--4022390:超サイヤ人ゴッドSS孫悟空&超サイヤ人ゴッドSSベジータ_フュージョン --sp_effect_a2_00173 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 158990; --フュージョンまで ef_001 SP_02 = 158991; --スターダストフォールまで ef_002 SP_03 = 158992; --スターダストブレイカーから最後まで ef_003 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.8); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1=spep_0+370; spep_2=spep_1+516; spep_3=spep_2+440; if(_IS_DODGE_ == 1) then skipFrame(0, spep_1 + 370 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_2 + 292); -- スキップ先フレーム指定 SE066 = playSeVer2( spep_2 + 292, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 292, SE066, 58 ); SE067 = playSeVer2( spep_2 + 292, 1067, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_2 + 295, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 295, SE068, 97 ); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- フュージョンまで ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- first = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --フュージョンまで ef_001 setEffMoveKey( spep_0 + 0, first, 0, 0, 0 ); setEffMoveKey( spep_0 + 370, first, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first, 1.0, 1.0 ); setEffScaleKey( spep_0 + 370, first, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first, 0 ); setEffRotateKey( spep_0 + 370, first, 0 ); setEffAlphaKey( spep_0 + 0, first, 255 ); setEffAlphaKey( spep_0 + 370, first, 255 ); --敵座標の固定 setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); --SE --セリフカットイン SE001 = playSeVer2( spep_0 + 0, 1018, "", 0, 0, 0, -1); --構える SE003 = playSeVer2( spep_0 + 70, 1333, "",spep_0 + 111, 8, 18, -1); setSeVolumeByWorkId( spep_0 + 70, SE003, 108 ); setStartTimeMs( SE003, 417 ); SE004 = playSeVer2( spep_0 + 75, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 75, SE004, 211 ); --指合わせにいく SE002 = playSeVer2( spep_0 + 110, 1266, "",spep_0 + 186, 7, 30, -1); setStartTimeMs( SE002, 1967 ); SE005 = playSeVer2( spep_0 + 110, 1307, "",spep_0 + 186, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 110, SE005, 216 ); SE006 = playSeVer2( spep_0 + 111, 1117, "",spep_0 + 186, 0, 30, -1); --指合わせる SE007 = playSeVer2( spep_0 + 146, 1333, "",spep_0 + 171, 2, 13, -1); setSeVolumeByWorkId( spep_0 + 146, SE007, 130 ); setStartTimeMs( SE007, 400 ); setBandpassFilter ( spep_0 + 146, SE007, 289, 24000 ); SE008 = playSeVer2( spep_0 + 146, 1233, "",spep_0 + 161, 2, 6, -1); setSeVolumeByWorkId( spep_0 + 146, SE008, 154 ); setStartTimeMs( SE008, 83 ); setPitch( spep_0 + 146, SE008, 300 ); setTimeStretch( SE008, 1.2, 30, 4 ); SE009 = playSeVer2( spep_0 + 147, 1189, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_0 + 147, SE009, 168 ); SE010 = playSeVer2( spep_0 + 149, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 149, SE010, 260 ); setPitch( spep_0 + 149, SE010, 400 ); setTimeStretch( SE010, 1.27, 30, 4 ); setBandpassFilter ( spep_0 + 149, SE010, 500, 24000 ); --炎包まれる SE011 = playSeVer2( spep_0 + 199, 1176, "",spep_0 +362 + 38, 0, 