--超サイヤ人孫悟飯(青年期)&超サイヤ人孫悟天(幼年期)_アクティブ_親子三大かめはめ波 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 153311; --溜め〜発射 SP_02 = 153312; --3人で放つ SP_03 = 153313; --迫る SP_04 = 153314; --被弾・手前 SP_05 = 153315; --被弾・奥 SP_06 = 153316; --宇宙視点 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1 = spep_0 + 148; spep_2 = spep_1 + 444; spep_3 = spep_2 + 76; spep_4 = spep_3 + 96; if(_IS_DODGE_ == 1) then skipFrame(0, spep_1 + 406 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_4 + 20); -- スキップ先フレーム指定 playSe( spep_4 + 20, 1024 ); --ビーム end else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 溜め〜発射(148F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- kamehame = entryEffectLife( spep_0 + 0, SP_01, 148, 0x100, -1, 0, 0, 0 ); --溜め〜発射(ef_001) setEffMoveKey( spep_0 + 0, kamehame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 148, kamehame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, kamehame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 148, kamehame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, kamehame, 0 ); setEffRotateKey( spep_0 + 148, kamehame, 0 ); setEffAlphaKey( spep_0 + 0, kamehame, 255 ); setEffAlphaKey( spep_0 + 148, kamehame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 26, 0x100, -1, 0, 0, 200.1 ); --集中線 setEffShake( spep_0 + 0, shuchusen1, 26, 10 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 200.1 , 0 ); setEffMoveKey( spep_0 + 2, shuchusen1, 0, 187.8 , 0 ); setEffMoveKey( spep_0 + 4, shuchusen1, 0, 175.4 , 0 ); setEffMoveKey( spep_0 + 6, shuchusen1, 0, 163.1 , 0 ); setEffMoveKey( spep_0 + 8, shuchusen1, 0, 150.8 , 0 ); setEffMoveKey( spep_0 + 10, shuchusen1, 0, 138.5 , 0 ); setEffMoveKey( spep_0 + 12, shuchusen1, 0, 126.2 , 0 ); setEffMoveKey( spep_0 + 14, shuchusen1, 0, 113.9 , 0 ); setEffMoveKey( spep_0 + 16, shuchusen1, 0, 101.6 , 0 ); setEffMoveKey( spep_0 + 18, shuchusen1, 0, 89.3 , 0 ); setEffMoveKey( spep_0 + 20, shuchusen1, 0, 77 , 0 ); setEffMoveKey( spep_0 + 22, shuchusen1, 0, 64.7 , 0 ); setEffMoveKey( spep_0 + 24, shuchusen1, 0, 52.4 , 0 ); setEffMoveKey( spep_0 + 26, shuchusen1, 0, 40.1 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.39, 1.39 ); setEffScaleKey( spep_0 + 26, shuchusen1, 1.39, 1.39 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 26, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 2, shuchusen1, 237 ); setEffAlphaKey( spep_0 + 4, shuchusen1, 220 ); setEffAlphaKey( spep_0 + 6, shuchusen1, 202 ); setEffAlphaKey( spep_0 + 8, shuchusen1, 185 ); setEffAlphaKey( spep_0 + 10, shuchusen1, 167 ); setEffAlphaKey( spep_0 + 12, shuchusen1, 149 ); setEffAlphaKey( spep_0 + 14, shuchusen1, 132 ); setEffAlphaKey( spep_0 + 16, shuchusen1, 114 ); setEffAlphaKey( spep_0 + 18, shuchusen1, 96 ); setEffAlphaKey( spep_0 + 20, shuchusen1, 79 ); setEffAlphaKey( spep_0 + 22, shuchusen1, 61 ); setEffAlphaKey( spep_0 + 24, shuchusen1, 44 ); setEffAlphaKey( spep_0 + 26, shuchusen1, 0 ); shuchusen2 = entryEffectLife( spep_0 + 58, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 58, shuchusen2, 90, 10 ); setEffMoveKey( spep_0 + 58, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_0 + 148, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_0 + 58, shuchusen2, 1.2, 1.2 ); setEffScaleKey( spep_0 + 148, shuchusen2, 1.2, 1.2 ); setEffRotateKey( spep_0 + 58, shuchusen2, 0 ); setEffRotateKey( spep_0 + 148, shuchusen2, 0 ); setEffAlphaKey( spep_0 + 58, shuchusen2, 255 ); setEffAlphaKey( spep_0 + 148, shuchusen2, 255 ); -- ** ボイス ** -- --波ぁー!! playVoice( spep_0 + 58, 118 ); setVoiceVolume( spep_0 + 58, 118, 250 ); -- ** 音 ** -- SE1 = playSe( spep_0 + 24, 15 ); --溜め stopSe( spep_0+ 54, SE1, 10 ); playSe( spep_0 + 64, 1022 ); --発射 -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 148, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 52, 4, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 126, 20, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 148; ------------------------------------------------------ -- 3人で放つ(444F) ------------------------------------------------------ -- ** エフェクト等 ** -- hanatsu = entryEffectLife( spep_1 + 0, SP_02, 444, 0x100, -1, 0, 0, 0 ); --放つ(ef_002) setEffMoveKey( spep_1 + 0, hanatsu, 0, 0 , 0 ); setEffMoveKey( spep_1 + 444, hanatsu, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, hanatsu, 1.0, 1.0 ); setEffScaleKey( spep_1 + 444, hanatsu, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hanatsu, 0 ); setEffRotateKey( spep_1 + 444, hanatsu, 0 ); setEffAlphaKey( spep_1 + 0, hanatsu, 255 ); setEffAlphaKey( spep_1 + 443, hanatsu, 255 ); setEffAlphaKey( spep_1 + 444, hanatsu, 0 ); a = 3; -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_1 + 194, 906, 246 -a, 0x100, -1, 0, 0, 128 ); --集中線 setEffShake( spep_1 + 194, shuchusen3, 246 -a, 25 ); setEffMoveKey( spep_1 + 194, shuchusen3, 0, 128 , 0 ); setEffMoveKey( spep_1 + 196, shuchusen3, 0, 114.6 , 0 ); setEffMoveKey( spep_1 + 198, shuchusen3, 0, 101.1 , 0 ); setEffMoveKey( spep_1 + 200, shuchusen3, 0, 87.7 , 0 ); setEffMoveKey( spep_1 + 202, shuchusen3, 0, 74.2 , 0 ); setEffMoveKey( spep_1 + 204, shuchusen3, 0, 60.8 , 0 ); setEffMoveKey( spep_1 + 206, shuchusen3, 0, 47.3 , 0 ); setEffMoveKey( spep_1 + 208, shuchusen3, 0, 33.9 , 0 ); setEffMoveKey( spep_1 + 210, shuchusen3, 0, 20.4 , 0 ); setEffMoveKey( spep_1 + 212, shuchusen3, 0, 7 , 0 ); setEffMoveKey( spep_1 + 214, shuchusen3, 0, -6.5 , 0 ); setEffMoveKey( spep_1 + 216, shuchusen3, 0, -19.9 , 0 ); setEffMoveKey( spep_1 + 218, shuchusen3, 0, -33.4 , 0 ); setEffMoveKey( spep_1 + 220, shuchusen3, 0, -46.8 , 0 ); setEffMoveKey( spep_1 + 222, shuchusen3, 0, -60.3 , 0 ); setEffMoveKey( spep_1 + 224, shuchusen3, 0, -73.7 , 0 ); setEffMoveKey( spep_1 + 226, shuchusen3, 0, -87.2 , 0 ); setEffMoveKey( spep_1 + 228, shuchusen3, 0, -100.6 , 0 ); setEffMoveKey( spep_1 + 230, shuchusen3, 0, -114.1 , 0 ); setEffMoveKey( spep_1 + 232, shuchusen3, 0, -112 , 0 ); setEffMoveKey( spep_1 + 234, shuchusen3, 0, -110 , 0 ); setEffMoveKey( spep_1 + 236, shuchusen3, 0, -107.9 , 0 ); setEffMoveKey( spep_1 + 238, shuchusen3, 0, -105.8 , 0 ); setEffMoveKey( spep_1 + 240, shuchusen3, 