--1024440:超サイヤ人ゴッドSS孫悟空/超サイヤ人ゴッドSSベジータ_アクティブ交代 --sp_effect_b4_00236 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 159889;--開幕〜フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭~着弾~構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 1578, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1578, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 1578, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 1578, eff, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 1578, 0, 0, 0, 0, 255); --黒 背景 --SE --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --ベジータ合流 SE002 = playSeVer2( spep_0 + 46, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 46, SE002, 49 ); --ベジータ怒る SE003 = playSeVer2( spep_0 + 580, 1072, "",spep_0 + 628, 8, 24, -1); setSeVolumeByWorkId( spep_0 + 580, SE003, 72 ); setStartTimeMs( SE003, 350 ); --悟空腰に手を置く SE004 = playSeVer2( spep_0 + 738, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 738, SE004, 66 ); --ベジータ構える SE005 = playSeVer2( spep_0 + 862, 1003, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 880, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 880, SE006, 63 ); --気を高める SE007 = playSeVer2( spep_0 + 932, 1227, "", 0, 0, 0, -1); setTimeStretch( SE007, 1.11, 30, 4 ); SE008 = playSeVer2( spep_0 + 932, 1295, "",spep_0 + 1074, 0, 22, -1); SE009 = playSeVer2( spep_0 + 932, 1356, "",spep_0 + 1074, 0, 22, -1); SE010 = playSeVer2( spep_0 + 932, 1252, "",spep_0 + 1074, 0, 22, -1); --気を爆発させる SE011 = playSeVer2( spep_0 + 1046, 1024, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 1046, 1282, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1046, SE012, 66 ); SE013 = playSeVer2( spep_0 + 1046, 1264, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1046, SE013, 63 ); SE014 = playSeVer2( spep_0 + 1046, 1177, "",spep_0 + 1182, 0, 68, -1); setSeVolumeByWorkId( spep_0 + 1046, SE014, 74 ); --セリフカットイン SE015 = playSeVer2( spep_0 + 1102, 1018, "", 0, 0, 0, -1); --ブルー化する SE016 = playSeVer2( spep_0 + 1168, 1173, "",spep_0 + 1232, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 1168, SE016, 220 ); SE017 = playSeVer2( spep_0 + 1204, 1035, "", 0, 28, 0, -1); setSeVolumeByWorkId( spep_0 + 1204, SE017, 90 ); setStartTimeMs( SE017, 400 ); setPitch( spep_0 + 1204, SE017, -700 ); setTimeStretch( SE017, 0.5, 30, 4 ); SE018 = playSeVer2( spep_0 + 1176, 1291, "",spep_0 + 1250, 16, 28, -1); setSeVolumeByWorkId( spep_0 + 1176, SE018, 142 ); --オーラ SE019 = playSeVer2( spep_0 + 1188, 1181, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1188, SE019, 91 ); --ラスト決め SE020 = playSeVer2( spep_0 + 14324, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1424, SE020, 65 ); SE021 = playSeVer2( spep_0 + 1424, 20, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 1424, 1062, "", 0, 0, 0, -1); --ボイス --おい!カカロット playVoice( spep_0 + 2, 431 ); setVoiceVolume( spep_0 + 2, 431, 100 ); --なんだよもう交代か!?も もうちょっとやらせてくれよ! playVoice( spep_0 + 118, 432 ); setVoiceVolume( spep_0 + 118, 432, 100 ); --いい加減にしやがれ!交代で闘うって決めたはずだ! playVoice( spep_0 + 486, 433 ); setVoiceVolume( spep_0 + 486, 433, 100 ); --ちぇっ…わかったよ playVoice( spep_0 + 732, 434 ); setVoiceVolume( spep_0 + 732, 434, 100 ); --ふん…! playVoice( spep_0 + 870, 435 ); setVoiceVolume( spep_0 + 870, 435, 100 ); --はああああ!! playVoice( spep_0 + 938, 436 ); setVoiceVolume( spep_0 + 938, 436, 100 ); --オレ様はアイツみたいに甘くはないぞ。覚悟しやがれ playVoice( spep_0 + 1248, 437 ); setVoiceVolume( spep_0 + 1248, 437, 100 ); endPhase( spep_0 + 1578 ); else end