--孫悟空&ベジータ(天使)_アクティブ合体演出 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 3123; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- active = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, active, 0, 0, 0 ); setEffMoveKey( spep_0 + 1100, active, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, active, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1100, active, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, active, 0 ); setEffRotateKey( spep_0 + 1100, active, 0 ); setEffAlphaKey( spep_0 + 0, active, 255 ); setEffAlphaKey( spep_0 + 1100, active, 255 ); -- ** SE ** -- --セリフカットイン SE00 = playSe( spep_0 + 8, 1018 ); setSeVolumeByWorkId( spep_0 + 8, SE00, 74 ); --悟空ポタラキャッチ SE01 = playSe( spep_0 + 129, 21 ); setTimeStretch( SE01, 0.3, 10, 1 ); --投げる SE02 = playSe( spep_0 + 155, 1189 ); setPitch( spep_0 + 155, SE02, 150 ); setTimeStretch( SE02, 1.1, 10, 1 ); --ベジータポタラキャッチ SE03 = playSe( spep_0 + 184, 21 ); setSeVolumeByWorkId( spep_0 + 184, SE03, 49 ); setTimeStretch( SE03, 0.3, 10, 1 ); --ベジータポタラ光る SE04 = playSe( spep_0 + 250, 1273 ); setSeVolumeByWorkId( spep_0 + 250, SE04, 158 ); playSe( spep_0 + 260, 1274 ); playSe( spep_0 + 262, 1275 ); --悟空ポタラ光る playSe( spep_0 + 311, 1273 ); playSe( spep_0 + 321, 1274 ); playSe( spep_0 + 323, 1275 ); --引き寄せ合う二人 SE05 = playSe( spep_0 + 371, 1183 ); stopSe( spep_0 + 515, SE05, 0 ); SE06 = playSe( spep_0 + 372, 1175 ); setSeVolumeByWorkId( spep_0 + 372, SE06, 21 ); stopSe( spep_0 + 515, SE06, 0 ); --合体 SE006 = playSe( spep_0 + 494, 1275 ); setPitch( spep_0 + 494, SE006, -700 ); setTimeStretch( SE006, 1.0, 30, 1 ); SE07 = playSe( spep_0 + 514, 1024 ); setSeVolumeByWorkId( spep_0 + 514, SE07, 52 ); playSe( spep_0 + 514, 1231 ); SE08 = playSe( spep_0 + 522, 1035 ); setSeVolumeByWorkId( spep_0 + 522, SE08, 3 ); setSeVolumeByWorkId( spep_0 + 526, SE08, 7 ); setSeVolumeByWorkId( spep_0 + 530, SE08, 12 ); setSeVolumeByWorkId( spep_0 + 534, SE08, 16 ); setSeVolumeByWorkId( spep_0 + 538, SE08, 22 ); setSeVolumeByWorkId( spep_0 + 542, SE08, 27 ); setSeVolumeByWorkId( spep_0 + 546, SE08, 30 ); setSeVolumeByWorkId( spep_0 + 550, SE08, 36 ); setSeVolumeByWorkId( spep_0 + 554, SE08, 42 ); setSeVolumeByWorkId( spep_0 + 559, SE08, 50 ); setTimeStretch( SE08, 1.33, 10, 1 ); --顔あげる SE09 = playSe( spep_0 + 706, 1003 ); setSeVolumeByWorkId( spep_0 + 706, SE09, 78 ); --さらに! SE10 = playSe( spep_0 + 831, 20 ); setSeVolumeByWorkId( spep_0 + 831, SE10, 82 ); --浮く SE11 = playSe( spep_0 + 881, 44 ); setSeVolumeByWorkId( spep_0 + 881, SE11, 72 ); --気ダメ SE12 = playSe( spep_0 + 929, 1024 ); setSeVolumeByWorkId( spep_0 + 929, SE12, 132 ); SE13 = playSe( spep_0 + 929, 1035 ); setSeVolumeByWorkId( spep_0 + 929, SE13, 72 ); --オーラ SE14 = playSe( spep_0 + 965, 1036 ); setSeVolumeByWorkId( spep_0 + 965, SE14, 50 ); SE15 = playSe( spep_0 + 966, 1147 ); setSeVolumeByWorkId( spep_0 + 966, SE15, 32 ); SE16 = playSe( spep_0 + 989, 1036 ); setSeVolumeByWorkId( spep_0 + 989, SE16, 50 ); --ラスト決め SE17 = playSe( spep_0 + 1004, 1062 ); setSeVolumeByWorkId( spep_0 + 1004, SE17, 59 ); SE18 = playSe( spep_0 + 1004, 1156 ); setSeVolumeByWorkId( spep_0 + 1004, SE18, 69 ); --オーラ SE19 = playSe( spep_0 + 1013, 1036 ); setSeVolumeByWorkId( spep_0 + 1013, SE19, 50 ); SE20 = playSe( spep_0 + 1037, 1036 ); setSeVolumeByWorkId( spep_0 + 1037, SE20, 50 ); SE21 = playSe( spep_0 + 1061, 1036 ); setSeVolumeByWorkId( spep_0 + 1061, SE21, 50 ); SE22 = playSe( spep_0 + 1085, 1036 ); setSeVolumeByWorkId( spep_0 + 1085, SE22, 50 ); -- ** ボイス ** -- --よこせ! playVoice( spep_0 + 11, 212 ); setVoiceVolume( spep_0 + 11, 212, 141 ); --はやく! playVoice( spep_0 + 63, 213 ); setVoiceVolume( spep_0 + 63, 213, 141 ); --いいんだろこれで! playVoice( spep_0 + 213, 183 ); setVoiceVolume( spep_0 + 213, 183, 141 ); --サンキューベジータ!!! playVoice( spep_0 + 286, 184 ); setVoiceVolume( spep_0 + 286, 184, 141 ); --ベジータとカカロットが合体して…… playVoice( spep_0 + 544, 185 ); setVoiceVolume( spep_0 + 544, 185, 141 ); --ベジットってとこかな…… playVoice( spep_0 + 710, 186 ); setVoiceVolume( spep_0 + 710, 186, 141 ); --さらに…… playVoice( spep_0 + 825, 187 ); setVoiceVolume( spep_0 + 825, 187, 141 ); --こいつが超ベジット!! playVoice( spep_0 + 953, 188 ); setVoiceVolume( spep_0 + 953, 188, 168 ); -- ** 最後 ** -- entryFade( spep_0 + 1110 -40, 10, 40, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( spep_0 + 1110 ); else end