0, -103.7 , 0 ); setEffMoveKey( spep_1 + 242, shuchusen3, 0, -101.7 , 0 ); setEffMoveKey( spep_1 + 244, shuchusen3, 0, -99.6 , 0 ); setEffMoveKey( spep_1 + 246, shuchusen3, 0, -97.5 , 0 ); setEffMoveKey( spep_1 + 248, shuchusen3, 0, -95.4 , 0 ); setEffMoveKey( spep_1 + 250, shuchusen3, 0, -93.4 , 0 ); setEffMoveKey( spep_1 + 252, shuchusen3, 0, -91.3 , 0 ); setEffMoveKey( spep_1 + 254, shuchusen3, 0, -89.2 , 0 ); setEffMoveKey( spep_1 + 256, shuchusen3, 0, -87.1 , 0 ); setEffMoveKey( spep_1 + 258, shuchusen3, 0, -85.1 , 0 ); setEffMoveKey( spep_1 + 260, shuchusen3, 0, -83 , 0 ); setEffMoveKey( spep_1 + 262, shuchusen3, 0, -80.9 , 0 ); setEffMoveKey( spep_1 + 264, shuchusen3, 0, -78.8 , 0 ); setEffMoveKey( spep_1 + 266, shuchusen3, 0, -76.8 , 0 ); setEffMoveKey( spep_1 + 268, shuchusen3, 0, -74.7 , 0 ); setEffMoveKey( spep_1 + 270, shuchusen3, 0, -72.6 , 0 ); setEffMoveKey( spep_1 + 272, shuchusen3, 0, -70.5 , 0 ); setEffMoveKey( spep_1 + 274, shuchusen3, 0, -68.5 , 0 ); setEffMoveKey( spep_1 + 276, shuchusen3, 0, -66.4 , 0 ); setEffMoveKey( spep_1 + 278, shuchusen3, 0, -64.3 , 0 ); setEffMoveKey( spep_1 + 280, shuchusen3, 0, -62.2 , 0 ); setEffMoveKey( spep_1 + 282, shuchusen3, 0, -60.2 , 0 ); setEffMoveKey( spep_1 + 284, shuchusen3, 0, -58.1 , 0 ); setEffMoveKey( spep_1 + 286, shuchusen3, 0, -56 , 0 ); setEffMoveKey( spep_1 + 288, shuchusen3, 0, -53.9 , 0 ); setEffMoveKey( spep_1 + 290, shuchusen3, 0, -51.9 , 0 ); setEffMoveKey( spep_1 + 292, shuchusen3, 0, -49.8 , 0 ); setEffMoveKey( spep_1 + 294, shuchusen3, 0, -47.7 , 0 ); setEffMoveKey( spep_1 + 296, shuchusen3, 0, -45.6 , 0 ); setEffMoveKey( spep_1 + 298, shuchusen3, 0, -43.6 , 0 ); setEffMoveKey( spep_1 + 300, shuchusen3, 0, -41.5 , 0 ); setEffMoveKey( spep_1 + 302, shuchusen3, 0, -39.4 , 0 ); setEffMoveKey( spep_1 + 304, shuchusen3, 0, -37.3 , 0 ); setEffMoveKey( spep_1 + 306, shuchusen3, 0, -35.3 , 0 ); setEffMoveKey( spep_1 + 308, shuchusen3, 0, -33.2 , 0 ); setEffMoveKey( spep_1 + 310, shuchusen3, 0, -31.1 , 0 ); setEffMoveKey( spep_1 + 312, shuchusen3, 0, -29 , 0 ); setEffMoveKey( spep_1 + 314, shuchusen3, 0, -27 , 0 ); setEffMoveKey( spep_1 + 316, shuchusen3, 0, -24.9 , 0 ); setEffMoveKey( spep_1 + 318, shuchusen3, 0, -22.8 , 0 ); setEffMoveKey( spep_1 + 320, shuchusen3, 0, -20.7 , 0 ); setEffMoveKey( spep_1 + 322, shuchusen3, 0, -18.7 , 0 ); setEffMoveKey( spep_1 + 324, shuchusen3, 0, -16.6 , 0 ); setEffMoveKey( spep_1 + 326, shuchusen3, 0, -14.5 , 0 ); setEffMoveKey( spep_1 + 328, shuchusen3, 0, -12.4 , 0 ); setEffMoveKey( spep_1 + 330, shuchusen3, 0, -10.4 , 0 ); setEffMoveKey( spep_1 + 332, shuchusen3, 0, -8.3 , 0 ); setEffMoveKey( spep_1 + 334, shuchusen3, 0, -6.2 , 0 ); setEffMoveKey( spep_1 + 336, shuchusen3, 0, -4.1 , 0 ); setEffMoveKey( spep_1 + 338, shuchusen3, 0, -2.1 , 0 ); setEffMoveKey( spep_1 + 340, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_1 + 440 -a, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_1 + 194, shuchusen3, 1.52, 1.52 ); setEffScaleKey( spep_1 + 196, shuchusen3, 1.51, 1.51 ); setEffScaleKey( spep_1 + 198, shuchusen3, 1.5, 1.5 ); setEffScaleKey( spep_1 + 200, shuchusen3, 1.48, 1.48 ); setEffScaleKey( spep_1 + 202, shuchusen3, 1.47, 1.47 ); setEffScaleKey( spep_1 + 204, shuchusen3, 1.45, 1.45 ); setEffScaleKey( spep_1 + 206, shuchusen3, 1.44, 1.44 ); setEffScaleKey( spep_1 + 208, shuchusen3, 1.43, 1.43 ); setEffScaleKey( spep_1 + 210, shuchusen3, 1.41, 1.41 ); setEffScaleKey( spep_1 + 212, shuchusen3, 1.4, 1.4 ); setEffScaleKey( spep_1 + 214, shuchusen3, 1.38, 1.38 ); setEffScaleKey( spep_1 + 216, shuchusen3, 1.37, 1.37 ); setEffScaleKey( spep_1 + 218, shuchusen3, 1.35, 1.35 ); setEffScaleKey( spep_1 + 220, shuchusen3, 1.34, 1.34 ); setEffScaleKey( spep_1 + 222, shuchusen3, 1.33, 1.33 ); setEffScaleKey( spep_1 + 224, shuchusen3, 1.31, 1.31 ); setEffScaleKey( spep_1 + 226, shuchusen3, 1.3, 1.3 ); setEffScaleKey( spep_1 + 228, shuchusen3, 1.28, 1.28 ); setEffScaleKey( spep_1 + 230, shuchusen3, 1.27, 1.27 ); setEffScaleKey( spep_1 + 232, shuchusen3, 1.28, 1.28 ); setEffScaleKey( spep_1 + 234, shuchusen3, 1.29, 1.29 ); setEffScaleKey( spep_1 + 236, shuchusen3, 1.3, 1.3 ); setEffScaleKey( spep_1 + 238, shuchusen3, 1.31, 1.31 ); setEffScaleKey( spep_1 + 240, shuchusen3, 1.32, 1.32 ); setEffScaleKey( spep_1 + 242, shuchusen3, 1.32, 1.32 ); setEffScaleKey( spep_1 + 244, shuchusen3, 1.33, 1.33 ); setEffScaleKey( spep_1 + 246, shuchusen3, 1.34, 1.34 ); setEffScaleKey( spep_1 + 248, shuchusen3, 1.35, 1.35 ); setEffScaleKey( spep_1 + 250, shuchusen3, 1.36, 1.36 ); setEffScaleKey( spep_1 + 252, shuchusen3, 1.37, 1.37 ); setEffScaleKey( spep_1 + 254, shuchusen3, 1.38, 1.38 ); setEffScaleKey( spep_1 + 256, shuchusen3, 1.39, 1.39 ); setEffScaleKey( spep_1 + 258, shuchusen3, 1.4, 1.4 ); setEffScaleKey( spep_1 + 260, shuchusen3, 1.41, 1.41 ); setEffScaleKey( spep_1 + 262, shuchusen3, 1.42, 1.42 ); setEffScaleKey( spep_1 + 264, shuchusen3, 1.42, 1.42 ); setEffScaleKey( spep_1 + 266, shuchusen3, 1.43, 1.43 ); setEffScaleKey( spep_1 + 268, shuchusen3, 1.44, 1.44 ); setEffScaleKey( spep_1 + 270, shuchusen3, 1.45, 1.45 ); setEffScaleKey( spep_1 + 272, shuchusen3, 1.46, 1.46 ); setEffScaleKey( spep_1 + 274, shuchusen3, 1.47, 1.47 ); setEffScaleKey( spep_1 + 276, shuchusen3, 1.48, 1.48 ); setEffScaleKey( spep_1 + 278, shuchusen3, 1.49, 1.49 ); setEffScaleKey( spep_1 + 280, shuchusen3, 1.5, 1.5 ); setEffScaleKey( spep_1 + 282, shuchusen3, 1.51, 1.51 ); setEffScaleKey( spep_1 + 284, shuchusen3, 1.52, 1.52 ); setEffScaleKey( spep_1 + 286, shuchusen3, 1.52, 1.52 ); setEffScaleKey( spep_1 + 288, shuchusen3, 1.53, 1.53 ); setEffScaleKey( spep_1 + 290, shuchusen3, 1.54, 1.54 ); setEffScaleKey( spep_1 + 292, shuchusen3, 1.55, 1.55 ); setEffScaleKey( spep_1 + 294, shuchusen3, 1.56, 1.56 ); setEffScaleKey( spep_1 + 296, shuchusen3, 1.57, 1.57 ); setEffScaleKey( spep_1 + 298, shuchusen3, 1.58, 1.58 ); setEffScaleKey( spep_1 + 300, shuchusen3, 1.59, 1.59 ); setEffScaleKey( spep_1 + 302, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_1 + 304, shuchusen3, 1.61, 1.61 ); setEffScaleKey( spep_1 + 