49, -1); setSeVolumeByWorkId( spep_0 + 199, SE011, 65 ); SE012 = playSeVer2( spep_0 + 199, 1252, "",spep_0 + 302, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 199, SE012, 79 ); SE013 = playSeVer2( spep_0 + 199, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 199, SE013, 61 ); SE014 = playSeVer2( spep_0 + 199, 1264, "",spep_0 +362 + 28, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 199, SE014, 79 ); --風巻き上がる SE015 = playSeVer2( spep_0 + 271, 1321, "",spep_0 +366 + 12, 14, 46, -1); setSeVolumeByWorkId( spep_0 + 271, SE015, 68 ); setStartTimeMs( SE015, 417 ); setPitch( spep_0 + 271, SE015, -200 ); setTimeStretch( SE015, 0.87, 30, 4 ); SE016 = playSeVer2( spep_0 + 251, 1212, "",spep_0 +366 + 39, 0, 47, -1); setSeVolumeByWorkId( spep_0 + 251, SE016, 52 ); SE017 = playSeVer2( spep_0 + 254, 1051, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 257, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 257, SE018, 92 ); SE019 = playSeVer2( spep_0 + 283, 1259, "", 0, 0, 0, -1); --ボイス --フュー… playVoice( spep_0 + 2, 282 ); setVoiceVolume( spep_0 + 2, 282, 100 ); --ジョン! playVoice( spep_0 + 74, 283 ); setVoiceVolume( spep_0 + 74, 283, 100 ); --はっ!! playVoice( spep_0 + 120, 394 ); setVoiceVolume( spep_0 + 120, 394, 100 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 372, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_1=spep_0+370; ------------------------------------------------------ -- スターダストフォールまで ------------------------------------------------------ --spep_1=0; -- ** エフェクト等 ** -- sdf = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --スターダストフォールまで ef_002 setEffMoveKey( spep_1 + 0, sdf, 0, 0, 0 ); setEffMoveKey( spep_1 + 516, sdf, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, sdf, 1.0, 1.0 ); setEffScaleKey( spep_1 + 516, sdf, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, sdf, 0 ); setEffRotateKey( spep_1 + 516, sdf, 0 ); setEffAlphaKey( spep_1 + 0, sdf, 255 ); setEffAlphaKey( spep_1 + 514, sdf, 255 ); setEffAlphaKey( spep_1 + 515, sdf, 255 ); setEffAlphaKey( spep_1 + 516, sdf, 0 ); --SE --変身完了 SE020 = playSeVer2( spep_1 + 22, 1212, "",spep_1 + 127, 14, 60, -1); setSeVolumeByWorkId( spep_1 + 22, SE020, 56 ); setStartTimeMs( SE020, 633 ); SE021 = playSeVer2( spep_1 + 24, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 24, SE021, 65 ); SE022 = playSeVer2( spep_1 + 24, 1217, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 24, SE022, 73 ); SE023 = playSeVer2( spep_1 + 28, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 28, SE023, 71 ); setPitch( spep_1 + 28, SE023, -400 ); setTimeStretch( SE023, 0.73, 34, 4 ); SE024 = playSeVer2( spep_1 + 34, 1257, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 34, SE024, 114 ); setPitch( spep_1 + 34, SE024, 600 ); setTimeStretch( SE024, 1.4, 30, 4 ); --気ダメ SE025 = playSeVer2( spep_1 + 117, 1035, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_1 + 117, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 