--1022190:孫悟空(天使)&ベジータ(天使)_融合_tf0030 --battle_301214 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 3137; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- active = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, active, 0, 0, 0 ); setEffMoveKey( spep_0 + 1266, active, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, active, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1266, active, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, active, 0 ); setEffRotateKey( spep_0 + 1266, active, 0 ); setEffAlphaKey( spep_0 + 0, active, 255 ); setEffAlphaKey( spep_0 + 1266, active, 255 ); ------------------------------------------- --SE ------------------------------------------- --環境音 SE001 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 18 ); stopSe( spep_0 + 356, SE001, 10 ); --悟空腕振る SE002 = playSe( spep_0 + 14, 1003 ); setSeVolumeByWorkId( spep_0 + 14, SE002, 93 ); setPitch( spep_0 + 14, SE002, -300 ); setTimeStretch( SE002, 0.8, 10, 1 ); --ベジータ足踏み SE003 = playSe( spep_0 + 76, 1106 ); setSeVolumeByWorkId( spep_0 + 76, SE003, 120 ); --ベジータ足踏み SE004 = playSe( spep_0 + 76, 1301 ); setSeVolumeByWorkId( spep_0 + 76, SE004, 140 ); --ベジータ足踏み SE005 = playSe( spep_0 + 102, 1192 ); setSeVolumeByWorkId( spep_0 + 102, SE005, 25 ); setSeVolumeByWorkId( spep_0 + 104, SE005, 50 ); setSeVolumeByWorkId( spep_0 + 106, SE005, 75 ); setSeVolumeByWorkId( spep_0 + 108, SE005, 100 ); stopSe( spep_0 + 116, SE005, 10 ); --ベジータ足踏み SE006 = playSe( spep_0 + 102, 1301 ); setSeVolumeByWorkId( spep_0 + 102, SE006, 78 ); --ベジータ足踏み SE007 = playSe( spep_0 + 106, 1106 ); setSeVolumeByWorkId( spep_0 + 106, SE007, 95 ); --二人近づく SE008 = playSe( spep_0 + 124, 1106 ); setSeVolumeByWorkId( spep_0 + 124, SE008, 178 ); --二人近づく SE009 = playSe( spep_0 + 124, 1108 ); setSeVolumeByWorkId( spep_0 + 124, SE009, 158 ); --二人近づく SE010 = playSe( spep_0 + 134, 1107 ); setSeVolumeByWorkId( spep_0 + 134, SE010, 178 ); --二人近づく SE011 = playSe( spep_0 + 134, 1108 ); setSeVolumeByWorkId( spep_0 + 134, SE011, 158 ); --二人近づく SE012 = playSe( spep_0 + 144, 1108 ); setSeVolumeByWorkId( spep_0 + 144, SE012, 158 ); --二人近づく SE013 = playSe( spep_0 + 146, 1106 ); --二人近づく SE014 = playSe( spep_0 + 150, 1108 ); setSeVolumeByWorkId( spep_0 + 150, SE014, 158 ); --二人近づく SE015 = playSe( spep_0 + 154, 1107 ); --二人腕を反対に SE016 = playSe( spep_0 + 186, 1189 ); --二人腕を反対に SE017 = playSe( spep_0 + 186, 1003 ); --二人指近づける SE018 = playSe( spep_0 + 240, 1004 ); setSeVolumeByWorkId( spep_0 + 240, SE018, 74 ); --二人指近づける SE019 = playSe( spep_0 + 240, 44 ); stopSe( spep_0 + 270, SE019, 30 ); --二人指近づける SE020 = playSe( spep_0 + 270, 1004 ); setPitch( spep_0 + 270, SE020, 100 ); setTimeStretch( SE020, 1.07, 10, 1 ); --指合わさる SE021 = playSe( spep_0 + 340, 1145 ); setSeVolumeByWorkId( spep_0 + 340, SE021, 15 ); setSeVolumeByWorkId( spep_0 + 342, SE021, 30 ); setSeVolumeByWorkId( spep_0 + 344, SE021, 45 ); setSeVolumeByWorkId( spep_0 + 346, SE021, 60 ); setSeVolumeByWorkId( spep_0 + 348, SE021, 75 ); setSeVolumeByWorkId( spep_0 + 350, SE021, 110 ); stopSe( spep_0 + 384, SE021, 30 ); setStartTimeMs( SE021, 417 ); setPitch( spep_0 + 340, SE021, 500 ); setTimeStretch( SE021, 1.33, 10, 1 ); --指合わさる SE022 = playSe( spep_0 + 340, 1027 ); setSeVolumeByWorkId( spep_0 + 340, SE022, 97 ); setPitch( spep_0 + 340, SE022, 200 ); setTimeStretch( SE022, 1.13, 10, 1 ); --指合わさる SE023 = playSe( spep_0 + 340, 1312 ); setSeVolumeByWorkId( spep_0 + 340, SE023, 96 ); setPitch( spep_0 + 340, SE023, 300 ); setTimeStretch( SE023, 1.2, 10, 1 ); --奥で青く光る SE024 = playSe( spep_0 + 384, 1231 ); setSeVolumeByWorkId( spep_0 + 384, SE024, 141 ); --奥で青く光る SE025 = playSe( spep_0 + 388, 1311 ); setSeVolumeByWorkId( spep_0 + 388, SE025, 170 ); setTimeStretch( SE025, 1.26, 30, 5 ); --奥で青く光る SE026 = playSe( spep_0 + 388, 1202 ); setSeVolumeByWorkId( spep_0 + 388, SE026, 100 ); --奥で青く光る SE027 = playSe( spep_0 + 388, 1307 ); setSeVolumeByWorkId( spep_0 + 388, SE027, 133 ); --シルエット光る SE028 = playSe( spep_0 + 494, 1284 ); setSeVolumeByWorkId( spep_0 + 494, SE028, 65 ); stopSe( spep_0 + 494 + 140, SE028, 60 ); --シルエット光る SE029 = playSe( spep_0 + 494, 1231 ); setSeVolumeByWorkId( spep_0 + 494, SE029, 158 ); --シルエット光る SE030 = playSe( spep_0 + 494, 1024 ); --宇宙 SE031 = playSe( spep_0 + 524, 1175 ); setSeVolumeByWorkId( spep_0 + 524, SE031, 63 ); --宇宙 SE032 = playSe( spep_0 + 558, 1305 ); setSeVolumeByWorkId( spep_0 + 558, SE032, 72 ); stopSe( spep_0 + 682, SE032, 22 ); --宇宙光る SE033 = playSe( spep_0 + 638, 1289 ); setSeVolumeByWorkId( spep_0 + 638, SE033, 52 ); setPitch( spep_0 + 638, SE033, 400 ); setTimeStretch( SE033, 1.27, 10, 1 ); --オーラ SE034 = playSe( spep_0 + 708, 1036 ); --服はためく SE035 = playSe( spep_0 + 714, 1332 ); setSeVolumeByWorkId( spep_0 + 714, SE035, 251 ); --服はためく SE036 = playSe( spep_0 + 714, 1333 ); setSeVolumeByWorkId( spep_0 + 714, SE036, 168 ); setPitch( spep_0 + 714, SE036, -600 ); setTimeStretch( SE036, 0.85, 30, 4 ); --環境音 SE037 = playSe( spep_0 + 714, 1269 ); setSeVolumeByWorkId( spep_0 + 714, SE037, 21 ); --オーラ SE038 = playSe( spep_0 + 732, 1036 ); --煙広がる SE039 = playSe( spep_0 + 756, 1278 ); stopSe( spep_0 + 828, SE039, 74 ); --オーラ SE040 = playSe( spep_0 + 756, 1036 ); --オーラ SE041 = playSe( spep_0 + 780, 1036 ); --煙広がる SE042 = playSe( spep_0 + 800, 1188 ); setSeVolumeByWorkId( spep_0 + 800, SE042,16 ); setSeVolumeByWorkId( spep_0 + 804, SE042,32 ); setSeVolumeByWorkId( spep_0 + 808, SE042,48 ); setSeVolumeByWorkId( spep_0 + 812, SE042,64 ); setSeVolumeByWorkId( spep_0 + 816, SE042,82 ); setSeVolumeByWorkId( spep_0 + 820, SE042,100 ); setStartTimeMs( SE042, 117 ); --オーラ SE043 = playSe( spep_0 + 804, 1036 ); --オーラ SE044 = playSe( spep_0 + 828, 1036 ); --オーラ SE045 = playSe( spep_0 + 852, 1036 ); setSeVolumeByWorkId( spep_0 + 852, SE045, 75 ); --オーラ SE046 = playSe( spep_0 + 876, 1036 ); setSeVolumeByWorkId( spep_0 + 876, SE046, 58 ); --オーラ SE047 = playSe( spep_0 + 900, 1036 ); setSeVolumeByWorkId( spep_0 + 900, SE047, 54 ); --セリフカットイン SE048 = playSe( spep_0 + 912, 1018 ); --最後決め SE049 = playSe( spep_0 + 1084, 20 ); setSeVolumeByWorkId( spep_0 + 1084, SE049, 83 ); --最後決め SE050 = playSe( spep_0 + 1084, 1068 ); setSeVolumeByWorkId( spep_0 + 1084, SE050, 71 ); --最後決め SE051 = playSe( spep_0 + 1084, 1062 ); setSeVolumeByWorkId( spep_0 + 1084, SE051, 61 ); --------------------------------------------- ----ボイス --------------------------------------------- --フュー… playVoice( spep_0 + 97, 282 ); setVoiceVolume( spep_0 + 97, 282, 100 ); --ジョン! playVoice( spep_0 + 177, 283 ); setVoiceVolume( spep_0 + 177, 283, 100 ); --はっ!! playVoice( spep_0 + 228, 284 ); setVoiceVolume( spep_0 + 228, 284, 142 ); --オレは悟空でもベジータでもない!オレはきさまを倒すものだ! playVoice( spep_0 + 910, 285 ); setVoiceVolume( spep_0 + 910, 285, 100 ); -- --entryFade( spep_0 + 1266 -40, 10, 40, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --endPhase( spep_0 + 1266 ); endPhase( spep_0 + 1308 ); else end