--1031180:UR_超サイヤ人ゴッドSS孫悟空(界王拳)_スタンバイ --battle_301325 --stb0013 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 3271; -- ef_001 スタンバイ演出 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- スタンバイ演出 ------------------------------------------------------ MAX_FRAME_0 = 1058; -- ** エフェクト等 ** -- standby_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); -- ef_001 スタンバイ演出 setEffMoveKey( spep_0 + 0, standby_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, standby_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, standby_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, standby_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, standby_f, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, standby_f, 0 ); setEffAlphaKey( spep_0 + 0, standby_f, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, standby_f, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --地響き SE001 = playSeVer2( spep_0 + 0, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 40 ); --オーラ SE002 = playSeVer2( spep_0 + 0, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 79 ); --イナヅマ走る SE003 = playSeVer2( spep_0 + 24, 1491, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 48, 1056, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 112, 1491, "", 0, 0, 0, -1); --画面遷移 SE006 = playSeVer2( spep_0 + 174, 1232, "", 0, 0, 0, -1); --オーラ SE007 = playSeVer2( spep_0 + 186, 1477, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 186, SE007, 20 ); --力む SE008 = playSeVer2( spep_0 + 274, 1330, "", 0, 0, 0, -1); --風圧 SE009 = playSeVer2( spep_0 + 334, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 334, SE009, 71 ); --地面割れる SE010 = playSeVer2( spep_0 + 386, 1061, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 386, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 386, SE011, 71 ); --地響き SE012 = playSeVer2( spep_0 + 404, 1044, "",spep_0 + 830, 0, 4, -1); --電気走る SE013 = playSeVer2( spep_0 + 478, 1491, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 478, SE013, 79 ); --地響き SE014 = playSeVer2( spep_0 + 528, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 528, SE014, 40 ); --電気走る SE015 = playSeVer2( spep_0 + 584, 1491, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 584, SE015, 79 ); --のけぞる SE016 = playSeVer2( spep_0 + 638, 1116, "",spep_0 + 728, 0, 56, -1); --気ダメ SE017 = playSeVer2( spep_0 + 762, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 762, SE017, 136 ); SE018 = playSeVer2( spep_0 + 774, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 774, SE018, 80 ); SE019 = playSeVer2( spep_0 + 792, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 792, SE019, 170 ); setPitch( spep_0 + 792, SE019, -500 ); --地響き SE020 = playSeVer2( spep_0 + 820, 1044, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 820, SE020, 40 ); --セリフカットイン SE021 = playSeVer2( spep_0 + 832, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 832, SE021, 63 ); -- ** ボイス ** -- --「10倍だあーーーっ!!!!」 playVoice( spep_0 + 788, 981 ); setVoiceVolume( spep_0 + 788, 981, 128 ); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0 ); -- 1058f else end