117, SE026, 81 ); --顔アップ SE027 = playSeVer2( spep_1 + 177, 1258, "",spep_1 + 345, 0, 104, -1); setSeVolumeByWorkId( spep_1 + 177, SE027, 71 ); setBandpassFilter ( spep_1 + 177, SE027, 24, 1600 ); --気弾ため SE028 = playSeVer2( spep_1 + 245, 1360, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 245, SE028, 180 ); --腕合わせる SE030 = playSeVer2( spep_1 + 326, 1006, "", 0, 0, 0, -1); --ボイス --へへ playVoice( spep_1 + 34, 359 ); setVoiceVolume( spep_1 + 34, 359, 133 ); --いっちょ行くぜ! playVoice( spep_1 + 89, 360 ); setVoiceVolume( spep_1 + 89, 360, 100 ); --でやぁぁああ!!(連射前気溜め) playVoice( spep_1 + 177, 361 ); setVoiceVolume( spep_1 + 177, 361, 112 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 370 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); --stopSe( SP_dodge - 12, SE001, 0); --stopSe( SP_dodge - 12, SE020, 0); --stopSe( SP_dodge - 12, SE021, 0); --stopSe( SP_dodge - 12, SE022, 0); --stopSe( SP_dodge - 12, SE023, 0); --stopSe( SP_dodge - 12, SE024, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 書き文字エントリー ** -- ctzudodo = entryEffectLife( spep_1 -3 + 426, 10014, 93, 0x100, -1, 0, 121.8, 227.9 ); setEffShake( spep_1 -3 + 426, ctzudodo, 93, 20 ); setEffMoveKey( spep_1 -3 + 426, ctzudodo, 121.8, 227.9 , 0 ); setEffMoveKey( spep_1 -3 + 428, ctzudodo, 123.6, 234 , 0 ); setEffMoveKey( spep_1 -3 + 430, ctzudodo, 116.4, 218.7 , 0 ); setEffMoveKey( spep_1 -3 + 432, ctzudodo, 132.1, 233.7 , 0 ); setEffMoveKey( spep_1 -3 + 434, ctzudodo, 120.2, 222.3 , 0 ); setEffMoveKey( spep_1 -3 + 436, ctzudodo, 116, 239 , 0 ); setEffMoveKey( spep_1 -3 + 438, ctzudodo, 122, 219 , 0 ); setEffMoveKey( spep_1 -3 + 440, ctzudodo, 128.6, 237.6 , 0 ); setEffMoveKey( spep_1 -3 + 442, ctzudodo, 118.4, 221.8 , 0 ); setEffMoveKey( spep_1 -3 + 444, ctzudodo, 134.2, 231.3 , 0 ); setEffMoveKey( spep_1 -3 + 446, ctzudodo, 115.2, 224.1 , 0 ); setEffMoveKey( spep_1 -3 + 448, ctzudodo, 125.7, 240.8 , 0 ); setEffMoveKey( spep_1 -3 + 450, ctzudodo, 117.2, 227.1 , 0 ); setEffMoveKey( spep_1 -3 + 452, ctzudodo, 127.3, 239.2 , 0 ); setEffMoveKey( spep_1 -3 + 454, ctzudodo, 122, 226.5 , 0 ); setEffMoveKey( spep_1 -3 + 456, ctzudodo, 129.8, 240.5 , 0 ); setEffMoveKey( spep_1 -3 + 458, ctzudodo, 117.3, 233 , 0 ); setEffMoveKey( spep_1 -3 + 460, ctzudodo, 133.7, 234.7 , 0 ); setEffMoveKey( spep_1 -3 + 462, ctzudodo, 116.9, 226.9 , 0 ); setEffMoveKey( spep_1 -3 + 464, ctzudodo, 128.3, 242.8 , 0 ); setEffMoveKey( spep_1 -3 + 466, ctzudodo, 126.7, 227.8 , 0 ); setEffMoveKey( spep_1 -3 + 468, ctzudodo, 133.1, 241 , 0 ); setEffMoveKey( spep_1 -3 + 470, ctzudodo, 116.7, 234.6 , 0 ); setEffMoveKey( spep_1 -3 + 472, ctzudodo, 129.6, 242.6 , 0 ); setEffMoveKey( spep_1 -3 + 474, ctzudodo, 121.1, 233.9 , 0 ); setEffMoveKey( spep_1 -3 + 476, ctzudodo, 127.5, 237 , 0 ); setEffMoveKey( spep_1 -3 + 478, ctzudodo, 129.3, 243.4 , 0 ); setEffMoveKey( spep_1 -3 + 480, ctzudodo, 121.8, 227.4 , 0 ); setEffMoveKey( spep_1 -3 + 482, ctzudodo, 138.1, 243 , 0 ); setEffMoveKey( spep_1 -3 + 484, ctzudodo, 125.7, 231.1 , 0 ); setEffMoveKey( spep_1 -3 + 486, ctzudodo, 121.4, 248.5 , 0 ); setEffMoveKey( spep_1 -3 + 488, ctzudodo, 127.6, 227.6 , 0 ); setEffMoveKey( spep_1 -3 + 490, ctzudodo, 134.4, 247 , 0 ); setEffMoveKey( spep_1 -3 + 492, ctzudodo, 123.8, 230.5 , 0 ); setEffMoveKey( spep_1 -3 + 494, ctzudodo, 140.2, 240.4 , 0 ); setEffMoveKey( spep_1 -3 + 496, ctzudodo, 120.5, 232.9 , 0 ); setEffMoveKey( spep_1 -3 + 498, ctzudodo, 131.3, 250.3 , 0 ); setEffMoveKey( spep_1 -3 + 500, ctzudodo, 122.5, 236 , 0 ); setEffMoveKey( spep_1 -3 + 502, ctzudodo, 133, 248.6 , 0 ); setEffMoveKey( spep_1 -3 + 504, ctzudodo, 127.6, 235.4 , 0 ); setEffMoveKey( spep_1 -3 + 506, ctzudodo, 135.7, 249.9 , 0 ); setEffMoveKey( spep_1 -3 + 508, ctzudodo, 122.6, 242.1 , 0 ); setEffMoveKey( spep_1 -3 + 510, ctzudodo, 139.7, 243.8 , 0 ); setEffMoveKey( spep_1 -3 + 512, ctzudodo, 122.2, 235.7 , 0 ); setEffMoveKey( spep_1 -3 + 514, ctzudodo, 134.1, 252.2 , 0 ); setEffMoveKey( spep_1 -3 + 516, ctzudodo, 132.3, 236.6 , 0 ); setEffMoveKey( spep_1 -3 + 518, ctzudodo, 139, 250.3 , 0 ); setEffMoveKey( spep_1 -3 + 519, ctzudodo, 139, 250.3 , 0 ); setEffScaleKey( spep_1 -3 + 426, ctzudodo, 2.91, 2.91 ); setEffScaleKey( spep_1 -3 + 428, ctzudodo, 2.91, 2.91 ); setEffScaleKey( spep_1 -3 + 430, ctzudodo, 2.92, 2.92 ); setEffScaleKey( spep_1 -3 + 432, ctzudodo, 2.92, 2.92 ); setEffScaleKey( spep_1 -3 + 434, ctzudodo, 2.93, 2.93 ); setEffScaleKey( spep_1 -3 + 436, ctzudodo, 2.93, 2.93 ); setEffScaleKey( spep_1 -3 + 438, ctzudodo, 2.94, 2.94 ); setEffScaleKey( spep_1 -3 + 442, ctzudodo, 2.94, 2.94 ); setEffScaleKey( spep_1 -3 + 444, ctzudodo, 2.95, 2.95 ); setEffScaleKey( spep_1 -3 + 446, ctzudodo, 2.95, 2.95 ); setEffScaleKey( spep_1 -3 + 448, ctzudodo, 2.96, 2.96 ); setEffScaleKey( spep_1 -3 + 450, ctzudodo, 2.96, 2.96 ); setEffScaleKey( spep_1 -3 + 452, ctzudodo, 2.97, 2.97 ); setEffScaleKey( spep_1 -3 + 454, ctzudodo, 2.97, 2.97 ); setEffScaleKey( spep_1 -3 + 456, ctzudodo, 2.98, 2.98 ); setEffScaleKey( spep_1 -3 + 458, ctzudodo, 2.98, 2.98 ); setEffScaleKey( spep_1 -3 + 460, ctzudodo, 2.99, 2.99 ); setEffScaleKey( spep_1 -3 + 462, ctzudodo, 2.99, 2.99 ); setEffScaleKey( spep_1 -3 + 464, ctzudodo, 3, 3 ); setEffScaleKey( spep_1 -3 + 466, ctzudodo, 3, 3 ); setEffScaleKey( spep_1 -3 + 468, ctzudodo, 3.01, 3.01 ); setEffScaleKey( spep_1 -3 + 470, ctzudodo, 3.01, 3.01 ); setEffScaleKey( spep_1 -3 + 472, ctzudodo, 3.02, 3.02 ); setEffScaleKey( spep_1 -3 + 474, ctzudodo, 3.02, 3.02 ); setEffScaleKey( spep_1 -3 + 476, ctzudodo, 3.03, 3.03 ); setEffScaleKey( spep_1 -3 + 478, ctzudodo, 3.03, 3.03 ); setEffScaleKey( spep_1 -3 + 480, ctzudodo, 3.04, 3.04 ); setEffScaleKey( spep_1 -3 + 482, ctzudodo, 3.04, 3.04 ); setEffScaleKey( spep_1 -3 + 484, ctzudodo, 3.05, 3.05 ); setEffScaleKey( spep_1 -3 + 486, ctzudodo, 3.05, 3.05 ); setEffScaleKey( spep_1 -3 + 488, ctzudodo, 3.06, 3.06 ); setEffScaleKey( spep_1 -3 + 490, ctzudodo, 3.06, 3.06 ); setEffScaleKey( spep_1 -3 + 492, ctzudodo, 3.07, 3.07 ); setEffScaleKey( spep_1 -3 + 494, ctzudodo, 3.07, 3.07 ); setEffScaleKey( spep_1 -3 + 496, ctzudodo, 3.08, 3.08 ); setEffScaleKey( spep_1 -3 + 498, ctzudodo, 3.08, 3.08 ); setEffScaleKey( spep_1 -3 + 500, ctzudodo, 3.09, 3.09 ); setEffScaleKey( spep_1 -3 + 502, ctzudodo, 3.09, 3.09 ); setEffScaleKey( spep_1 -3 + 504, ctzudodo, 3.1, 3.1 ); setEffScaleKey( spep_1 -3 + 506, ctzudodo, 3.1, 3.1 ); setEffScaleKey( spep_1 -3 + 508, ctzudodo, 3.11, 3.11 ); setEffScaleKey( spep_1 -3 + 510, ctzudodo, 3.11, 3.11 ); setEffScaleKey( spep_1 -3 + 512, ctzudodo, 3.12, 3.12 ); setEffScaleKey( spep_1 -3 + 514, ctzudodo, 3.12, 3.12 ); setEffScaleKey( spep_1 -3 + 516, ctzudodo, 3.13, 3.13 ); setEffScaleKey( spep_1 -3 + 518, ctzudodo, 3.13, 3.13 ); setEffScaleKey( spep_1 -3 + 519, ctzudodo, 3.14, 3.14 ); setEffRotateKey( spep_1 -3 + 426, ctzudodo, 63.6 ); setEffRotateKey( spep_1 -3 + 519, ctzudodo, 63.6 ); setEffAlphaKey( spep_1 -3 + 426, ctzudodo, 255 ); setEffAlphaKey( spep_1 -3 + 519, ctzudodo, 255 ); --SE --気弾発射 SE031 = playSeVer2( spep_1 + 348, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 348, SE031, 84 ); SE032 = playSeVer2( spep_1 + 348, 1357, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 348, SE032, 150 ); setPitch( spep_1 + 348, SE032, -200 ); setTimeStretch( SE032, 0.87, 30, 4 ); --連続気弾 SE033 = playSeVer2( spep_1 + 376, 1358, "",spep_1 + 398, 0, 8, -1); SE034 = playSeVer2( spep_1 + 385, 1358, "",spep_1 + 407, 0, 8, -1); SE035 = playSeVer2( spep_1 + 393, 1358, "",spep_1 + 415, 0, 8, -1); SE036 = playSeVer2( spep_1 + 401, 1358, "",spep_1 + 423, 0, 8, -1); SE037 = playSeVer2( spep_1 + 410, 1358, "",spep_1 + 432, 0, 8, -1); SE038 = playSeVer2( spep_1 + 415, 1024, "",spep_1 + 516 + 17, 0, 42, -1); setSeVolumeByWorkId( spep_1 + 415, SE038, 79 ); SE039 = playSeVer2( spep_1 + 419, 1358, "",spep_1 + 441, 0, 8, -1); SE040 = playSeVer2( spep_1 + 427, 1358, "",spep_1 + 449, 0, 8, -1); SE041 = playSeVer2( spep_1 + 427, 1159, "",spep_1 + 516 + 148, 0, 76, -1); setSeVolumeByWorkId( spep_1 + 427, SE041, 72 ); SE042 = playSeVer2( spep_1 + 435, 1358, "",spep_1 + 457, 0, 8, -1); SE043 = playSeVer2( spep_1 + 444, 1358, "",spep_1 + 466, 0, 8, -1); SE044 = playSeVer2( spep_1 + 449, 1023, "",spep_1 + 516 + 31, 0, 47, -1); setSeVolumeByWorkId( spep_1 + 449, SE044, 77 ); SE045 = playSeVer2( spep_1 + 454, 1358, "",spep_1 + 476, 0, 8, -1); SE046 = playSeVer2( spep_1 + 462, 1358, "",spep_1 + 484, 0, 8, -1); SE047 = playSeVer2( spep_1 + 470, 1358, "",spep_1 + 492, 0, 8, -1); SE048 = playSeVer2( spep_1 + 479, 1358, "",spep_1 + 501, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 479, SE048, 98 ); SE049 = playSeVer2( spep_1 + 488, 1358, "",spep_1 + 510, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 488, SE049, 81 ); SE050 = playSeVer2( spep_1 + 496, 1358, "",spep_1 + 516 + 2, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 496, SE050, 79 ); --ボイス --だだだだ…!!