306, shuchusen3, 1.62, 1.62 ); setEffScaleKey( spep_1 + 308, shuchusen3, 1.62, 1.62 ); setEffScaleKey( spep_1 + 310, shuchusen3, 1.63, 1.63 ); setEffScaleKey( spep_1 + 312, shuchusen3, 1.64, 1.64 ); setEffScaleKey( spep_1 + 314, shuchusen3, 1.65, 1.65 ); setEffScaleKey( spep_1 + 316, shuchusen3, 1.66, 1.66 ); setEffScaleKey( spep_1 + 318, shuchusen3, 1.67, 1.67 ); setEffScaleKey( spep_1 + 320, shuchusen3, 1.68, 1.68 ); setEffScaleKey( spep_1 + 322, shuchusen3, 1.69, 1.69 ); setEffScaleKey( spep_1 + 324, shuchusen3, 1.7, 1.7 ); setEffScaleKey( spep_1 + 326, shuchusen3, 1.71, 1.71 ); setEffScaleKey( spep_1 + 328, shuchusen3, 1.72, 1.72 ); setEffScaleKey( spep_1 + 330, shuchusen3, 1.72, 1.72 ); setEffScaleKey( spep_1 + 332, shuchusen3, 1.73, 1.73 ); setEffScaleKey( spep_1 + 334, shuchusen3, 1.74, 1.74 ); setEffScaleKey( spep_1 + 336, shuchusen3, 1.75, 1.75 ); setEffScaleKey( spep_1 + 338, shuchusen3, 1.76, 1.76 ); setEffScaleKey( spep_1 + 340, shuchusen3, 1.77, 1.77 ); setEffScaleKey( spep_1 + 440 -a, shuchusen3, 1.77, 1.77 ); setEffRotateKey( spep_1 + 196, shuchusen3, 0 ); setEffRotateKey( spep_1 + 440 -a, shuchusen3, 0 ); setEffAlphaKey( spep_1 + 194, shuchusen3, 26 ); setEffAlphaKey( spep_1 + 196, shuchusen3, 39 ); setEffAlphaKey( spep_1 + 198, shuchusen3, 51 ); setEffAlphaKey( spep_1 + 200, shuchusen3, 64 ); setEffAlphaKey( spep_1 + 202, shuchusen3, 77 ); setEffAlphaKey( spep_1 + 204, shuchusen3, 90 ); setEffAlphaKey( spep_1 + 206, shuchusen3, 102 ); setEffAlphaKey( spep_1 + 208, shuchusen3, 115 ); setEffAlphaKey( spep_1 + 210, shuchusen3, 128 ); setEffAlphaKey( spep_1 + 212, shuchusen3, 141 ); setEffAlphaKey( spep_1 + 214, shuchusen3, 153 ); setEffAlphaKey( spep_1 + 216, shuchusen3, 166 ); setEffAlphaKey( spep_1 + 218, shuchusen3, 179 ); setEffAlphaKey( spep_1 + 220, shuchusen3, 191 ); setEffAlphaKey( spep_1 + 222, shuchusen3, 204 ); setEffAlphaKey( spep_1 + 224, shuchusen3, 217 ); setEffAlphaKey( spep_1 + 226, shuchusen3, 230 ); setEffAlphaKey( spep_1 + 228, shuchusen3, 242 ); setEffAlphaKey( spep_1 + 230, shuchusen3, 255 ); setEffAlphaKey( spep_1 + 439 -a, shuchusen3, 255 ); setEffAlphaKey( spep_1 + 440 -a, shuchusen3, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 444, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_1 + 0, 0, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** ボイス ** -- --おめえたちが持ってる playVoice( spep_1 + 14, 119 ); setVoiceVolume( spep_1 + 14, 119, 250 ); --かめはめ playVoice( spep_1 + 194, 120 ); setVoiceVolume( spep_1 + 194, 120, 250 ); --波ぁー!!! playVoice( spep_1 + 272, 121 ); setVoiceVolume( spep_1 + 272, 121, 250 ); -- ** 音 ** -- playSe( spep_1 + 6, 1021 ); --かめはめ波 playSe( spep_1 + 40, 43 ); --瞬間移動 playSe( spep_1 + 104, 1035 ); --気溜め ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 406; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); --stopSe( SP_dodge, SE_ha, 0); setVoiceVolume( SP_dodge, 121, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- playSe( spep_1 + 400, 1022 ); --発射 -- ** 次の準備 ** -- spep_2 = spep_1 + 