--サポートメモリー セルゲーム開幕宣言 --support_memory_20014 --エフェクト指定(演出によって書き換えてください) SP_01 = 1200024; SP_02 = 1200025; ------------------------------------------------------ -- 共通部分⭐︎⭐︎ ------------------------------------------------------ fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SP_101 = 1000000; --ベースの背景演出-奥 SP_102 = 1000001; --ベースの背景演出-手前 SP_103 = 1000002; --終わりのオレンジの光 multi_frm = 2; setVisibleUI(0, 0); ------------------------------------------------------ -- サポートメモリー演出(338F) ------------------------------------------------------ spep_0 = 0; --演出によって書き換えてください。 f = 1418; --終わりのf数を入れてください。 -- ** エフェクト等 ** -- --共通部分⭐︎⭐︎ entryEffectLife( spep_0 + 0, SP_101, f +10, 0x80, -1, 0, 0, 0 ); --ベース奥 entryEffectLife( spep_0 + 0, SP_102, f +10, 0x100, -1, 0, 0, 0, 1000 ); --ベース手前 --基本的には書き換えない⭐︎⭐︎(場合によっては書き換えてください) entryEffectLife( spep_0 + 0, SP_01, 185, 0x100, -1, 0, 0, 0 ); --カットイン entryEffect( spep_0 + 0, SP_02, 0x100, -1, 0, 0, 0, 3000 ); --サポートメモリー映像 -- ** SE ** -- --共通部分⭐︎⭐︎ --冒頭 SE_XX1 = playSe( spep_0 + 10, 63 ); setSeVolumeByWorkId( spep_0 + 10, SE_XX1, 79 ); stopSe( spep_0 + 54, SE_XX1, 12 ); SE_XX2 = playSe( spep_0 + 10, 44 ); setSeVolumeByWorkId( spep_0 + 10, SE_XX2, 0 ); setSeVolumeByWorkId( spep_0 + 11, SE_XX2, 6.9 ); setSeVolumeByWorkId( spep_0 + 12, SE_XX2, 13.8 ); setSeVolumeByWorkId( spep_0 + 13, SE_XX2, 20.7 ); setSeVolumeByWorkId( spep_0 + 14, SE_XX2, 27.6 ); setSeVolumeByWorkId( spep_0 + 15, SE_XX2, 34.5 ); setSeVolumeByWorkId( spep_0 + 16, SE_XX2, 41.4 ); setSeVolumeByWorkId( spep_0 + 17, SE_XX2, 48.3 ); setSeVolumeByWorkId( spep_0 + 18, SE_XX2, 55.2 ); setSeVolumeByWorkId( spep_0 + 19, SE_XX2, 62.1 ); setSeVolumeByWorkId( spep_0 + 20, SE_XX2, 69 ); setSeVolumeByWorkId( spep_0 + 21, SE_XX2, 75.9 ); setSeVolumeByWorkId( spep_0 + 22, SE_XX2, 82.8 ); --メモリー決め SE_XX3 = playSe( spep_0 + 46, 1062 ); setPitch( spep_0 + 46, SE_XX3, 300 ); setTimeStretch( SE_XX3, 1.2, 10, 1 ); SE_XX4 = playSe( spep_0 + 46, 20 ); setSeVolumeByWorkId( spep_0 + 46, SE_XX4, 38 ); --映写機音 SE_XX5 = playSe( spep_0 + 98, 70 ); setSeVolumeByWorkId( spep_0 + 98, SE_XX5, 158 ); setSeVolumeByWorkId( spep_0 + 190, SE_XX5, 158 ); setSeVolumeByWorkId( spep_0 + 194, SE_XX5, 148 ); setSeVolumeByWorkId( spep_0 + 198, SE_XX5, 132 ); setSeVolumeByWorkId( spep_0 + 202, SE_XX5, 126 ); setSeVolumeByWorkId( spep_0 + 206, SE_XX5, 115 ); setSeVolumeByWorkId( spep_0 + 210, SE_XX5, 107 ); setSeVolumeByWorkId( spep_0 + 214, SE_XX5, 100 ); setSeVolumeByWorkId( spep_0 + 218, SE_XX5, 96 ); setSeVolumeByWorkId( spep_0 + 222, SE_XX5, 93 ); setSeVolumeByWorkId( spep_0 + 226, SE_XX5, 89 ); setSeVolumeByWorkId( spep_0 + 230, SE_XX5, 85 ); setSeVolumeByWorkId( spep_0 + 234, SE_XX5, 78 ); setSeVolumeByWorkId( spep_0 + 238, SE_XX5, 71 ); setSeVolumeByWorkId( spep_0 + 242, SE_XX5, 64 ); setSeVolumeByWorkId( spep_0 + 246, SE_XX5, 57 ); setSeVolumeByWorkId( spep_0 + 250, SE_XX5, 50 ); setSeVolumeByWorkId( spep_0 + 252, SE_XX5, 45 ); --メモリー光る SE_XX6 = playSe( spep_0 + 156, 46 ); setSeVolumeByWorkId( spep_0 + 156, SE_XX6, 38 ); SE_XX7 = playSe( spep_0 + 156, 1115 ); setTimeStretch( SE_XX7, 1.11, 10, 1 ); stopSe( spep_0 + 156 +78, SE_XX7, 92 ); --入り SE001 = playSeVer2( spep_0 + 262, 1116, "",spep_0 + 310, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 262, SE001, 72 ); --セリフカットイン SE002 = playSeVer2( spep_0 + 374, 1048, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 374, SE002, 79 ); SE006 = playSeVer2( spep_0 + 558, 1048, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 814, 1048, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 1214, 1018, "", 0, 0, 0, -1); --アップ SE003 = playSeVer2( spep_0 + 480, 1038, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 480, 1342, "",spep_0 + 560, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 480, SE004, 93 ); SE005 = playSeVer2( spep_0 + 494, 1294, "", 0, 0, 0, -1); --ズームアウト SE007 = playSeVer2( spep_0 + 788, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 788, SE007, 84 ); --腕を後ろに向ける SE009 = playSeVer2( spep_0 + 936, 1003, "", 0, 0, 0, -1); --気弾撃つ SE010 = playSeVer2( spep_0 + 986, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 986, SE010, 74 ); SE011 = playSeVer2( spep_0 + 986, 1145, "",spep_0 + 1094, 0, 84, -1); setSeVolumeByWorkId( spep_0 + 986, SE011, 79 ); SE012 = playSeVer2( spep_0 + 986, 1028, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 990, 1109, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 996, 1017, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 996, SE014, 86 ); --気弾壁貫く SE015 = playSeVer2( spep_0 + 1058, 1133, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 1058, 1177, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 1058, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1058, SE017, 68 ); --画面遷移 SE018 = playSeVer2( spep_0 + 1128 - 2, 8, "", 0, 0, 0, -1); --気弾跡 SE019 = playSeVer2( spep_0 + 1142 - 2, 1168, "", 0, 0, 0, -1); -- ** 終わり部分 ** -- --共通部分⭐︎⭐︎ entryEffect( spep_0 + f -52, SP_103, 0x100, -1, 0, 0, 0, 5000 ); --最後のオレンジ entryFadeBg( spep_0 + 0 , 0, f +2 , 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白背景 entryFade( spep_0 + f -6 , 0, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 --SE stopSe( spep_0 + f -54, SE_XX5, 54 ); SE_XX8 = playSe( spep_0 + f -54, 63 ); setSeVolumeByWorkId( spep_0 + f -54 +0, SE_XX8, 0 ); setSeVolumeByWorkId( spep_0 + f -54 +1, SE_XX8, 2.7 ); setSeVolumeByWorkId( spep_0 + f -54 +2, SE_XX8, 5.4 ); setSeVolumeByWorkId( spep_0 + f -54 +3, SE_XX8, 8.1 ); setSeVolumeByWorkId( spep_0 + f -54 +4, SE_XX8, 10.8 ); setSeVolumeByWorkId( spep_0 + f -54 +5, SE_XX8, 13.5 ); setSeVolumeByWorkId( spep_0 + f -54 +6, SE_XX8, 16.2 ); setSeVolumeByWorkId( spep_0 + f -54 +7, SE_XX8, 18.9 ); setSeVolumeByWorkId( spep_0 + f -54 +8, SE_XX8, 21.6 ); setSeVolumeByWorkId( spep_0 + f -54 +9, SE_XX8, 24.3 ); setSeVolumeByWorkId( spep_0 + f -54 +10, SE_XX8, 27 ); setSeVolumeByWorkId( spep_0 + f -54 +11, SE_XX8, 29.7 ); setSeVolumeByWorkId( spep_0 + f -54 +12, SE_XX8, 32.4 ); setSeVolumeByWorkId( spep_0 + f -54 +13, SE_XX8, 35.1 ); setSeVolumeByWorkId( spep_0 + f -54 +14, SE_XX8, 37.8 ); setSeVolumeByWorkId( spep_0 + f -54 +15, SE_XX8, 40.5 ); setSeVolumeByWorkId( spep_0 + f -54 +16, SE_XX8, 43.2 ); setSeVolumeByWorkId( spep_0 + f -54 +17, SE_XX8, 45.9 ); setSeVolumeByWorkId( spep_0 + f -54 +18, SE_XX8, 48.6 ); setSeVolumeByWorkId( spep_0 + f -54 +19, SE_XX8, 51.3 ); setSeVolumeByWorkId( spep_0 + f -54 +20, SE_XX8, 54 ); setSeVolumeByWorkId( spep_0 + f -54 +21, SE_XX8, 56.7 ); setSeVolumeByWorkId( spep_0 + f -54 +22, SE_XX8, 59.4 ); setSeVolumeByWorkId( spep_0 + f -54 +23, SE_XX8, 62.1 ); setSeVolumeByWorkId( spep_0 + f -54 +24, SE_XX8, 64.8 ); setSeVolumeByWorkId( spep_0 + f -54 +25, SE_XX8, 67.5 ); setSeVolumeByWorkId( spep_0 + f -54 +26, SE_XX8, 70.2 ); setSeVolumeByWorkId( spep_0 + f -54 +27, SE_XX8, 72.9 ); setSeVolumeByWorkId( spep_0 + f -54 +28, SE_XX8, 75.6 ); setSeVolumeByWorkId( spep_0 + f -54 +29, SE_XX8, 78.3 ); setSeVolumeByWorkId( spep_0 + f -54 +30, SE_XX8, 81 ); setSeVolumeByWorkId( spep_0 + f -54 +31, SE_XX8, 83.7 ); setSeVolumeByWorkId( spep_0 + f -54 +32, SE_XX8, 86.4 ); setStartTimeMs( SE_XX8, 450 ); setTimeStretch( SE_XX8, 1.18, 10, 1 ); --終わり endPhase(spep_0 + f);