--1032770:LR_孫悟空_パッシブ形態変化 --sp_effect_b4_00425 --trs0001 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164405; -- パッシブ変身 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- パッシブ形態変化 ------------------------------------------------- MAX_FRAME_0 = 1146; setupMovie(0 , SP_01, 0, 1); -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- パッシブ変身(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --背景音 SE001 = playSeVer2( spep_0 + 0, 1264, "",spep_0 + 198, 0, 56, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 63 ); --セリフカットイン SE002 = playSeVer2( spep_0 + 2, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2, SE002, 63 ); --爆発 SE003 = playSeVer2( spep_0 + 76, 1157, "",spep_0 + 178, 0, 40, -1); SE004 = playSeVer2( spep_0 + 122, 1168, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE004, 83 ); SE005 = playSeVer2( spep_0 + 122, 1024, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 334, 1168, "", 0, 48, 0, -1); setSeVolumeByWorkId( spep_0 + 334, SE006, 38 ); setStartTimeMs( SE006, 1133 ); --地響き SE006 = playSeVer2( spep_0 + 340, 1168, "", 0, 48, 0, -1); setSeVolumeByWorkId( spep_0 + 340, SE006, 38 ); setStartTimeMs( SE006, 1133 ); SE007 = playSeVer2( spep_0 + 320, 1226, "", 0, 46, 0, -1); setSeVolumeByWorkId( spep_0 + 320, SE007, 37 ); --雷 SE008 = playSeVer2( spep_0 + 342, 1230, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 342, SE008, 56 ); --地響き SE009 = playSeVer2( spep_0 + 444, 1168, "", 0, 42, 0, -1); setSeVolumeByWorkId( spep_0 + 444, SE009, 33 ); setStartTimeMs( SE009, 1133 ); --雷 SE010 = playSeVer2( spep_0 + 402, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 402, SE010, 56 ); SE011 = playSeVer2( spep_0 + 488, 1230, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 488, SE011, 63 ); SE012 = playSeVer2( spep_0 + 586, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 586, SE012, 60 ); SE013 = playSeVer2( spep_0 + 650, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 650, SE013, 58 ); SE014 = playSeVer2( spep_0 + 650, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 650, SE014, 63 ); --金髪に SE015 = playSeVer2( spep_0 + 728, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 728, SE015, 71 ); setPitch( spep_0 + 728, SE015, -1200 ); setTimeStretch( SE015, 0.2, 30, 4 ); --ズーム SE016 = playSeVer2( spep_0 + 774, 1072, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 774, SE016, 56 ); --覚醒 SE017 = playSeVer2( spep_0 + 800, 1475, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 800, SE017, 136 ); --気ダメ SE018 = playSeVer2( spep_0 + 836, 1035, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 836, 1503, "", 0, 0, 0, -1); --画面遷移 SE020 = playSeVer2( spep_0 + 914, 8, "", 0, 0, 0, -1); --オーラ SE021 = playSeVer2( spep_0 + 930, 1267, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 930, SE021, 119 ); SE022 = playSeVer2( spep_0 + 932, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 932, SE022, 79 ); SE023 = playSeVer2( spep_0 + 956, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 956, SE023, 79 ); SE024 = playSeVer2( spep_0 + 980, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 980, SE024, 79 ); SE025 = playSeVer2( spep_0 + 1004, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1004, SE025, 79 ); SE026 = playSeVer2( spep_0 + 1028, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1028, SE026, 79 ); SE027 = playSeVer2( spep_0 + 1052, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1052, SE027, 79 ); --ラスト決め SE028 = playSeVer2( spep_0 + 1054, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1054, SE028, 65 ); SE029 = playSeVer2( spep_0 + 1054, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1054, SE029, 89 ); --オーラ SE030 = playSeVer2( spep_0 + 1076, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1076, SE030, 79 ); SE031 = playSeVer2( spep_0 + 1096, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1096, SE031, 79 ); -- ** ボイス ** -- --「悟空ーーっ!!!!」 playVoice( spep_0 + 2, 1165 ); setVoiceVolume( spep_0 + 2, 1165, 126 ); --「ゆ…ゆ…ゆるさんぞ… よ…よくも…よくも…」 playVoice( spep_0 + 328, 1166 ); setVoiceVolume( spep_0 + 328, 1166, 126 ); endPhase( spep_0 + MAX_FRAME_0); -- 1146F end