444; ------------------------------------------------------ -- 迫る(76F) ------------------------------------------------------ -- ** エフェクト等 ** -- semaru = entryEffectLife( spep_2 + 0, SP_03, 76, 0x100, -1, 0, 0, 0 ); --迫る(ef_003) setEffMoveKey( spep_2 + 0, semaru, 0, 0 , 0 ); setEffMoveKey( spep_2 + 76, semaru, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, semaru, 1.0, 1.0 ); setEffScaleKey( spep_2 + 76, semaru, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, semaru, 0 ); setEffRotateKey( spep_2 + 76, semaru, 0 ); setEffAlphaKey( spep_2 + 0, semaru, 255 ); setEffAlphaKey( spep_2 + 75, semaru, 255 ); setEffAlphaKey( spep_2 + 76, semaru, 0 ); -- ** 音 ** -- playSe( spep_2 + 6, 1021); --発射 -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 76, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_2 + 72, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 180 ); -- 薄いwhite fade -- ** 次の準備 ** -- spep_3 = spep_2 + 76; ------------------------------------------------------ -- 被弾(96F) ------------------------------------------------------ -- ** エフェクト等 ** -- hidan_f = entryEffectLife( spep_3 + 0, SP_04, 96, 0x100, -1, 0, 0, 0 ); --被弾・手前(ef_004) setEffMoveKey( spep_3 + 0, hidan_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, hidan_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hidan_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, hidan_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hidan_f, 0 ); setEffRotateKey( spep_3 + 96, hidan_f, 0 ); setEffAlphaKey( spep_3 + 0, hidan_f, 255 ); setEffAlphaKey( spep_3 + 96, hidan_f, 255 ); hidan_b = entryEffectLife( spep_3 + 0, SP_05, 96, 0x80, -1, 0, 0, 0 ); --被弾・奥(ef_005) setEffMoveKey( spep_3 + 0, hidan_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, hidan_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hidan_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, hidan_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hidan_b, 0 ); setEffRotateKey( spep_3 + 96, hidan_b, 0 ); setEffAlphaKey( spep_3 + 0, hidan_b, 255 ); setEffAlphaKey( spep_3 + 96, hidan_b, 255 ); hidan_b1 = entryEffectLife( spep_3 + 0, SP_05, 96, 0x100, -1, 0, 0, 0 ); --被弾・奥(ef_005) setEffMoveKey( spep_3 + 0, hidan_b1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, hidan_b1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hidan_b1, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, hidan_b1, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hidan_b1, 0 ); setEffRotateKey( spep_3 + 96, hidan_b1, 0 ); setEffAlphaKey( spep_3 + 0, hidan_b1, 0 ); setEffAlphaKey( spep_3 + 0, hidan_b1, 0 ); setEffAlphaKey( spep_3 + 14 -a, hidan_b1, 200 ); setEffAlphaKey( spep_3 + 24 -a, hidan_b1, 240 ); setEffAlphaKey( spep_3 + 96, hidan_b1, 255 ); hidan_f1 = entryEffectLife( spep_3 + 0, SP_04, 96, 0x100, -1, 0, 0, 0 ); --被弾・手前(ef_004) setEffMoveKey( spep_3 + 0, hidan_f1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, hidan_f1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hidan_f1, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, hidan_f1, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hidan_f1, 