(気弾連射) playVoice( spep_1 + 350, 362 ); setVoiceVolume( spep_1 + 350, 362, 100 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 518, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_2=spep_1+516; ------------------------------------------------------ -- 斜め_突進 ------------------------------------------------------ --spep_2=0; -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_2 + 440, finish, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_2 + 440, finish, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish, 0 ); setEffRotateKey( spep_2 + 440, finish, 0 ); setEffAlphaKey( spep_2 + 0, finish, 255 ); setEffAlphaKey( spep_2 + 440, finish, 255 ); --SE --気弾溜める SE051 = playSeVer2( spep_2 + 16, 1334, "",spep_2 + 126, 0, 60, -1); SE052 = playSeVer2( spep_2 + 16, 1313, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 16, SE052, 70 ); SE053 = playSeVer2( spep_2 + 16, 1289, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 16, SE053, 81 ); --気弾発射 SE054 = playSeVer2( spep_2 + 122, 1338, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 122, SE054, 82 ); setPitch( spep_2 + 122, SE054, -100 ); setTimeStretch( SE054, 0.93, 30, 4 ); SE055 = playSeVer2( spep_2 + 122, 1357, "",spep_2 + 186, 0, 42, -1); setPitch( spep_2 + 122, SE055, 600 ); setTimeStretch( SE055, 1.4, 30, 4 ); SE056 = playSeVer2( spep_2 + 122, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 122, SE056, 61 ); SE057 = playSeVer2( spep_2 + 122, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 122, SE057, 108 ); --気弾飛んでいく SE058 = playSeVer2( spep_2 + 138, 1304, "",spep_2 + 244, 0, 32, -1); SE059 = playSeVer2( spep_2 + 159, 1202, "",spep_2 + 229, 0, 25, -1); setSeVolumeByWorkId( spep_2 + 159, SE059, 89 ); SE060 = playSeVer2( spep_2 + 167, 1179, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 167, SE060, 114 ); setPitch( spep_2 + 167, SE060, 600 ); setTimeStretch( SE060, 1.4, 30, 4 ); SE061 = playSeVer2( spep_2 + 167, 1277, "",spep_2 + 220, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 167, SE061, 143 ); --爆発 SE062 = playSeVer2( spep_2 + 209, 1061, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_2 + 213, 1023, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_2 + 213, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 213, SE064, 86 ); --ラスト爆発 SE065 = playSeVer2( spep_2 + 265, 1069, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 265, SE065, 87 ); SE066 = playSeVer2( spep_2 + 274, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 274, SE066, 58 ); SE067 = playSeVer2( spep_2 + 284, 1067, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_2 + 287, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 287, SE068, 97 ); --ボイス --たぁあーー!!(スターダストブレイカー) playVoice( spep_2 + 93, 363 ); setVoiceVolume( spep_2 + 93, 363, 100 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 442, 0, 0, 0, 0, 255); -- ベース暗め 背景 --終わり endPhase(445); else end