-- 1029470:LR_超サイヤ人孫悟飯(青年期)_スタンバイ -- sp_effect_b4_00350 -- stb0011 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 163111; -- ef_001 スタンバイ演出 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- スタンバイ演出 ------------------------------------------------------ MAX_FRAME_0 = 1006; -- ** エフェクト等 ** -- standby_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); -- ef_001 スタンバイ演出 setEffMoveKey( spep_0 + 0, standby_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, standby_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, standby_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, standby_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, standby_f, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, standby_f, 0 ); setEffAlphaKey( spep_0 + 0, standby_f, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, standby_f, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --ドラゴンボール落ちる1 SE002 = playSeVer2( spep_0 + 32, 1218, "",spep_0 + 50, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 32, SE002, 133 ); setPitch( spep_0 + 32, SE002, -400 ); setTimeStretch( SE002, 0.73, 30, 4 ); SE003 = playSeVer2( spep_0 + 64, 413, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE003, 65 ); setStartTimeMs( SE003, 533 ); setPitch( spep_0 + 64, SE003, -400 ); setTimeStretch( SE003, 0.73, 30, 4 ); SE004 = playSeVer2( spep_0 + 42, 1220, "", 0, 2, 0, -1); setStartTimeMs( SE004, 100 ); --ドラゴンボール落ちる2 SE005 = playSeVer2( spep_0 + 98, 413, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 98, SE005, 62 ); setStartTimeMs( SE005, 533 ); setPitch( spep_0 + 98, SE005, -400 ); setTimeStretch( SE005, 0.73, 30, 4 ); SE006 = playSeVer2( spep_0 + 72, 1218, "",spep_0 + 90, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 72, SE006, 136 ); setPitch( spep_0 + 72, SE006, -400 ); setTimeStretch( SE006, 0.73, 30, 4 ); SE007 = playSeVer2( spep_0 + 82, 1220, "", 0, 2, 0, -1); setStartTimeMs( SE007, 100 ); --ドラゴンボール落ちる3 SE008 = playSeVer2( spep_0 + 180, 1218, "",spep_0 + 198, 0, 4, -1); setPitch( spep_0 + 180, SE008, -400 ); setTimeStretch( SE008, 0.73, 30, 4 ); SE009 = playSeVer2( spep_0 + 210, 413, "", 0, 2, 0, -1); setStartTimeMs( SE009, 500 ); setPitch( spep_0 + 210, SE009, -400 ); setTimeStretch( SE009, 0.73, 30, 4 ); SE010 = playSeVer2( spep_0 + 192, 1220, "", 0, 2, 0, -1); setStartTimeMs( SE010, 100 ); --力入れる SE011 = playSeVer2( spep_0 + 290, 1299, "",spep_0 + 368, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 290, SE011, 282 ); SE012 = playSeVer2( spep_0 + 294, 1301, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 294, SE012, 200 ); SE013 = playSeVer2( spep_0 + 296, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 296, SE013, 35 ); --画面遷移 SE014 = playSeVer2( spep_0 + 380, 8, "", 0, 0, 0, -1); --よろめく SE015 = playSeVer2( spep_0 + 478, 1331, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 524, 1116, "",spep_0 + 564, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 524, SE016, 71 ); --踏みとどまる SE017 = playSeVer2( spep_0 + 554, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 554, SE017, 71 ); SE018 = playSeVer2( spep_0 + 556, 1107, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 556, 1192, "",spep_0 + 578, 0, 10, -1); SE020 = playSeVer2( spep_0 + 566, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 566, SE020, 66 ); --セリフカットイン SE021 = playSeVer2( spep_0 + 582, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 582, SE021, 63 ); --構える SE023 = playSeVer2( spep_0 + 726, 1233, "", 0, 0, 0, -1); --気を高める SE024 = playSeVer2( spep_0 + 744, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 744, SE024, 25 ); SE025 = playSeVer2( spep_0 + 760, 1241, "",spep_0 + 860, 0, 26, -1); SE022 = playSeVer2( spep_0 + 760, 1278, "", 0, 18, 0, -1); setSeVolumeByWorkId( spep_0 + 760, SE022, 61 ); setStartTimeMs( SE022, 1133 ); --気ダメ SE026 = playSeVer2( spep_0 + 832, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 832, SE026, 170 ); SE027 = playSeVer2( spep_0 + 832, 1068, "", 0, 0, 0, -1); --オーラ SE028 = playSeVer2( spep_0 + 842, 1036, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 866, 1036, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 890, 1036, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 914, 1036, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 938, 1036, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_0 + 962, 1036, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 986, 1036, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 1010, 1036, "", 0, 0, 0, -1); --ラスト決め SE032 = playSeVer2( spep_0 + 928, 1062, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_0 + 928, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 928, SE033, 47 ); SE034 = playSeVer2( spep_0 + 928, 1137, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 928, SE034, 54 ); -- ** ボイス ** -- --「ボクがおまえを倒してやる!」 playVoice( spep_0 + 572, 834 ); setVoiceVolume( spep_0 + 572, 834, 110 ); -- ** おわり ** -- endPhase( spep_0 + MAX_FRAME_0 ); -- 1006 else end