0 ); setEffRotateKey( spep_3 + 96, hidan_f1, 0 ); setEffAlphaKey( spep_3 + 0, hidan_f1, 0 ); setEffAlphaKey( spep_3 + 0, hidan_f1, 0 ); setEffAlphaKey( spep_3 + 14 -a, hidan_f1, 200 ); setEffAlphaKey( spep_3 + 96, hidan_f1, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 24 -a, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 + 14 -a, 1, 108 ); setMoveKey( spep_3 + 0, 1, -166.1, -133.2 , 0 ); setMoveKey( spep_3 + 4 -a, 1, -129, -98.2 , 0 ); setMoveKey( spep_3 + 6 -a, 1, -118.1, -85.1 , 0 ); setMoveKey( spep_3 + 8 -a, 1, -96.7, -73.4 , 0 ); setMoveKey( spep_3 + 10 -a, 1, -81, -50.1 , 0 ); setMoveKey( spep_3 + 13 -a, 1, -70.1, -37 , 0 ); setMoveKey( spep_3 + 14 -a, 1, -65.8, 18.7 , 0 ); setMoveKey( spep_3 + 16 -a, 1, -53.5, 25.2 , 0 ); setMoveKey( spep_3 + 18 -a, 1, -41.2, 31.6 , 0 ); setMoveKey( spep_3 + 20 -a, 1, -28.9, 38 , 0 ); setMoveKey( spep_3 + 22 -a, 1, -16.6, 44.4 , 0 ); setMoveKey( spep_3 + 24 -a, 1, -4.3, 50.9 , 0 ); setScaleKey( spep_3 + 0, 1, 1.98, 1.98 ); setScaleKey( spep_3 + 2, 1, 1.99, 1.99 ); setScaleKey( spep_3 + 13 -a, 1, 1.99, 1.99 ); setScaleKey( spep_3 + 14 -a, 1, 2, 1.98 ); setScaleKey( spep_3 + 24 -a, 1, 2, 1.98 ); setRotateKey( spep_3 + 0, 1, -29.8 ); setRotateKey( spep_3 + 4 -a, 1, -29.9 ); setRotateKey( spep_3 + 6 -a, 1, -29.9 ); setRotateKey( spep_3 + 8 -a, 1, -25.2 ); setRotateKey( spep_3 + 10 -a, 1, -29.9 ); setRotateKey( spep_3 + 13 -a, 1, -29.9 ); setRotateKey( spep_3 + 14 -a, 1, -15.3 ); setRotateKey( spep_3 + 16 -a, 1, -15.4 ); setRotateKey( spep_3 + 24 -a, 1, -15.4 ); -- ** 音 ** -- playSe( spep_3 + 14 -a, 1023); --被弾 -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, 0, 0, 0, 200 ); --薄い黒 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 96; ------------------------------------------------------ -- 地球からビームが出る(186F) ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --ビーム(ef_006) setEffMoveKey( spep_4 + 0, beam, 0, 0 , 0 ); setEffMoveKey( spep_4 + 186, beam, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, beam, 1, 1 ); setEffScaleKey( spep_4 + 186, beam, 1, 1 ); setEffRotateKey( spep_4 + 0, beam, 0 ); setEffRotateKey( spep_4 + 186, beam, 0 ); setEffAlphaKey( spep_4 + 0, beam, 255 ); setEffAlphaKey( spep_4 + 186, beam, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 0, 906, 186, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen4, 186, 25 ); setEffMoveKey( spep_4 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 186, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 186, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 0, shuchusen4, 0 ); setEffRotateKey( spep_4 + 186, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 186, shuchusen4, 255 ); -- ** 音 ** -- playSe( spep_4 + 16, 1024 ); --ビーム -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 186, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 180 ); -- 薄いwhite fade -- ** ダメージ表示 ** -- dealDamage( spep_4 + 20 ); entryFade( spep_4 + 176, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 186 ); else end