--1016000:BrolyActiveSkill --battle_300950 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1072; SE_02 = 1044; SE_03 = 1024; SE_04 = 1018; --エフェクト(味方) SP_01= 1936 ;-- BrolyActiveSkill ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- Ally side ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- Exchange ------------------------------------------------------ spep_1 = 0; -- ** エフェクト等 ** -- effct = entryEffect( spep_1 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, effct, 0, 0 , 0 ); setEffMoveKey( spep_1 + 360, effct, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, effct, 1.0, 1.0 ); setEffScaleKey( spep_1 + 360, effct, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, effct, 0 ); setEffRotateKey( spep_1 + 360, effct, 0 ); setEffAlphaKey( spep_1 + 0, effct, 255 ); setEffAlphaKey( spep_1 + 360, effct, 255 ); ------------------------------------------- --SE ------------------------------------------- playSe( spep_1 + 2, 1044 ); setSeVolume( spep_1 + 2, 1044, 80 ); playSe( spep_1 + 40, 1018 ); setSeVolume( spep_1 + 40, 1018, 80 ); playSe( spep_1 + 126, 1018 ); setSeVolume( spep_1 + 126, 1018, 80 ); playSe( spep_1 + 164, 1072 ); setSeVolume( spep_1 + 164, 1072, 80 ); playSe( spep_1 + 244, 1024 ); setSeVolume( spep_1 + 244, 1024, 80 ); endPhase( spep_1 + 360 ); else end