-- 1028370: LR_ガンマ1号&ガンマ2号/ガンマ1号_スタンバイ -- battle_301284 -- stb0008 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 3222; -- ef_001 スタンバイ演出 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- スタンバイ演出 ------------------------------------------------------ MAX_FRAME_0 = 1272; -- ** エフェクト等 ** -- standby_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); -- ef_001 スタンバイ演出 setEffMoveKey( spep_0 + 0, standby_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, standby_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, standby_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, standby_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, standby_f, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, standby_f, 0 ); setEffAlphaKey( spep_0 + 0, standby_f, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, standby_f, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 544, 0, 52, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --セリフカットイン SE002 = playSeVer2( spep_0 + 22, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE002, 63 ); --マント音 SE003 = playSeVer2( spep_0 + 126, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 126, SE003, 62 ); --1号の動き SE004 = playSeVer2( spep_0 + 230, 1301, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 230, SE004, 153 ); --気ダメ始め SE005 = playSeVer2( spep_0 + 458, 1210, "",spep_0 + 578, 20, 38, -1); setSeVolumeByWorkId( spep_0 + 458, SE005, 63 ); setStartTimeMs( SE005, 2400 ); --1号の動き2 SE006 = playSeVer2( spep_0 + 332, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 332, SE006, 145 ); --気ダメ始め SE007 = playSeVer2( spep_0 + 458, 1255, "",spep_0 + 576, 18, 36, -1); setStartTimeMs( SE007, 1533 ); SE008 = playSeVer2( spep_0 + 462, 1371, "",spep_0 + 580, 22, 36, -1); setStartTimeMs( SE008, 1200 ); SE009 = playSeVer2( spep_0 + 462, 1307, "", 0, 0, 0, -1); --気弾ける SE010 = playSeVer2( spep_0 + 534, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 534, SE010, 92 ); SE011 = playSeVer2( spep_0 + 538, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 538, SE011, 92 ); SE012 = playSeVer2( spep_0 + 538, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 538, SE012, 85 ); --気高まる SE013 = playSeVer2( spep_0 + 598, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 598, SE013, 80 ); SE014 = playSeVer2( spep_0 + 602, 1176, "",spep_0 + 772, 0, 32, -1); SE015 = playSeVer2( spep_0 + 602, 1173, "",spep_0 + 740, 0, 40, -1); SE016 = playSeVer2( spep_0 + 602, 1407, "",spep_0 + 774, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 602, SE016, 174 ); SE017 = playSeVer2( spep_0 + 602, 1361, "",spep_0 + 774, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 602, SE017, 50 ); setPitch( spep_0 + 602, SE017, -1200 ); setTimeStretch( SE017, 0.2, 30, 4 ); --地響き SE018 = playSeVer2( spep_0 + 668, 1226, "",spep_0 + 770, 0, 26, -1); --飛び上がる SE019 = playSeVer2( spep_0 + 724, 1427, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 740, 1173, "",spep_0 + 808, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 740, SE020, 157 ); SE021 = playSeVer2( spep_0 + 740, 1188, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 754, 1277, "", 0, 0, 0, -1); --飛び上がった後気が弾ける SE023 = playSeVer2( spep_0 + 790, 1026, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 790, SE023, 108 ); setPitch( spep_0 + 790, SE023, -600 ); setTimeStretch( SE023, 0.6, 30, 4 ); --加速していく SE024 = playSeVer2( spep_0 + 878, 9, "",spep_0 + 1010, 0, 60, -1); setSeVolumeByWorkId( spep_0 + 878, SE024, 79 ); setTimeStretch( SE024, 1.66, 30, 4 ); SE025 = playSeVer2( spep_0 + 878, 1183, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 878, 1356, "",spep_0 + 1058, 0, 36, -1); setPitch( spep_0 + 878, SE026, 300 ); setTimeStretch( SE026, 1.2, 30, 4 ); SE027 = playSeVer2( spep_0 + 878, 1227, "",spep_0 + 1058, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 878, SE027, 73 ); setPitch( spep_0 + 878, SE027, 400 ); setTimeStretch( SE027, 1.27, 30, 4 ); SE028 = playSeVer2( spep_0 + 878, 1019, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 942, 1019, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 1006, 1019, "",spep_0 + 1066, 0, 46, -1); --画面遷移 SE031 = playSeVer2( spep_0 + 1006, 8, "", 0, 0, 0, -1); --宇宙で止まる SE032 = playSeVer2( spep_0 + 1016, 1269, "",spep_0 + 1158, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 1016, SE032, 25 ); SE033 = playSeVer2( spep_0 + 1016, 1181, "",spep_0 + 1156, 0, 40, -1); SE034 = playSeVer2( spep_0 + 1016, 1444, "",spep_0 + 1158, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 1016, SE034, 158 ); --環境音 SE035 = playSeVer2( spep_0 + 1112, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1112, SE035, 25 ); --空光る SE036 = playSeVer2( spep_0 + 1122, 1263, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1122, SE036, 127 ); SE037 = playSeVer2( spep_0 + 1142, 1303, "",spep_0 + 1258, 0, 84, -1); setSeVolumeByWorkId( spep_0 + 1142, SE037, 65 ); setPitch( spep_0 + 1142, SE037, 400 ); setTimeStretch( SE037, 1.27, 30, 4 ); --ラスト構える SE038 = playSeVer2( spep_0 + 1214, 1233, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 1220, 1387, "", 0, 4, 0, -1); setStartTimeMs( SE039, 33 ); --ラスト決め SE040 = playSeVer2( spep_0 + 1222, 1062, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 1222, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1222, SE041, 79 ); -- ** ボイス ** -- --「1号はあいつを引きつけて 時間をかせいでくれ!」 playVoice( spep_0 + 20, 751 ); setVoiceVolume( spep_0 + 20, 751, 110 ); --「2号…!おまえ まさか……!」 playVoice( spep_0 + 208, 752 ); setVoiceVolume( spep_0 + 208, 752, 110 ); --「ふ……」 playVoice( spep_0 + 404, 753 ); setVoiceVolume( spep_0 + 404, 753, 110 ); -- ** おわり ** -- endPhase( spep_0 + MAX_FRAME_0 ); -- 1272 else end