.09, 4.09 ); setScaleKey( spep_0 + 108 + OFFSET_X, 1, 4.11, 4.11 ); setScaleKey( spep_0 + 110 + OFFSET_X, 1, 4.13, 4.13 ); setScaleKey( spep_0 + 112 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_0 + 114 + OFFSET_X, 1, 4.18, 4.18 ); setScaleKey( spep_0 + 116 + OFFSET_X, 1, 4.21, 4.21 ); setScaleKey( spep_0 + 118 + OFFSET_X, 1, 4.23, 4.23 ); setScaleKey( spep_0 + 120 + OFFSET_X, 1, 4.26, 4.26 ); setScaleKey( spep_0 + 122 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_0 + 124 + OFFSET_X, 1, 4.31, 4.31 ); setScaleKey( spep_0 + 126 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_0 + 128 + OFFSET_X, 1, 4.36, 4.36 ); setScaleKey( spep_0 + 130 + OFFSET_X, 1, 4.39, 4.39 ); setScaleKey( spep_0 + 132 + OFFSET_X, 1, 4.41, 4.41 ); setScaleKey( spep_0 + 134 + OFFSET_X, 1, 4.44, 4.44 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 4.47, 4.47 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 4.49, 4.49 ); setScaleKey( spep_0 + 140 + OFFSET_X, 1, 4.52, 4.52 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 4.58, 4.58 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 4.61, 4.61 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 4.63, 4.64 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 4.66, 4.66 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 4.69, 4.69 ); setScaleKey( spep_0 + 154 + OFFSET_X, 1, 4.72, 4.72 ); setScaleKey( spep_0 + 156 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 4.78, 4.78 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 4.81, 4.81 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 4.84, 4.84 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 4.94, 4.94 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 5.03, 5.03 ); setScaleKey( spep_0 + 176 + OFFSET_X, 1, 5.07, 5.07 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 5.13, 5.13 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 5.16, 5.16 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 5.2, 5.2 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 5.27, 5.27 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 5.3, 5.3 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 5.33, 5.34 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 5.37, 5.37 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 5.41, 5.41 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 5.44, 5.44 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 5.48, 5.48 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 5.55, 5.55 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 5.59, 5.59 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 5.62, 5.62 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 5.66, 5.66 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 5.7, 5.7 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 5.73, 5.73 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 5.77, 5.77 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 5.81, 5.81 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 5.85, 5.85 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 5.89, 5.89 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 5.93, 5.93 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 5.97, 5.97 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 6, 6 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --セリフカットイン SE002 = playSeVer2( spep_0 + 34, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 34, SE002, 56 ); --剣を抜く SE003 = playSeVer2( spep_0 + 86, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 86, SE003, 72 ); SE004 = playSeVer2( spep_0 + 86, 1061, "",spep_0 + 124, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 86, SE004, 45 ); SE005 = playSeVer2( spep_0 + 88, 1299, "",spep_0 + 154, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 88, SE005, 172 ); --構える SE006 = playSeVer2( spep_0 + 148, 1192, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 150, 1389, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 150, SE007, 72 ); --オーラ SE008 = playSeVer2( spep_0 + 204, 1264, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_0 + 204, SE008, 71 ); setStartTimeMs( SE008, 233 ); SE009 = playSeVer2( spep_0 + 220, 1271, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 220, SE009, 72 ); SE010 = playSeVer2( spep_0 + 220, 1181, "",spep_0 + 744, 36, 30, -1); setSeVolumeByWorkId( spep_0 + 220, SE010, 79 ); SE011 = playSeVer2( spep_0 + 220, 1227, "",spep_0 + 742, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 220, SE011, 77 ); SE012 = playSeVer2( spep_0 + 220, 1268, "",spep_0 + 742, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 220, SE012, 84 ); SE013 = playSeVer2( spep_0 + 244, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 244, SE013, 25 ); SE014 = playSeVer2( spep_0 + 268, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 268, SE014, 25 ); SE015 = playSeVer2( spep_0 + 292, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 292, SE015, 25 ); SE016 = playSeVer2( spep_0 + 316, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 316, SE016, 25 ); SE017 = playSeVer2( spep_0 + 340, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 340, SE017, 25 ); SE018 = playSeVer2( spep_0 + 364, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 364, SE018, 25 ); SE019 = playSeVer2( spep_0 + 388, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 388, SE019, 25 ); SE020 = playSeVer2( spep_0 + 412, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 412, SE020, 25 ); SE021 = playSeVer2( spep_0 + 436, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 436, SE021, 25 ); SE022 = playSeVer2( spep_0 + 460, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 460, SE022, 25 ); SE023 = playSeVer2( spep_0 + 484, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 484, SE023, 25 ); --天が光る SE024 = playSeVer2( spep_0 + 514, 1429, "",spep_0 + 750, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 514, SE024, 120 ); --オーラ SE025 = playSeVer2( spep_0 + 508, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 508, SE025, 25 ); SE028 = playSeVer2( spep_0 + 532, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 532, SE028, 25 ); SE030 = playSeVer2( spep_0 + 556, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 556, SE030, 25 ); SE031 = playSeVer2( spep_0 + 580, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 580, SE031, 25 ); SE032 = playSeVer2( spep_0 + 604, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 604, SE032, 25 ); SE033 = playSeVer2( spep_0 + 628, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 628, SE033, 25 ); SE034 = playSeVer2( spep_0 + 652, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 652, SE034, 25 ); SE035 = playSeVer2( spep_0 + 676, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 676, SE035, 25 ); SE037 = playSeVer2( spep_0 + 700, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 700, SE037, 25 ); --天から光降り注ぐ SE036 = playSeVer2( spep_0 + 680, 1265, "",spep_0 + 826, 0, 66, -1); SE038 = playSeVer2( spep_0 + 698, 1401, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 698, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 698, SE039, 61 ); SE040 = playSeVer2( spep_0 + 698, 1335, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 698, SE040, 87 ); --光広がる SE041 = playSeVer2( spep_0 + 718, 1210, "",spep_0 + 1058, 0, 126, -1); setSeVolumeByWorkId( spep_0 + 718, SE041, 44 ); SE042 = playSeVer2( spep_0 + 718, 1336, "",spep_0 + 1026, 54, 86, -1); SE043 = playSeVer2( spep_0 + 730, 1343, "",spep_0 + 976, 0, 108, -1); setSeVolumeByWorkId( spep_0 + 730, SE043, 65 ); SE045 = playSeVer2( spep_0 + 742, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 742, SE045, 63 ); --光降り注ぐ SE044 = playSeVer2( spep_0 + 852, 1371, "", 0, 24, 0, -1); setStartTimeMs( SE044, 1967 ); SE046 = playSeVer2( spep_0 + 856, 1407, "",spep_0 + 1304, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 856, SE046, 200 ); --剣緑に光る SE047 = playSeVer2( spep_0 + 962, 1371, "",spep_0 + 1100, 0, 96, -1); setSeVolumeByWorkId( spep_0 + 962, SE047, 86 ); setPitch( spep_0 + 962, SE047, 300 ); setTimeStretch( SE047, 1.2, 30, 4 ); SE048 = playSeVer2( spep_0 + 962, 1221, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 962, SE048, 80 ); SE049 = playSeVer2( spep_0 + 962, 1303, "",spep_0 + 1136, 0, 130, -1); setSeVolumeByWorkId( spep_0 + 962, SE049, 54 ); --悟空とベジータ気を送る SE050 = playSeVer2( spep_0 + 1124, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1124, SE050, 63 ); SE051 = playSeVer2( spep_0 + 1138, 1183, "",spep_0 + 1246, 0, 24, -1); SE052 = playSeVer2( spep_0 + 1138, 1305, "",spep_0 + 1242, 0, 22, -1); SE053 = playSeVer2( spep_0 + 1140, 1022, "",spep_0 + 1246, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 1140, SE053, 79 ); --トランクスに気が貯まる SE054 = playSeVer2( spep_0 + 1220, 1026, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_0 + 1220, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1220, SE055, 168 ); SE059 = playSeVer2( spep_0 + 1230, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1230, SE059, 59 ); SE060 = playSeVer2( spep_0 + 1230, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1230, SE060, 120 ); --オーラ SE056 = playSeVer2( spep_0 + 1230, 1181, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1230, SE056, 214 ); SE057 = playSeVer2( spep_0 + 1230, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1230, SE057, 40 ); setPitch( spep_0 + 1230, SE057, 400 ); setTimeStretch( SE057, 1.27, 30, 4 ); setBandpassFilter( spep_0 + 1230, SE057, 600, 24000 ); SE058 = playSeVer2( spep_0 + 1230, 1407, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1230, SE058, 126 ); SE061 = playSeVer2( spep_0 + 1230, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1230, SE061, 25 ); SE062 = playSeVer2( spep_0 + 1254, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1254, SE062, 25 ); SE063 = playSeVer2( spep_0 + 1278, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1278, SE063, 25 ); SE064 = playSeVer2( spep_0 + 1302, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1302, SE064, 25 ); SE065 = playSeVer2( spep_0 + 1326, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1326, SE065, 25 ); SE067 = playSeVer2( spep_0 + 1350, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1350, SE067, 25 ); SE068 = playSeVer2( spep_0 + 1374, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1374, SE068, 25 ); SE071 = playSeVer2( spep_0 + 1398, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1398, SE071, 25 ); SE072 = playSeVer2( spep_0 + 1422, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1422, SE072, 25 ); --画面遷移 SE066 = playSeVer2( spep_0 + 1330, 1232, "", 0, 0, 0, -1); --ラスト決め SE069 = playSeVer2( spep_0 + 1384, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1384, SE069, 71 ); SE070 = playSeVer2( spep_0 + 1384, 1062, "", 0, 0, 0, -1); -- ** ボイス ** -- --「オレはみんなを助けるために闘い、 みんなに助けられて生きのびてきた」 playVoice( spep_0 + 33, 682 ); setVoiceVolume( spep_0 + 33, 682, 100 ); --「助けあって生きる! それがオレたち人間だあぁ!!」 playVoice( spep_0 + 403, 683 ); setVoiceVolume( spep_0 + 403, 683, 100 ); --「ベジータ…!オラたちも!」 playVoice( spep_0 + 1024, 684 ); setVoiceVolume( spep_0 + 1024, 684, 100 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- endPhase( spep_0 + MAX_FRAME_0 ); -- 1450f else end