-- 1029360:LR_超サイヤ人孫悟空&超サイヤ人トランクス(青年期)&超サイヤ人孫悟飯(少年期)_スタンバイ -- sp_effect_b4_00341 -- stb0010 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 163103; -- ef_001 歩き〜セリフ叫び ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 歩き〜セリフ叫び ------------------------------------------------------ MAX_FRAME_0 = 942; -- ** エフェクト等 ** -- standby_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); -- ef_001 歩き〜セリフ叫び setEffMoveKey( spep_0 + 0, standby_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, standby_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, standby_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, standby_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, standby_f, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, standby_f, 0 ); setEffAlphaKey( spep_0 + 0, standby_f, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, standby_f, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --歩く SE002 = playSeVer2( spep_0 + 44, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE002, 135 ); SE003 = playSeVer2( spep_0 + 90, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 90, SE003, 136 ); SE004 = playSeVer2( spep_0 + 130, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 130, SE004, 148 ); --環境音 SE005 = playSeVer2( spep_0 + 134, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE005, 25 ); --ベジータ力つきる SE006 = playSeVer2( spep_0 + 148, 1331, "",spep_0 + 212, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 148, SE006, 61 ); --画面遷移 SE007 = playSeVer2( spep_0 + 190, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 190, SE007, 72 ); SE008 = playSeVer2( spep_0 + 256, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 256, SE008, 52 ); setPitch( spep_0 + 256, SE008, -300 ); setTimeStretch( SE008, 0.8, 30, 4 ); SE009 = playSeVer2( spep_0 + 306, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 306, SE009, 56 ); setPitch( spep_0 + 306, SE009, 300 ); setTimeStretch( SE009, 1.2, 30, 4 ); SE010 = playSeVer2( spep_0 + 378, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 378, SE010, 71 ); --歩く SE011 = playSeVer2( spep_0 + 378, 1106, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 378, 1108, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 424, 1108, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 424, 1107, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 468, 1108, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 468, 1106, "", 0, 0, 0, -1); --セリフカットイン SE015 = playSeVer2( spep_0 + 472, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 472, SE015, 63 ); --叫ぶ SE018 = playSeVer2( spep_0 + 712, 1237, "", 0, 0, 0, -1); setStartTimeMs( SE018, 167 ); SE019 = playSeVer2( spep_0 + 712, 1114, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 712, 1047, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 712, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 712, SE021, 54 ); --ラスト集中線 SE022 = playSeVer2( spep_0 + 792, 1264, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 792, SE022, 42 ); SE023 = playSeVer2( spep_0 + 792, 1369, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 792, SE023, 71 ); SE024 = playSeVer2( spep_0 + 792, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 792, SE024, 60 ); SE025 = playSeVer2( spep_0 + 808, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 808, SE025, 53 ); SE026 = playSeVer2( spep_0 + 808, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 808, SE026, 71 ); -- ** ボイス ** -- --「パワーをくれ。やつを倒せる」 playVoice( spep_0 + 480, 817 ); setVoiceVolume( spep_0 + 480, 817, 110 ); --「パワーをくれー!」 playVoice( spep_0 + 694, 818 ); setVoiceVolume( spep_0 + 694, 818, 110 ); -- ** おわり ** -- endPhase( spep_0 + MAX_FRAME_0 ); -- 942 else end