--1027120:LR_超サイヤ人ゴッドSS孫悟空&超サイヤ人ゴッドSSベジータ_登場時演出 --battle_301262 --pse0031 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3200 -- 登場時演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------- -- 登場時演出 (520f) ------------------------------------------------- spep_0 = 0; MAX_FRAME_0 = 520; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 16 ); --オーラ SE002 = playSeVer2( spep_0 + 0, 1181, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 148 ); SE003 = playSeVer2( spep_0 + 0, 1407, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 151 ); SE004 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 16 ); SE005 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE005, 16 ); SE007 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE007, 16 ); --画面遷移 SE006 = playSeVer2( spep_0 + 30, 1072, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE006, 77 ); SE008 = playSeVer2( spep_0 + 54, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 54, SE008, 73 ); --オーラ SE009 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE009, 16 ); SE010 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE010, 16 ); SE011 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE011, 16 ); --セリフカットイン SE012 = playSeVer2( spep_0 + 140, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 140, SE012, 56 ); --オーラ SE013 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE013, 16 ); SE014 = playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE014, 16 ); SE015 = playSeVer2( spep_0 + 192, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE015, 16 ); SE016 = playSeVer2( spep_0 + 216, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 216, SE016, 16 ); SE017 = playSeVer2( spep_0 + 240, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 240, SE017, 16 ); SE018 = playSeVer2( spep_0 + 264, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 264, SE018, 16 ); --セリフカットイン SE019 = playSeVer2( spep_0 + 268, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 268, SE019, 63 ); --オーラ SE020 = playSeVer2( spep_0 + 288, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 288, SE020, 16 ); SE021 = playSeVer2( spep_0 + 312, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 312, SE021, 16 ); SE022 = playSeVer2( spep_0 + 336, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 336, SE022, 16 ); SE023 = playSeVer2( spep_0 + 360, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 360, SE023, 16 ); SE024 = playSeVer2( spep_0 + 384, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 384, SE024, 16 ); SE025 = playSeVer2( spep_0 + 408, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 408, SE025, 16 ); --構える SE026 = playSeVer2( spep_0 + 424, 1233, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 436, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 436, SE027, 84 ); setPitch( spep_0 + 436, SE027, -400 ); setTimeStretch( SE027, 0.73, 30, 4 ); --最後決め SE028 = playSeVer2( spep_0 + 436, 1062, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 436, 20, "", 0, 0, 0, -1); --オーラ SE030 = playSeVer2( spep_0 + 432, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 432, SE030, 16 ); SE031 = playSeVer2( spep_0 + 456, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 456, SE031, 16 ); SE032 = playSeVer2( spep_0 + 480, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 480, SE032, 16 ); SE033 = playSeVer2( spep_0 + 504, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 504, SE033, 16 ); -- ** ボイス ** -- --「サイヤ人に限界などない!」 playVoice( spep_0 + 124, 665 ); setVoiceVolume( spep_0 + 124, 665, 119 ); --「おお!フルパワーだ!」 playVoice( spep_0 + 270, 666 ); setVoiceVolume( spep_0 + 270, 666, 119 ); --終わり endPhase( spep_0 + MAX_FRAME_0 ); -- 終了フレーム 520f else end