-- 1027620: UR_超サイヤ人3孫悟空_スタンバイ -- battle_301274 -- stb0007 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 3208; -- ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- スタンバイ演出 ------------------------------------------------------ MAX_FRAME_0 = 720; -- ** エフェクト等 ** -- standby_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, standby_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, standby_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, standby_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, standby_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, standby_f, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, standby_f, 0 ); setEffAlphaKey( spep_0 + 0, standby_f, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, standby_f, 255 ); -- ** 音 ** -- --ビル崩れる SE001 = playSeVer2( spep_0 + 18, 1168, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE001, 80 ); SE002 = playSeVer2( spep_0 + 18, 1044, "",spep_0 + 376, 0, 112, -1); setSeVolumeByWorkId( spep_0 + 18, SE002, 61 ); SE003 = playSeVer2( spep_0 + 46, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 46, SE003, 74 ); SE004 = playSeVer2( spep_0 + 72, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE004, 81 ); SE005 = playSeVer2( spep_0 + 88, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 88, SE005, 88 ); SE006 = playSeVer2( spep_0 + 194, 1168, "", 0, 92, 0, -1); setSeVolumeByWorkId( spep_0 + 194, SE006, 58 ); setStartTimeMs( SE006, 567 ); --セリフカットイン SE007 = playSeVer2( spep_0 + 206, 1018, "", 0, 0, 0, -1); --環境音 SE008 = playSeVer2( spep_0 + 216, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 216, SE008, 25 ); --画面遷移 SE009 = playSeVer2( spep_0 + 404, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 404, SE009, 81 ); --構える SE010 = playSeVer2( spep_0 + 600, 1233, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 604, 1189, "", 0, 0, 0, -1); --「うあああああ!!」 playVoice( spep_0 + 6, 738 ); setVoiceVolume( spep_0 + 6, 738, 120 ); --「貴様だけは絶対に許せねぇ!」 playVoice( spep_0 + 200, 739 ); setVoiceVolume( spep_0 + 200, 739, 100 ); --「勝負はやつが攻撃してくる一瞬のみ!」 playVoice( spep_0 + 404, 740 ); setVoiceVolume( spep_0 + 404, 740, 100 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- endPhase( spep_0 + MAX_FRAME_0 ); -- 720F else end